Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Super solo rules, considered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 5708772" data-attributes="member: 16221"><p>Hrm. Interesting. I'm new (but eager, it's already been 5000x easier to prepare sessions) to DMing 4e, so I don't know if this is true or not, but I remember those threads with people posting how to demolish Orcus without breaking a sweat, so you may be right.</p><p></p><p>On the bright-side, it does mean that I won't feel guilty allowing the group to level up to lvl2 or 3 before bringing her out.</p><p></p><p></p><p></p><p>Admit it Krusty, you just don't like my money, that's all.</p><p></p><p></p><p></p><p>Hrm. Again, it might be my lack of experience, but it LOOKS to me that PCs should be able to handle it, by the math. We'll see though... especially if I let the PCs level up once or twice first.</p><p></p><p></p><p></p><p>Hrm. Iiinteresting. The DMG1 does suggest giving multiple rounds of actions to solos as a possibility, but I haven't seen ANY examples of said monsters in any book, so I discounted it as lazy design. It does make design easy (less powers you have to make and keep track of)... I don't think I'll use it when I send the Nymph at my players, but I'll certainly keep it in mind for the future. I forsee myself designing Supersolos with some regularity.</p><p></p><p></p><p></p><p>Ah, now THAT'S good advice, now that I think about it. Perhaps a note that the action points can only be spent to diversify attacks, not concentrate them? Darn, how would you even WORD that? Since I'll be DMing, it won't be a problem now that you've pointed it out to me, but it would be nice to formalize it...</p><p></p><p></p><p></p><p>Err... didn't I write that? Skill challenge at the start, in the middle, and at the end. I suppose any of the three could be removed to tweak the challenge-- so perhaps there's no initial defense, but there is one that prevents bloodying. Or perhaps you just can't finish it off until the challenge is passed.</p><p></p><p>But I kinda like the idea that there are multiple KINDS of challenges that must be faced in the middle of the fight.</p><p></p><p></p><p></p><p>Wait, really? Uh, let me see... according to the DMG chart... hrm, yes, a lvl5 standard gives the same as lvl1 elite, so that matches. And a lvl10 standard gives the same as a lvl1 solo. My goodness... I wouldn't have thought it. I guess 1,200xp IS the proper value. My goodness. </p><p></p><p>And here I was debating 800xp and thinking it too high...</p><p></p><p></p><p></p><p>The Winter Nymph above probably won't appear for AT LEAST another three weeks. The game just got started, but will be heavily fae-based, with dragons as the initial plot hook. In fact, next session they'll be facing an adult or older red dragon exclusively in the form of a skill challenge (dodging out of the way while the dragon is attacking something else). That's kinda what gave me the idea for this-- that and considering how one might fight a monster the size of a castle. Skill checks added to combat just seems like it should work.</p><p></p><p>I <em>will</em> tell you how the adult red as skill challenge thing goes. They'll be on river barges, supposedly prepared for dragon attack via escort boat manned with ballistae. The red will be focused on sinking the ships and taking out the escorts, while two wyrmlings attempt to steal anything edible or shiny. I expect the situation to end in the boats sinking and the players running for their lives, but hope it'll be fair enough that they CAN drive off the dragons.</p><p></p><p>Edit: Just so you know, I <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/312798-supersolo-rules.html" target="_blank">crossposted</a> this to the 4e House Rule board to see what non-IH players thought. The few who responded seem skeptical to the very idea of anything more powerful than a solo for a given level.</p></blockquote><p></p>
[QUOTE="Fieari, post: 5708772, member: 16221"] Hrm. Interesting. I'm new (but eager, it's already been 5000x easier to prepare sessions) to DMing 4e, so I don't know if this is true or not, but I remember those threads with people posting how to demolish Orcus without breaking a sweat, so you may be right. On the bright-side, it does mean that I won't feel guilty allowing the group to level up to lvl2 or 3 before bringing her out. Admit it Krusty, you just don't like my money, that's all. Hrm. Again, it might be my lack of experience, but it LOOKS to me that PCs should be able to handle it, by the math. We'll see though... especially if I let the PCs level up once or twice first. Hrm. Iiinteresting. The DMG1 does suggest giving multiple rounds of actions to solos as a possibility, but I haven't seen ANY examples of said monsters in any book, so I discounted it as lazy design. It does make design easy (less powers you have to make and keep track of)... I don't think I'll use it when I send the Nymph at my players, but I'll certainly keep it in mind for the future. I forsee myself designing Supersolos with some regularity. Ah, now THAT'S good advice, now that I think about it. Perhaps a note that the action points can only be spent to diversify attacks, not concentrate them? Darn, how would you even WORD that? Since I'll be DMing, it won't be a problem now that you've pointed it out to me, but it would be nice to formalize it... Err... didn't I write that? Skill challenge at the start, in the middle, and at the end. I suppose any of the three could be removed to tweak the challenge-- so perhaps there's no initial defense, but there is one that prevents bloodying. Or perhaps you just can't finish it off until the challenge is passed. But I kinda like the idea that there are multiple KINDS of challenges that must be faced in the middle of the fight. Wait, really? Uh, let me see... according to the DMG chart... hrm, yes, a lvl5 standard gives the same as lvl1 elite, so that matches. And a lvl10 standard gives the same as a lvl1 solo. My goodness... I wouldn't have thought it. I guess 1,200xp IS the proper value. My goodness. And here I was debating 800xp and thinking it too high... The Winter Nymph above probably won't appear for AT LEAST another three weeks. The game just got started, but will be heavily fae-based, with dragons as the initial plot hook. In fact, next session they'll be facing an adult or older red dragon exclusively in the form of a skill challenge (dodging out of the way while the dragon is attacking something else). That's kinda what gave me the idea for this-- that and considering how one might fight a monster the size of a castle. Skill checks added to combat just seems like it should work. I [i]will[/i] tell you how the adult red as skill challenge thing goes. They'll be on river barges, supposedly prepared for dragon attack via escort boat manned with ballistae. The red will be focused on sinking the ships and taking out the escorts, while two wyrmlings attempt to steal anything edible or shiny. I expect the situation to end in the boats sinking and the players running for their lives, but hope it'll be fair enough that they CAN drive off the dragons. Edit: Just so you know, I [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/312798-supersolo-rules.html]crossposted[/url] this to the 4e House Rule board to see what non-IH players thought. The few who responded seem skeptical to the very idea of anything more powerful than a solo for a given level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Super solo rules, considered
Top