Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Superhero Chat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valiantheart" data-source="post: 1822434" data-attributes="member: 10165"><p>Ok sarcasm mode off <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The page in the Core book that describes the damage for tank/battleship is on page 117. For the record the Bship is listed as PR 12 not 14 but I think the point is still valid.</p><p></p><p>I think my problem with the current base cost is uniformity of character design. I cant say for certain, but it seems like the creator, Kenson, designed the EXTRA system with the idea of modifying a power only. For instance adding area or ghost touch to an energy blast. This worked fine and is entirely appropriate, but later he added the ability to add other powers as extras and people began combining all kinds of completely different powers together for the cost break stretching the system more and more.</p><p></p><p>Back to stats modifying to-hit roles, I think Superman is the perfect example to illustrate the entire problem: </p><p></p><p>Superman is a BIG man. 6'3'' 240-250 pounds and built like a corn fed Kansas football player. He is a the linebacker to the Batman's decathlete. I would easily put his strength score at 18 (like Protonik his homage in the Core book). So Superman has a +4 bonus to all melee attacks.</p><p></p><p>Now Superman is bigger than the Bat but he is not as agile. He's got a lot more muscle bulk slowing him a bit, but he's still in peak condition and more agile than most people, so a score of 12-14 seems entirely appropriate.</p><p></p><p>So here is your problem: We have an Original with lets say Super Strength and Energy Blast +16. He's Superman so he can move a lot in a round lets say flight 15 for argument. </p><p></p><p>How often do you think Superman here is going to use his heat vision? He can move 150 feet in a charge per round. His melee attacks have +2-3 more BAB AND he can charge if he likes adding 2 more. Further because his Strength is 18 he gets to add 4 more damage per hit than his heat vision allows him. Plus if Superman is really cranky he can ram people with pretty much no consequences for an additional +5 points of damage.</p><p></p><p>Superman can ram up to 150 feet in a round for 16+4+5= 25 damage with a +6 bonus to hit or he can fire his Energy blast at 16 damage with a +1-2 bonus to hit.</p><p></p><p>Therein lies the issue. Now if Stats were divored from damage and to-hit Superman has the same attack bonus for both his energy blast and his melee attack. Also, both would do the same amount of damage. Now he has real options to chose from. </p><p></p><p>Now as far as skills, that thread you listed is a good one. I have several posts in it with the arguments I didnt really want to rehash here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I do love the system, I just think it is time for a big revision.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1822434, member: 10165"] Ok sarcasm mode off :) The page in the Core book that describes the damage for tank/battleship is on page 117. For the record the Bship is listed as PR 12 not 14 but I think the point is still valid. I think my problem with the current base cost is uniformity of character design. I cant say for certain, but it seems like the creator, Kenson, designed the EXTRA system with the idea of modifying a power only. For instance adding area or ghost touch to an energy blast. This worked fine and is entirely appropriate, but later he added the ability to add other powers as extras and people began combining all kinds of completely different powers together for the cost break stretching the system more and more. Back to stats modifying to-hit roles, I think Superman is the perfect example to illustrate the entire problem: Superman is a BIG man. 6'3'' 240-250 pounds and built like a corn fed Kansas football player. He is a the linebacker to the Batman's decathlete. I would easily put his strength score at 18 (like Protonik his homage in the Core book). So Superman has a +4 bonus to all melee attacks. Now Superman is bigger than the Bat but he is not as agile. He's got a lot more muscle bulk slowing him a bit, but he's still in peak condition and more agile than most people, so a score of 12-14 seems entirely appropriate. So here is your problem: We have an Original with lets say Super Strength and Energy Blast +16. He's Superman so he can move a lot in a round lets say flight 15 for argument. How often do you think Superman here is going to use his heat vision? He can move 150 feet in a charge per round. His melee attacks have +2-3 more BAB AND he can charge if he likes adding 2 more. Further because his Strength is 18 he gets to add 4 more damage per hit than his heat vision allows him. Plus if Superman is really cranky he can ram people with pretty much no consequences for an additional +5 points of damage. Superman can ram up to 150 feet in a round for 16+4+5= 25 damage with a +6 bonus to hit or he can fire his Energy blast at 16 damage with a +1-2 bonus to hit. Therein lies the issue. Now if Stats were divored from damage and to-hit Superman has the same attack bonus for both his energy blast and his melee attack. Also, both would do the same amount of damage. Now he has real options to chose from. Now as far as skills, that thread you listed is a good one. I have several posts in it with the arguments I didnt really want to rehash here :D I do love the system, I just think it is time for a big revision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Superhero Chat
Top