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Super Speed Attack!
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<blockquote data-quote="Brainznolmz" data-source="post: 6082787" data-attributes="member: 6679092"><p>I have always looked for ways to exploit stacking effects on characters, through magic items, feats and spells, et cetera.. D&D 3.5 is pretty good about stating specifically when two things are cumulative or not, and I believe for the most part this does a good job at keeping balanced. </p><p></p><p>However I had the idea of using a level 20 good B.a.B (+20/+15/+10/+5) and see how far I could take this to stack as many attack rolls into a full round action. Basically, I took a skeleton of a level 20 fighter and threw some feats and magic items her way and saw how many worked without diminishing returns. This is what I ended up with.</p><p></p><p>+20/+15/+10/+5 "Any modifiers on attack rolls apply to all these attacks normally" (Phb. 22)</p><p><strong>Feats:</strong><p style="margin-left: 20px">Exotic weapon prof: Bastard Sword.......................................... Bastard Sword w/o penalty</p> <p style="margin-left: 20px">Two-weapon fighting............................................................. -4/-4 (main hand/OH)</p> <p style="margin-left: 20px">Two-weapon defense (for giggles)...........................................+1 AC</p> <p style="margin-left: 20px">Imp. Two-weapon fighting......................................................2nd Off-hand attack (-5)</p> <p style="margin-left: 20px">Great. Two-weapon fighting....................................................3rd Off-hand attack (-10)</p> <p style="margin-left: 20px">Weapon Focus (this and all similar apply to Bastard Sword)...........+1 atk</p> <p style="margin-left: 20px">Weapon Specialization...........................................................+2 dmg</p> <p style="margin-left: 20px">Great. Weapon Focus.............................................................+1 atk (now +2)</p> <p style="margin-left: 20px">Great. Weapon Specialization...................................................+2 dmg (now +4)</p> <p style="margin-left: 20px">Improved Crit........................................................................double crit range (17-20/x2)</p><p>These feats bring a fighter's full round attack roll to: 18/18/13/8/13/13/8/3/8/8/3/3/-2/-7</p><p><strong>Magic Items:</strong><p style="margin-left: 20px">Speed on both Bastard Swords <strong>NOTE:</strong> Speed DOES NOT stack with similar effects, but similar effects include stuff like Haste spells, NOT the Imp. and Great. Two-weapon fighting feats. </p> <p style="margin-left: 20px">Belt of Giants Strength (+6)</p> <p style="margin-left: 20px">Gloves of Dex. (+6) (Fulfills some feat prereqs)</p> <p style="margin-left: 20px">Strongarm Bracers, allows fighter to DUEL WIELD LARGE SIZED BASTARD SWORDS. THIS IS SO AWESOME IT NEEDS TO BE IN CAPS.</p><p>That's it! No more magic items are needed to achieve a Super Speed Attack!</p><p></p><p>Assuming that the fighters lvl 1 Str was rolled a 15, spent all 5 natural ability increases on Str, and has the Belt equipped, this raises the final Str score to 26 (+7)</p><p></p><p>This raises the final full round attack to:</p><p> 25/25/25/25/20/15/20/20/20/20/15/10/15/15/15/15/10/5/10/10/10/10/5/0</p><p></p><p><strong>That is 24 d20 rolls, each with the potential to do 2d8+11 dmg</strong></p><p></p><p>Please, if I have overlooked anything, please comment and let me know. This did not take long to compile so I might have made a mistake, and feel free to point any out. If anyone has any suggestions to further the Super Attack that would be awesome.</p><p></p><p>Walk of shame. This doesn't work. I explain my mistake on page 3 of this thread. Thanks for the clarification everyone!</p></blockquote><p></p>
[QUOTE="Brainznolmz, post: 6082787, member: 6679092"] I have always looked for ways to exploit stacking effects on characters, through magic items, feats and spells, et cetera.. D&D 3.5 is pretty good about stating specifically when two things are cumulative or not, and I believe for the most part this does a good job at keeping balanced. However I had the idea of using a level 20 good B.a.B (+20/+15/+10/+5) and see how far I could take this to stack as many attack rolls into a full round action. Basically, I took a skeleton of a level 20 fighter and threw some feats and magic items her way and saw how many worked without diminishing returns. This is what I ended up with. +20/+15/+10/+5 "Any modifiers on attack rolls apply to all these attacks normally" (Phb. 22) [B]Feats:[/B][INDENT]Exotic weapon prof: Bastard Sword.......................................... Bastard Sword w/o penalty[/INDENT] [INDENT]Two-weapon fighting............................................................. -4/-4 (main hand/OH) Two-weapon defense (for giggles)...........................................+1 AC Imp. Two-weapon fighting......................................................2nd Off-hand attack (-5) Great. Two-weapon fighting....................................................3rd Off-hand attack (-10) Weapon Focus (this and all similar apply to Bastard Sword)...........+1 atk Weapon Specialization...........................................................+2 dmg Great. Weapon Focus.............................................................+1 atk (now +2) Great. Weapon Specialization...................................................+2 dmg (now +4) Improved Crit........................................................................double crit range (17-20/x2)[/INDENT] These feats bring a fighter's full round attack roll to: 18/18/13/8/13/13/8/3/8/8/3/3/-2/-7 [B]Magic Items:[/B][INDENT]Speed on both Bastard Swords [B]NOTE:[/B] Speed DOES NOT stack with similar effects, but similar effects include stuff like Haste spells, NOT the Imp. and Great. Two-weapon fighting feats. Belt of Giants Strength (+6) Gloves of Dex. (+6) (Fulfills some feat prereqs) Strongarm Bracers, allows fighter to DUEL WIELD LARGE SIZED BASTARD SWORDS. THIS IS SO AWESOME IT NEEDS TO BE IN CAPS.[/INDENT] That's it! No more magic items are needed to achieve a Super Speed Attack! Assuming that the fighters lvl 1 Str was rolled a 15, spent all 5 natural ability increases on Str, and has the Belt equipped, this raises the final Str score to 26 (+7) This raises the final full round attack to: 25/25/25/25/20/15/20/20/20/20/15/10/15/15/15/15/10/5/10/10/10/10/5/0 [B]That is 24 d20 rolls, each with the potential to do 2d8+11 dmg[/B] Please, if I have overlooked anything, please comment and let me know. This did not take long to compile so I might have made a mistake, and feel free to point any out. If anyone has any suggestions to further the Super Attack that would be awesome. Walk of shame. This doesn't work. I explain my mistake on page 3 of this thread. Thanks for the clarification everyone! [/QUOTE]
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