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General Tabletop Discussion
*Dungeons & Dragons
Super-Specific Rules Question: Fire Resist, Flamewall Strike, and Phoenix Step
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<blockquote data-quote="Manbearcat" data-source="post: 6034243" data-attributes="member: 6696971"><p><span style="font-size: 10px">From the MM1, MM2 and PHB1:</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p>and from the Rules Compendium:</p><p></p><p>In particular, this bit:</p><p></p><p><span style="color: Orange">"For example, a creature that has resist 5 fire <u>takes</u> 5 less fire damage whenever it takes that type of damage."</span></p><p></p><p>Therefore, when reduced to 0 fire damage, you take 0 damage. 0, of course, is none. So you do not take damage. If "you take 0/no damage" needs to be clarified from "you take damage" then at every second of the life of an adventurer (and commoner, and structure, all things in existence, etc) would need to be canvassed in the rules text with "you take no damage" and our texts would become burdensome, to say the least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As such, any effect that has a trigger prerequisite of "taking damage" is not triggered. This interfaces with damage that immediate actions (which can negate by way of (i) resistance, (ii) damage reduction, (iii) not being at the location of the attack anymore or (iv) imposition of a negative that turns "a hit" and thus "taking damage" into "a miss" or "not taking damage") negates as well. If an immediate action renders damage temporarily taken inert then the target does not take damage (and in the case of an interrupt, a meta-fiction ret-con occurs which then is mapped to the fiction). In the fiction this would manifest as any number of things but mechanically it just means that "you take 0/no damage."</p><p></p><p>Regarding Temporary HPs, my understanding is that the trigger "you take damage" is still met. The RaW is explicitly "take damage", not "reduce hit points". If it was "reduce hit points" then RaW, Temporary HPs would negate the trigger as they are "not real hit points" (as shown below) but an additional meta-game buffer (upon the pre-existing meta-game buffer of HPs). "Taking damage" and "reducing HPs" are mechanically distinguished (you can take damage and (i) reduce temporary HPs, take damage and lose a Healing Surge - as in a Skill Challenge or any other mechanic that causes a PC to "take damage" by losing a Healing Surge/meta-vitality/plot protection). We can meander into the age-old of "what is a hit point in D&D?" but that won't get us anywhere when trying to interpret the rules text regarding explicit triggers. When discussing Temporary HPs below they advise that you still "take damage" in that it doesn't "reduce the damage to 0" but rather you "subtract temporary HPs before reducing HPs."</p><p></p><p>Temporary HP per the Rules Compendium:</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>That is my sense of the RaW. If you are the GM or your GM wants it to work differently, then have it and produce the most fun possible. But "take damage" (implying take 1 or more damage) is pretty clear and the rules texts would be overburdened indeed if they had to explicate "you take 0/no damage" in all the situations it would apply (breathing, blinking, existing, etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6034243, member: 6696971"] [SIZE=2]From the MM1, MM2 and PHB1: [/SIZE] and from the Rules Compendium: In particular, this bit: [COLOR=Orange]"For example, a creature that has resist 5 fire [U]takes[/U] 5 less fire damage whenever it takes that type of damage."[/COLOR] Therefore, when reduced to 0 fire damage, you take 0 damage. 0, of course, is none. So you do not take damage. If "you take 0/no damage" needs to be clarified from "you take damage" then at every second of the life of an adventurer (and commoner, and structure, all things in existence, etc) would need to be canvassed in the rules text with "you take no damage" and our texts would become burdensome, to say the least ;) As such, any effect that has a trigger prerequisite of "taking damage" is not triggered. This interfaces with damage that immediate actions (which can negate by way of (i) resistance, (ii) damage reduction, (iii) not being at the location of the attack anymore or (iv) imposition of a negative that turns "a hit" and thus "taking damage" into "a miss" or "not taking damage") negates as well. If an immediate action renders damage temporarily taken inert then the target does not take damage (and in the case of an interrupt, a meta-fiction ret-con occurs which then is mapped to the fiction). In the fiction this would manifest as any number of things but mechanically it just means that "you take 0/no damage." Regarding Temporary HPs, my understanding is that the trigger "you take damage" is still met. The RaW is explicitly "take damage", not "reduce hit points". If it was "reduce hit points" then RaW, Temporary HPs would negate the trigger as they are "not real hit points" (as shown below) but an additional meta-game buffer (upon the pre-existing meta-game buffer of HPs). "Taking damage" and "reducing HPs" are mechanically distinguished (you can take damage and (i) reduce temporary HPs, take damage and lose a Healing Surge - as in a Skill Challenge or any other mechanic that causes a PC to "take damage" by losing a Healing Surge/meta-vitality/plot protection). We can meander into the age-old of "what is a hit point in D&D?" but that won't get us anywhere when trying to interpret the rules text regarding explicit triggers. When discussing Temporary HPs below they advise that you still "take damage" in that it doesn't "reduce the damage to 0" but rather you "subtract temporary HPs before reducing HPs." Temporary HP per the Rules Compendium: [SIZE=3] [/SIZE]That is my sense of the RaW. If you are the GM or your GM wants it to work differently, then have it and produce the most fun possible. But "take damage" (implying take 1 or more damage) is pretty clear and the rules texts would be overburdened indeed if they had to explicate "you take 0/no damage" in all the situations it would apply (breathing, blinking, existing, etc ;)). [/QUOTE]
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Super-Specific Rules Question: Fire Resist, Flamewall Strike, and Phoenix Step
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