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<blockquote data-quote="Wandering Star" data-source="post: 4015730" data-attributes="member: 58936"><p>Sounds like an awesome idea.</p><p></p><p>I myself have never read of anything remotely like that that i can recall off the top of my head, but it would be really easy to design such an obelisk as some sort of wondrous item. It could be some sort of capstone that acts as a plug blocking off a vortex to the negative energy plane that has become saturated in foul necromantic energy. </p><p></p><p>For a trigger, maybe the walls to the exterior of the chamber are glass; the characters can see the chamber as they pass it. The door into the area is locked with several mechanisms, including strong magical wards. Perhaps ancient Ur Flan or Netherese runes forbid entrance into the room. But the obelisk is intriguing - it pulses with some strange inner shadow that seems to at once grow and shrink. It seems to beckon to your soul, drawing you in... Simply entering the room is enough to stir the undead into a hungry wakefulness whiich will not end until the foul creatures have sated the life force of anything that enters the room.</p></blockquote><p></p>
[QUOTE="Wandering Star, post: 4015730, member: 58936"] Sounds like an awesome idea. I myself have never read of anything remotely like that that i can recall off the top of my head, but it would be really easy to design such an obelisk as some sort of wondrous item. It could be some sort of capstone that acts as a plug blocking off a vortex to the negative energy plane that has become saturated in foul necromantic energy. For a trigger, maybe the walls to the exterior of the chamber are glass; the characters can see the chamber as they pass it. The door into the area is locked with several mechanisms, including strong magical wards. Perhaps ancient Ur Flan or Netherese runes forbid entrance into the room. But the obelisk is intriguing - it pulses with some strange inner shadow that seems to at once grow and shrink. It seems to beckon to your soul, drawing you in... Simply entering the room is enough to stir the undead into a hungry wakefulness whiich will not end until the foul creatures have sated the life force of anything that enters the room. [/QUOTE]
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