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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1734106" data-attributes="member: 12332"><p><strong>Doc Marten</strong></p><p></p><p>"Doc" Marten is the group's tech-head and super-genius. Like Mordecai, Doc has a secret which, oddly enough, the rest of the characters AREN'T aware of. </p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Doc Marten (F Human Smart 3 / Charismatic 1 / Field Scientist 1): CR 5; Med. Humanoid; HD 4d6+4 plus 1d8+1; HP 28; MAS 12; Initiative +1; Spd 30', 0' Climb;; Defense 20, touch 19, flat-footed 12 (class +1, Dex 1, armour +1, misc +7); BAB 1; Reach 5' (5x5); AL ; SV Fort 4, Ref 4, Will 3; AP ; Rep +3; Str 12, Dex 13, Con 12, Int 24, Wis 12, Cha 14.</p> <p style="margin-left: 20px">Attacks: Glock 20 [Attack bonus 3; Dmg 2d6; Crit 20; Rng 40; Wgt 3lb.; Typ Ballistic; Sz Small; Notes: RoF S; 15 box; +1 damage if within 30' (10mm autoloader)]</p> <p style="margin-left: 20px">Skills: Bluff +6; Computer Use +11; Craft: Electronic +18; Craft: Mechanical +18; Craft: Pharmeceutical +14; Craft: Structural +7; Craft: Visual Art +7; Craft: Writing +7; Diplomacy +6; Disable Device +13; Forgery +7; Investigate +15; Knowledge: Arcane Lore +9; Knowledge: Behavioural Sciences +11; Knowledge: Business +9; Knowledge: Civics +9; Knowledge: Current Events +8; Knowledge: Earth and Life Sciences +11; Knowledge: History +9; Knowledge: Physical Sciences +17; Knowledge: Technology +17; Navigate +8; Pilot +3; Repair +16; Research +15; Search +13; </p> <p style="margin-left: 20px">Languages: English (Speak, Read & Write); German (Speak, Read & Write); French (Speak, Read & Write); Latin (Read & Write); Hindi (Speak, Read & Write); Chinese (Read & Write); Navajo (Read & Write)</p> <p style="margin-left: 20px">Feats: Builder: Craft (Electronic) & Craft (Mechanical); Personal Firearms Proficiency; Point Blank Shot; Precise Shot; Simple Weapons Proficiency; </p> <p style="margin-left: 20px">Talents: Coordinate (full round & Cha DC 10); Exploit Weakness (Int DC 15, use Int to attack); Linguist (Check bonus +10); Smart Defense; </p> <p style="margin-left: 20px">Armour: Leather jacket (Bonus +1; MDB 8; ACP 0; Notes )</p> <p style="margin-left: 20px">Occupation: Technician</p> <p style="margin-left: 20px">Description: Origin: Freak Accident</p><p></p><p><em>Powers</em></p><p></p><p>Superhuman Intelligence - 7pp</p><p>Photographic Reflexes - 4pp</p><p>SuperSense (Touch) - 3pp</p><p></p><p>Power Stunt: Superhuman Intelligence - +1 Skill Point per Lvl</p><p>Power Stunt: Photographic Reflexes: Sense Memory</p><p></p><p>Flaws: ?? (Doc's Flaw is worth 10 DSP spread over several powers)</p><p></p><p>(( SuperInt raises Doc's intelligence by 7. Photo Reflexes: Sense Memory allows Doc to copy any one skill or feat she can see used up to a rank of 4. SuperSense (Touch) gives Doc a +3 bonus on a few various skills that might be affected by her superior sense of touch. She has more power points not shown here, which are tied to her secret.))</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1734106, member: 12332"] [b]Doc Marten[/b] "Doc" Marten is the group's tech-head and super-genius. Like Mordecai, Doc has a secret which, oddly enough, the rest of the characters AREN'T aware of. [INDENT] Doc Marten (F Human Smart 3 / Charismatic 1 / Field Scientist 1): CR 5; Med. Humanoid; HD 4d6+4 plus 1d8+1; HP 28; MAS 12; Initiative +1; Spd 30', 0' Climb;; Defense 20, touch 19, flat-footed 12 (class +1, Dex 1, armour +1, misc +7); BAB 1; Reach 5' (5x5); AL ; SV Fort 4, Ref 4, Will 3; AP ; Rep +3; Str 12, Dex 13, Con 12, Int 24, Wis 12, Cha 14. Attacks: Glock 20 [Attack bonus 3; Dmg 2d6; Crit 20; Rng 40; Wgt 3lb.; Typ Ballistic; Sz Small; Notes: RoF S; 15 box; +1 damage if within 30' (10mm autoloader)] Skills: Bluff +6; Computer Use +11; Craft: Electronic +18; Craft: Mechanical +18; Craft: Pharmeceutical +14; Craft: Structural +7; Craft: Visual Art +7; Craft: Writing +7; Diplomacy +6; Disable Device +13; Forgery +7; Investigate +15; Knowledge: Arcane Lore +9; Knowledge: Behavioural Sciences +11; Knowledge: Business +9; Knowledge: Civics +9; Knowledge: Current Events +8; Knowledge: Earth and Life Sciences +11; Knowledge: History +9; Knowledge: Physical Sciences +17; Knowledge: Technology +17; Navigate +8; Pilot +3; Repair +16; Research +15; Search +13; Languages: English (Speak, Read & Write); German (Speak, Read & Write); French (Speak, Read & Write); Latin (Read & Write); Hindi (Speak, Read & Write); Chinese (Read & Write); Navajo (Read & Write) Feats: Builder: Craft (Electronic) & Craft (Mechanical); Personal Firearms Proficiency; Point Blank Shot; Precise Shot; Simple Weapons Proficiency; Talents: Coordinate (full round & Cha DC 10); Exploit Weakness (Int DC 15, use Int to attack); Linguist (Check bonus +10); Smart Defense; Armour: Leather jacket (Bonus +1; MDB 8; ACP 0; Notes ) Occupation: Technician Description: Origin: Freak Accident[/INDENT] [i]Powers[/i] Superhuman Intelligence - 7pp Photographic Reflexes - 4pp SuperSense (Touch) - 3pp Power Stunt: Superhuman Intelligence - +1 Skill Point per Lvl Power Stunt: Photographic Reflexes: Sense Memory Flaws: ?? (Doc's Flaw is worth 10 DSP spread over several powers) (( SuperInt raises Doc's intelligence by 7. Photo Reflexes: Sense Memory allows Doc to copy any one skill or feat she can see used up to a rank of 4. SuperSense (Touch) gives Doc a +3 bonus on a few various skills that might be affected by her superior sense of touch. She has more power points not shown here, which are tied to her secret.)) --fje [/QUOTE]
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