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[SuperFATE RPG] Started a development blog for SuperFATE
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<blockquote data-quote="TechOgre2000" data-source="post: 5645066" data-attributes="member: 39847"><p>Ok, so this is the skill scale I'm proposing for now: </p><p></p><p>Skill level Description</p><p>0 unskilled, weak ability, untrained</p><p>1 amateur, mediocre ability, mediocre training</p><p>2 trained, average ability, average training</p><p>3 well trained, skilled ability, well trained</p><p>4 experienced, notably skilled, extensively trained</p><p>5 veteran, expert in the field, best training available</p><p>6 elite, world renowned expert, trained by the masters in the field</p><p>7 legendary, peak of human ability, masters come to them for training</p><p>8+ epic, low superhuman</p><p>12+ mid level superhuman</p><p>15+ high superhuman</p><p>20+ unimaginable, godlike </p><p></p><p>This scale is for the skills and I think can be applied to powers as well. After 8 the categories get broader. Here are a few examples, far from complete, but just a little something to think about.</p><p></p><p>So, using this as a guide, Spidermans two key stats (strength and agility) would likely result in Athletics +12 and Might +8, letting him lift a car, and easily dodge average thugs shooting at him, unless there was a large number of them and they could get some kind of advantage (or Spidy is at a disadvantage). </p><p></p><p>Ok, lets do Hulk. His main stat is strength, and that means, for sure, a Might +15. But, you rightly complain, Hulk is scary strong, as in makes Thor think twice. Don't forget his Aspects, "Hulk Smash!", "Don't Make Hulk Angry!", "Hulk Strongest There Is!", giving him a tidy Might +21 plus roll. for 3 FP. While Thor also has Might +15, he doesn't have the strength related Aspects.</p></blockquote><p></p>
[QUOTE="TechOgre2000, post: 5645066, member: 39847"] Ok, so this is the skill scale I'm proposing for now: Skill level Description 0 unskilled, weak ability, untrained 1 amateur, mediocre ability, mediocre training 2 trained, average ability, average training 3 well trained, skilled ability, well trained 4 experienced, notably skilled, extensively trained 5 veteran, expert in the field, best training available 6 elite, world renowned expert, trained by the masters in the field 7 legendary, peak of human ability, masters come to them for training 8+ epic, low superhuman 12+ mid level superhuman 15+ high superhuman 20+ unimaginable, godlike This scale is for the skills and I think can be applied to powers as well. After 8 the categories get broader. Here are a few examples, far from complete, but just a little something to think about. So, using this as a guide, Spidermans two key stats (strength and agility) would likely result in Athletics +12 and Might +8, letting him lift a car, and easily dodge average thugs shooting at him, unless there was a large number of them and they could get some kind of advantage (or Spidy is at a disadvantage). Ok, lets do Hulk. His main stat is strength, and that means, for sure, a Might +15. But, you rightly complain, Hulk is scary strong, as in makes Thor think twice. Don't forget his Aspects, "Hulk Smash!", "Don't Make Hulk Angry!", "Hulk Strongest There Is!", giving him a tidy Might +21 plus roll. for 3 FP. While Thor also has Might +15, he doesn't have the strength related Aspects. [/QUOTE]
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