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[SuperFATE RPG] Started a development blog for SuperFATE
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<blockquote data-quote="TechOgre2000" data-source="post: 5642446" data-attributes="member: 39847"><p>I've had some questions about SuperFATE so I thought I would answer here too:</p><p></p><p>The range of power is Avengers / JLA. This will include everything from Hawkeye, The Question; to Batman, Captain America; to Flash, Wasp, Iron Man; all the way to Thor and Superman. All on the same team. The main balancing mechanism will be FATE Points. Hawkeye is as relevant to the story as Thor because Hawkeye gets all kinds of FP to pull off lots of crazy stunts and tricks.</p><p></p><p>So, you can have your street level characters and your gods on the same team and not worry about Thor out classing The Question.</p><p></p><p>I was asked about power lists, what powers are available, etc. Allow me to explain how the Kinetic Blast power was built, so you can see how other powers are built. </p><p></p><p>So, I want a power to throw around blasts of pure kinetic energy. I'll call it Kinetic Blast; the name doubles as its Aspect. So, what does it do? Well, it is used to do a physical attack at range. When building a power, you get two free things it can do, each additional one would cost an additional starting FP, and each additional action you can do with it during a turn would cost additional skill points. In this case, a physical attack (that's one) at range (that's two) is what the power does, so it only costs 1 starting FP. The skill cost is 1 because you can only use it to do one thing per turn. Now that you have all that, you need to select a skill to act as defence against it. Athletics makes sense because you can dodge out of the way of the attack.</p><p></p><p>Now, lets expand on that. Lets say you also think that this kinetic power should protect you and should let you fly. We could do it two ways; we could simply buy a Force Field and Flight power; or we could make a new power that incorporates everything. I for one like having a unified power.</p><p></p><p>So, using Kinetic Blast as a base, lets rename it Master of Kinetic Energy. Allowing it to act as a defence costs starting 1 FP plus 1 skill point, because defence can act as an independent skill. Same thing with allowing it to act as a movement power. So, the new power looks something like this:</p><p></p><p><strong>Master of Kinetic Energy (3+3) </strong>- You are the master of kinetic energy.</p><p><em>You attack the physical stress track, and have a maximum range of your level. You can defend against physical attacks with a force field made of kinetic energy. Finally, you can use this skill to hover and fly, move 1 zone as a supplementary action, and sprint with this skill level.The defender uses Athletics to defend.</em></p><p></p><p>So, when your character has Master of Kinetic Energy 5, they can attack at +5 up to 5 zones away, defend with a +5 force field, and can fly (with +5 when sprinting or chasing).</p><p></p><p>I'll be honest and say things like area effect and other modifications are still not set in stone. But, I think it will be handled as part of the aspect, maybe something else. Honestly, not sure.</p></blockquote><p></p>
[QUOTE="TechOgre2000, post: 5642446, member: 39847"] I've had some questions about SuperFATE so I thought I would answer here too: The range of power is Avengers / JLA. This will include everything from Hawkeye, The Question; to Batman, Captain America; to Flash, Wasp, Iron Man; all the way to Thor and Superman. All on the same team. The main balancing mechanism will be FATE Points. Hawkeye is as relevant to the story as Thor because Hawkeye gets all kinds of FP to pull off lots of crazy stunts and tricks. So, you can have your street level characters and your gods on the same team and not worry about Thor out classing The Question. I was asked about power lists, what powers are available, etc. Allow me to explain how the Kinetic Blast power was built, so you can see how other powers are built. So, I want a power to throw around blasts of pure kinetic energy. I'll call it Kinetic Blast; the name doubles as its Aspect. So, what does it do? Well, it is used to do a physical attack at range. When building a power, you get two free things it can do, each additional one would cost an additional starting FP, and each additional action you can do with it during a turn would cost additional skill points. In this case, a physical attack (that's one) at range (that's two) is what the power does, so it only costs 1 starting FP. The skill cost is 1 because you can only use it to do one thing per turn. Now that you have all that, you need to select a skill to act as defence against it. Athletics makes sense because you can dodge out of the way of the attack. Now, lets expand on that. Lets say you also think that this kinetic power should protect you and should let you fly. We could do it two ways; we could simply buy a Force Field and Flight power; or we could make a new power that incorporates everything. I for one like having a unified power. So, using Kinetic Blast as a base, lets rename it Master of Kinetic Energy. Allowing it to act as a defence costs starting 1 FP plus 1 skill point, because defence can act as an independent skill. Same thing with allowing it to act as a movement power. So, the new power looks something like this: [B]Master of Kinetic Energy (3+3) [/B]- You are the master of kinetic energy. [I]You attack the physical stress track, and have a maximum range of your level. You can defend against physical attacks with a force field made of kinetic energy. Finally, you can use this skill to hover and fly, move 1 zone as a supplementary action, and sprint with this skill level.The defender uses Athletics to defend.[/I] So, when your character has Master of Kinetic Energy 5, they can attack at +5 up to 5 zones away, defend with a +5 force field, and can fly (with +5 when sprinting or chasing). I'll be honest and say things like area effect and other modifications are still not set in stone. But, I think it will be handled as part of the aspect, maybe something else. Honestly, not sure. [/QUOTE]
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