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<blockquote data-quote="mrpopstar" data-source="post: 7450068" data-attributes="member: 25352"><p>Compared to one wielding a two-handed weapon, a two-weapon fighting barbarian would be doing an average of 6.5 more damage per use of the attack action. That's a pretty big difference, especially over time.</p><p></p><p>Personally, I would make it so that barbarians fighting two-handed or two-weapon fighting rolled 2d12 and chose the highest of the two dice for their damage (essentially granting their weapon damage advantage). It's an elegant solution that speeds up play (only rolling once per attack action) and keeps all things relatively equal regardless of wield choice (two-weapon fighting and two-handed fighting would have more reliable damage average as compared to one-handed fighters but no one would be out damaging anyone within the same class).</p><p></p><p>As far as multiclassing goes, if you take a level in a class with higher hit dice, you bump your damage dice up by one level (maximum d12).</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 7450068, member: 25352"] Compared to one wielding a two-handed weapon, a two-weapon fighting barbarian would be doing an average of 6.5 more damage per use of the attack action. That's a pretty big difference, especially over time. Personally, I would make it so that barbarians fighting two-handed or two-weapon fighting rolled 2d12 and chose the highest of the two dice for their damage (essentially granting their weapon damage advantage). It's an elegant solution that speeds up play (only rolling once per attack action) and keeps all things relatively equal regardless of wield choice (two-weapon fighting and two-handed fighting would have more reliable damage average as compared to one-handed fighters but no one would be out damaging anyone within the same class). As far as multiclassing goes, if you take a level in a class with higher hit dice, you bump your damage dice up by one level (maximum d12). [/QUOTE]
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