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Super Simple Weapons
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<blockquote data-quote="mrpopstar" data-source="post: 7450719" data-attributes="member: 25352"><p>Interesting! Hand-and-half is useful to know.</p><p></p><p>Initially, I labeled the simple small weapon "finesse weapon."</p><p></p><p></p><p>Super simple! I like it.</p><p></p><p></p><p></p><p>I'd love for there to be features associated with weapon choice (e.g. axes are brutal so reroll 1s, swords are precise so critical on 19-20, etc.). Right now, a lot of that is tied up in features elsewhere, but I think it would make weapon choice far more meaningful.</p><p></p><p></p><p>Agreed!</p><p></p><p></p><p>Boiling everything down really does help you see how everything works.</p><p></p><p>I'd also like to see a downsize in weapon damage dice when two-weapon fighting, and an upsize when two-handed fighting. If you use the fighter's hit dice: two-weapon 1d8/1d8, one-handed 1d10, two-handed 1d12. And if you use the rogue's hit dice: two-weapon 1d6/1d6, one-handed 1d8, two-handed 1d10. There would actually be an increase in damage output for fighters when two-weapon fighting, and an increase in damage output for rogues when fighting two-handed. (If you decreased the barbarian's hit dice to 1d10 and instead offered some other HP booster as a class feature it would all work out.)</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 7450719, member: 25352"] Interesting! Hand-and-half is useful to know. Initially, I labeled the simple small weapon "finesse weapon." Super simple! I like it. I'd love for there to be features associated with weapon choice (e.g. axes are brutal so reroll 1s, swords are precise so critical on 19-20, etc.). Right now, a lot of that is tied up in features elsewhere, but I think it would make weapon choice far more meaningful. Agreed! Boiling everything down really does help you see how everything works. I'd also like to see a downsize in weapon damage dice when two-weapon fighting, and an upsize when two-handed fighting. If you use the fighter's hit dice: two-weapon 1d8/1d8, one-handed 1d10, two-handed 1d12. And if you use the rogue's hit dice: two-weapon 1d6/1d6, one-handed 1d8, two-handed 1d10. There would actually be an increase in damage output for fighters when two-weapon fighting, and an increase in damage output for rogues when fighting two-handed. (If you decreased the barbarian's hit dice to 1d10 and instead offered some other HP booster as a class feature it would all work out.) [/QUOTE]
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