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<blockquote data-quote="jdrakeh" data-source="post: 4016486" data-attributes="member: 13892"><p>Yes -- it's in the original core rulebook for the Palladium RPG (the one with the black and red cover). Just to clarify, this same RPG was later renamed "Palladium Fantasy" and the starter adventure (along with the Deathstone) were dropped. What I can recall of the Deathstone off the top of my head follows: </p><p></p><p>It's a big, sickly blue, gem in which reside three demons or devils (the gem serves as their prison). Being the nexus of unholy energy that it is, the gem does three things: </p><p></p><p>1. Radiates a sickly blue light. </p><p>2. Causes an iridescent purple moss to glow in its immediate environs. </p><p>3. Bestows X undead hit points on any deceased creature within Y distance of it. </p><p></p><p>The last one is, of course, the quality that you're after. Just make Y a number of miles rather than yards (or create a ritual or something that amplifies the stone's default effect radius), apply a zombie template to every dead thing within that radius, and add the caveat that he who wields the stone controls the dead things. </p><p></p><p>That said, you can always use the taint rules from Heroes of Horror to add an extra wrinkle -- the longer that a person possesses the stone, the less sane they get until, eventually, <em>the stone controls them</em> (i.e., the demons can use the former wielder like a puppet in an attempt to escape their prison).</p><p></p><p>[Edit: I've long said that the Ultimax Deathstone, goofy name aside, was one of the truly brilliant bits about the original Palldium RPG and that dumping it for all later revisions was a mistake.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4016486, member: 13892"] Yes -- it's in the original core rulebook for the Palladium RPG (the one with the black and red cover). Just to clarify, this same RPG was later renamed "Palladium Fantasy" and the starter adventure (along with the Deathstone) were dropped. What I can recall of the Deathstone off the top of my head follows: It's a big, sickly blue, gem in which reside three demons or devils (the gem serves as their prison). Being the nexus of unholy energy that it is, the gem does three things: 1. Radiates a sickly blue light. 2. Causes an iridescent purple moss to glow in its immediate environs. 3. Bestows X undead hit points on any deceased creature within Y distance of it. The last one is, of course, the quality that you're after. Just make Y a number of miles rather than yards (or create a ritual or something that amplifies the stone's default effect radius), apply a zombie template to every dead thing within that radius, and add the caveat that he who wields the stone controls the dead things. That said, you can always use the taint rules from Heroes of Horror to add an extra wrinkle -- the longer that a person possesses the stone, the less sane they get until, eventually, [i]the stone controls them[/i] (i.e., the demons can use the former wielder like a puppet in an attempt to escape their prison). [Edit: I've long said that the Ultimax Deathstone, goofy name aside, was one of the truly brilliant bits about the original Palldium RPG and that dumping it for all later revisions was a mistake.] [/QUOTE]
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