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General Tabletop Discussion
*Dungeons & Dragons
Super Simple Weapons
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<blockquote data-quote="mrpopstar" data-source="post: 7450297" data-attributes="member: 25352"><p>Y E S</p><p></p><p></p><p>I've thought long and hard about how I'd make things crazy simple. LOL Using class hit dice for weapon damage dice has made a lot of sense to me for a long time. It's two-weapon and two-handed fighting that present complications.</p><p></p><p>I think a marriage of our two ideas makes the most sense.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Martial classes could have a 1d8 weapon die (two-weapon fighting 1d6, two-handed fighting 1d12) and non-martial classes could have a 1d6 weapon die (two-weapon fighting 1d4, two-handed fighting 1d8).</p><p></p><p>Thanks.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I was keen on the way the super simple medium weapon and super simple medium armor lined up so well as cookie-cutter vanilla. I also love that a greatsword has reach!</p><p></p><p></p><p>That's a really good idea.</p><p></p><p></p><p>Thanks for the tip! I'm only passingly familiar with 13th Age. I'll nose around a little closer next time a book crosses my path.</p><p></p><p>I'm definitely into an ascetic system. I like concrete mechanics, little fiddle, and tools I can use without needing to make too many references while dungeon building or running the game.</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 7450297, member: 25352"] Y E S I've thought long and hard about how I'd make things crazy simple. LOL Using class hit dice for weapon damage dice has made a lot of sense to me for a long time. It's two-weapon and two-handed fighting that present complications. I think a marriage of our two ideas makes the most sense. :) Martial classes could have a 1d8 weapon die (two-weapon fighting 1d6, two-handed fighting 1d12) and non-martial classes could have a 1d6 weapon die (two-weapon fighting 1d4, two-handed fighting 1d8). Thanks. :D I was keen on the way the super simple medium weapon and super simple medium armor lined up so well as cookie-cutter vanilla. I also love that a greatsword has reach! That's a really good idea. Thanks for the tip! I'm only passingly familiar with 13th Age. I'll nose around a little closer next time a book crosses my path. I'm definitely into an ascetic system. I like concrete mechanics, little fiddle, and tools I can use without needing to make too many references while dungeon building or running the game. [/QUOTE]
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