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Super Simple Weapons
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<blockquote data-quote="Ganymede81" data-source="post: 7450272" data-attributes="member: 6812267"><p>It's really similar to my simplified weapons table, though mine is even simpler. It eliminates reach and standardizes the finesse and thrown properties.</p><p></p><p><strong>Melee Weapons</strong></p><p>Simple Weapon Proficiency </p><p> Light 1d4</p><p> One-Handed 1d6</p><p> Two-Handed 2d4</p><p> Weapon in each hand 2d4</p><p>Martial Weapon Proficiency </p><p> Light 1d6</p><p> One-Handed 1d8</p><p> Two-Handed 2d6</p><p> Weapon in each hand 2d6</p><p></p><p><strong>Missile Weapons</strong></p><p>Simple Weapon Proficiency </p><p> Light 1d4 60/240</p><p> Heavy 1d6 120/480</p><p>Martial Weapon Proficiency </p><p> Light 1d6 80/320</p><p> Heavy 1d8 150/600</p><p></p><p>Weapon Proficiency – Weapon Proficiency describes the level of combat familiarity you have with weapons, and the type of proficiency you have determines how much damage you can inflict with a weapon attack. For example, if you have Simple Weapon Proficiency, a Light melee weapon will have a damage die of 1d4. If you have Martial Weapon Proficiency, that same Light melee weapon will have a damage die of 1d6. If you have no weapon proficiency, such as if you are a sorcerer or a wizard, you use the Improvised Weapons rules when you make a weapon attack.</p><p></p><p>Fighting with a Weapon in each Hand – If you are wielding a Light or One-Handed melee weapon in each hand when you make a melee attack, you may choose to strike with both weapons at once. If you have Simple Weapon Proficiency, their damage dice is 2d4. If you have Martial Weapon Proficiency, their damage dice is 2d6. You cannot benefit from this option if you have no weapon proficiency.</p><p></p><p>Fighting with Finesse – Whenever you make a melee weapon attack, you may elect to Fight with Finesse. If you do, you may use your Dexterity modifier instead of your Strength modifier for attack rolls and damage rolls with that attack, but you must reduce the total damage from the attack by one for every weapon damage die rolled. For example, if you choose to Fight with Finesse with a Martial Two-Handed Weapon, a hit with it will inflict 2d6-2 damage before modifiers. If you managed a critical hit with the same weapon, you would inflict 4d6-4 damage before modifiers.</p><p></p><p>Thrown Weapons – When you make an attack with a light melee weapon, you may choose to make a ranged weapon attack instead by throwing it. You may use either your Strength modifier or your Dexterity modifier for attack rolls and damage rolls with a thrown weapon. Thrown weapons have a range increment of 30/60.</p><p></p><p>Improvised Weapons – If you have Weapon Proficiency and are using an improvised weapon that is similar to an actual weapon, your DM may allow you to use it as if it were that weapon. For instance, your DM may allow you to use a table leg as a club or a shard of glass as a dagger. If you do not have any Weapon Proficiency, or if you attack with an object that is not similar to an actual weapon, its damage die is 1d4, it has a range increment of 0/30 if thrown or if it is a missile weapon, and you may not add your proficiency bonus to the attack roll.</p></blockquote><p></p>
[QUOTE="Ganymede81, post: 7450272, member: 6812267"] It's really similar to my simplified weapons table, though mine is even simpler. It eliminates reach and standardizes the finesse and thrown properties. [B]Melee Weapons[/B] Simple Weapon Proficiency Light 1d4 One-Handed 1d6 Two-Handed 2d4 Weapon in each hand 2d4 Martial Weapon Proficiency Light 1d6 One-Handed 1d8 Two-Handed 2d6 Weapon in each hand 2d6 [B]Missile Weapons[/B] Simple Weapon Proficiency Light 1d4 60/240 Heavy 1d6 120/480 Martial Weapon Proficiency Light 1d6 80/320 Heavy 1d8 150/600 Weapon Proficiency – Weapon Proficiency describes the level of combat familiarity you have with weapons, and the type of proficiency you have determines how much damage you can inflict with a weapon attack. For example, if you have Simple Weapon Proficiency, a Light melee weapon will have a damage die of 1d4. If you have Martial Weapon Proficiency, that same Light melee weapon will have a damage die of 1d6. If you have no weapon proficiency, such as if you are a sorcerer or a wizard, you use the Improvised Weapons rules when you make a weapon attack. Fighting with a Weapon in each Hand – If you are wielding a Light or One-Handed melee weapon in each hand when you make a melee attack, you may choose to strike with both weapons at once. If you have Simple Weapon Proficiency, their damage dice is 2d4. If you have Martial Weapon Proficiency, their damage dice is 2d6. You cannot benefit from this option if you have no weapon proficiency. Fighting with Finesse – Whenever you make a melee weapon attack, you may elect to Fight with Finesse. If you do, you may use your Dexterity modifier instead of your Strength modifier for attack rolls and damage rolls with that attack, but you must reduce the total damage from the attack by one for every weapon damage die rolled. For example, if you choose to Fight with Finesse with a Martial Two-Handed Weapon, a hit with it will inflict 2d6-2 damage before modifiers. If you managed a critical hit with the same weapon, you would inflict 4d6-4 damage before modifiers. Thrown Weapons – When you make an attack with a light melee weapon, you may choose to make a ranged weapon attack instead by throwing it. You may use either your Strength modifier or your Dexterity modifier for attack rolls and damage rolls with a thrown weapon. Thrown weapons have a range increment of 30/60. Improvised Weapons – If you have Weapon Proficiency and are using an improvised weapon that is similar to an actual weapon, your DM may allow you to use it as if it were that weapon. For instance, your DM may allow you to use a table leg as a club or a shard of glass as a dagger. If you do not have any Weapon Proficiency, or if you attack with an object that is not similar to an actual weapon, its damage die is 1d4, it has a range increment of 0/30 if thrown or if it is a missile weapon, and you may not add your proficiency bonus to the attack roll. [/QUOTE]
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