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Super Tiny Dungeon 2E (New School meets Old School)
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<blockquote data-quote="VoidBuilder3000" data-source="post: 9806477" data-attributes="member: 7054580"><p>SUPER TINY DUNGEON: The Old-School <u>RPG with Modern Flow and Epic Depth!</u></p><p></p><p>Tired of spending hours making a character only to spend the rest of the night flipping through dense rulebooks? Forget complex charts and forgotten modifiers. Welcome to SUPER TINY DUNGEON, an evolution of the beloved Tiny Dungeon 2E system that delivers a full, satisfying fantasy experience without the bureaucratic crunch.</p><p></p><p>This is a rules-lite RPG with an old-school feel, perfectly crafted for veterans yearning for the classic, fast-paced dungeon crawls of the hobby's golden age, and for new players who want to jump straight into the action with zero friction.</p><p></p><p><u>Simple Rolls, Deep Choices</u></p><p></p><p>The mechanics are so simple, they get out of the way of the adventure, ensuring the focus remains on the peril, the puzzle, and the party, not the paperwork.</p><p></p><p>— The Core Mechanic: When facing a challenge—be it swinging a sword or casting a spell—you make a Test. Roll 2d6 (or 3d6 with Advantage) and succeed on a 5 or 6 on any die. That’s it!</p><p></p><p>— Depth of Character: Despite the simple core, character customization runs deep. Choose from a massive list of playable Races (like Dragon-Kin or Automaton) and 15 unique Classes (including the Warlock, Artificer, and Swashbuckler).</p><p></p><p>— Meaningful Specialization: Rather than managing skill ranks, you simply select up to six core Traits (like Strength, Dexterity, or Intelligence). When you use a Trait, you automatically gain Advantage (3d6) on the Test. Mix and match two distinct classes for tactical versatility, and let your hero’s Core Virtue define their moral journey.</p><p></p><p><u>Features That STAND OUT</u></p><p></p><p>SUPER TINY DUNGEON introduces innovations that layer tactical nuance and narrative excitement onto its lean framework. This isn't just simple—it's elegant.</p><p></p><p>— Freeform Magic System: Unleash Your Imagination! Casters don't memorize rigid spell lists. Instead, they choose a School of Magic (like Evocation, Illusion, or Transmutation) and describe the effect they want to create, governing its power with three tiers: Minor, Major, and Extreme. If you're an Evoker, you can improvise a bolt of lightning, a blast of fire, or a localized earthquake. The power is in your hands, limited only by your creativity!</p><p></p><p>— Critical Effects: Combat with Consequences! Forget just rolling more damage. In this game, a Critical Success triggers unique, narrative-driving effects tied directly to your weapon or specialized ammunition. Your Ogre's Greatclub can Knock Down foes, or your Blunt-Tipped Arrows can impose Disadvantage on their next Evade Test. Every hit is a moment of tactical decision, making combat feel weighty, dynamic, and deadly.</p><p></p><p>STOP WISHING YOU WERE PLAYING AND START PLAYING!</p><p></p><p>Whether you are a newcomer terrified of complex rulebooks, or an old-school grognard who misses the days of fast-and-furious dungeon crawling, SUPER TINY DUNGEON offers a world of epic possibility with a rules set you can learn in minutes and master over a lifetime of adventures.</p><p></p><p>The ancient vaults are open, the Demon Lord is stirring, and the clock is ticking. Will you answer the call, or let the darkness consume the realm? Grab your dice, rally your friends, and prepare to make legend—the dungeon awaits!</p></blockquote><p></p>
[QUOTE="VoidBuilder3000, post: 9806477, member: 7054580"] SUPER TINY DUNGEON: The Old-School [U]RPG with Modern Flow and Epic Depth![/U] Tired of spending hours making a character only to spend the rest of the night flipping through dense rulebooks? Forget complex charts and forgotten modifiers. Welcome to SUPER TINY DUNGEON, an evolution of the beloved Tiny Dungeon 2E system that delivers a full, satisfying fantasy experience without the bureaucratic crunch. This is a rules-lite RPG with an old-school feel, perfectly crafted for veterans yearning for the classic, fast-paced dungeon crawls of the hobby's golden age, and for new players who want to jump straight into the action with zero friction. [U]Simple Rolls, Deep Choices[/U] The mechanics are so simple, they get out of the way of the adventure, ensuring the focus remains on the peril, the puzzle, and the party, not the paperwork. — The Core Mechanic: When facing a challenge—be it swinging a sword or casting a spell—you make a Test. Roll 2d6 (or 3d6 with Advantage) and succeed on a 5 or 6 on any die. That’s it! — Depth of Character: Despite the simple core, character customization runs deep. Choose from a massive list of playable Races (like Dragon-Kin or Automaton) and 15 unique Classes (including the Warlock, Artificer, and Swashbuckler). — Meaningful Specialization: Rather than managing skill ranks, you simply select up to six core Traits (like Strength, Dexterity, or Intelligence). When you use a Trait, you automatically gain Advantage (3d6) on the Test. Mix and match two distinct classes for tactical versatility, and let your hero’s Core Virtue define their moral journey. [U]Features That STAND OUT[/U] SUPER TINY DUNGEON introduces innovations that layer tactical nuance and narrative excitement onto its lean framework. This isn't just simple—it's elegant. — Freeform Magic System: Unleash Your Imagination! Casters don't memorize rigid spell lists. Instead, they choose a School of Magic (like Evocation, Illusion, or Transmutation) and describe the effect they want to create, governing its power with three tiers: Minor, Major, and Extreme. If you're an Evoker, you can improvise a bolt of lightning, a blast of fire, or a localized earthquake. The power is in your hands, limited only by your creativity! — Critical Effects: Combat with Consequences! Forget just rolling more damage. In this game, a Critical Success triggers unique, narrative-driving effects tied directly to your weapon or specialized ammunition. Your Ogre's Greatclub can Knock Down foes, or your Blunt-Tipped Arrows can impose Disadvantage on their next Evade Test. Every hit is a moment of tactical decision, making combat feel weighty, dynamic, and deadly. STOP WISHING YOU WERE PLAYING AND START PLAYING! Whether you are a newcomer terrified of complex rulebooks, or an old-school grognard who misses the days of fast-and-furious dungeon crawling, SUPER TINY DUNGEON offers a world of epic possibility with a rules set you can learn in minutes and master over a lifetime of adventures. The ancient vaults are open, the Demon Lord is stirring, and the clock is ticking. Will you answer the call, or let the darkness consume the realm? Grab your dice, rally your friends, and prepare to make legend—the dungeon awaits! [/QUOTE]
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