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Super Simple Weapons
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<blockquote data-quote="Grainger" data-source="post: 7450590" data-attributes="member: 6779234"><p>For my money, 5e is great, but still has a lot of unnecessary complication. What we need is a tactically rich game without meaningless nuts and bolts. I'd say players agonising over weapons tables is a relatively pointless aspect of character creation, especially as most characters really have only a couple of viable weapon choices.</p><p></p><p>I'm all for 6th edition having Class-based damage - so, basically the Hit Die idea discussed so far. The player can just pick what goes thematically with their character. As it stands, there are only some sensible weapon choices for any given character, so you're kind of forced into that. Perhaps we would need to give a bonus to two-handed weapons so that there's a meaningful choice between two hand/dual wield and sword/shield.</p><p></p><p>It would also fix the problem I've seen of newbie players picking terrible weapon choices because they didn't understand the game (and cut down on the advice they need to get from more seasoned players - there's enough for them to learn at the start), and it would reward (or at least, avoid penalising) players who go with specific weapons for RP reasons. Want to have a Rogue that uses daggers? No problem - you're not nudged towards dual-wielding swords to do better damage.</p><p></p><p>In short, I don't think having lots of different weapon damages adds much <em>meaningful </em> choice to the game, so it should go.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7450590, member: 6779234"] For my money, 5e is great, but still has a lot of unnecessary complication. What we need is a tactically rich game without meaningless nuts and bolts. I'd say players agonising over weapons tables is a relatively pointless aspect of character creation, especially as most characters really have only a couple of viable weapon choices. I'm all for 6th edition having Class-based damage - so, basically the Hit Die idea discussed so far. The player can just pick what goes thematically with their character. As it stands, there are only some sensible weapon choices for any given character, so you're kind of forced into that. Perhaps we would need to give a bonus to two-handed weapons so that there's a meaningful choice between two hand/dual wield and sword/shield. It would also fix the problem I've seen of newbie players picking terrible weapon choices because they didn't understand the game (and cut down on the advice they need to get from more seasoned players - there's enough for them to learn at the start), and it would reward (or at least, avoid penalising) players who go with specific weapons for RP reasons. Want to have a Rogue that uses daggers? No problem - you're not nudged towards dual-wielding swords to do better damage. In short, I don't think having lots of different weapon damages adds much [I]meaningful [/I] choice to the game, so it should go. [/QUOTE]
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