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Super solo rules, considered
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<blockquote data-quote="Upper_Krust" data-source="post: 5708484" data-attributes="member: 326"><p>Hey Fieari mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Well there are a few more details than that, but Lolth is similar in the mechanic of using two different stat-blocks, albeit they halve the hit points between the two forms whereas I don't.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>The main reason for Supersolos as primarily epic opponents is because at that level solo monsters just aren't enough of a challenge on their own.</p><p></p><p>- Heroic Tier, Solo monsters = Tough Challenge (generally use lower level than party)</p><p>- Paragon Tier, Solo Monsters = Typical Challenge</p><p>- Epic Tier, Solo Monsters = Easy Challenge (always use higher level than the party)</p><p></p><p>I think with Supersolos you can once again use them as typical challenges for the epic tier (ie. in and around the players level).</p><p></p><p> </p><p></p><p>You'll like the Vampire Bestiary then...hopefully I can get it done for the 28th of October. *crosses fingers*</p><p></p><p> </p><p></p><p>I know, sorry dude, I'm just a complete muck-up (or something that sounds similar). <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>Interesting idea, although I would personally be very careful about using even Solo monsters lower than level 3-4. I have a Dire Crocodile (one of the Cannibal 'gods') in the Vampire Bestiary thats Solo level 4 and it is a really tough encounter. I think I initially had him at Level 3 and on paper it just looked a tpk.</p><p></p><p></p><p></p><p>I suggest using my Boss Monster rules (I think they are mentioned at the top of the Idol of Kali stat-blocks).</p><p></p><p></p><p></p><p>The 'escape' move could be automatically built into the 'story' of the encounter. For instance once you bloody the monster (or its first stat-block) something is triggered (the castle starts to collapse, etc.) that changes the dynamic/pacing.</p><p></p><p></p><p></p><p>This wouldn't necessarily need to be at the start of the fight. It could take place mid-way through.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>Be careful giving them too many attacks, or specifically too many attacks against a single target.</p><p></p><p></p><p></p><p>EXP would be the same as a Level 15 creature.</p><p></p><p>I'd be interested to hear how it operates against the party. I really would be shy about using solo monsters against low Heroic tier PCs.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5708484, member: 326"] Hey Fieari mate! :) Well there are a few more details than that, but Lolth is similar in the mechanic of using two different stat-blocks, albeit they halve the hit points between the two forms whereas I don't. :) The main reason for Supersolos as primarily epic opponents is because at that level solo monsters just aren't enough of a challenge on their own. - Heroic Tier, Solo monsters = Tough Challenge (generally use lower level than party) - Paragon Tier, Solo Monsters = Typical Challenge - Epic Tier, Solo Monsters = Easy Challenge (always use higher level than the party) I think with Supersolos you can once again use them as typical challenges for the epic tier (ie. in and around the players level). You'll like the Vampire Bestiary then...hopefully I can get it done for the 28th of October. *crosses fingers* I know, sorry dude, I'm just a complete muck-up (or something that sounds similar). :blush: Interesting idea, although I would personally be very careful about using even Solo monsters lower than level 3-4. I have a Dire Crocodile (one of the Cannibal 'gods') in the Vampire Bestiary thats Solo level 4 and it is a really tough encounter. I think I initially had him at Level 3 and on paper it just looked a tpk. I suggest using my Boss Monster rules (I think they are mentioned at the top of the Idol of Kali stat-blocks). The 'escape' move could be automatically built into the 'story' of the encounter. For instance once you bloody the monster (or its first stat-block) something is triggered (the castle starts to collapse, etc.) that changes the dynamic/pacing. This wouldn't necessarily need to be at the start of the fight. It could take place mid-way through. Okay. Be careful giving them too many attacks, or specifically too many attacks against a single target. EXP would be the same as a Level 15 creature. I'd be interested to hear how it operates against the party. I really would be shy about using solo monsters against low Heroic tier PCs. [/QUOTE]
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