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<blockquote data-quote="The Grackle" data-source="post: 1822916" data-attributes="member: 23976"><p>Well, really the whole using-powers-as-extras isn't any different from putting a flaw on a power. Imagine if you flawed some powers so that if one power got drained or transferred, all other powers w/the same flaw get drained or transferred as well. The effect and point cost are identical*. This is just an easier/slicker way to write up a power.</p><p></p><p>Now you could argue that having powers linked together isn't much of a flaw, and that's a good point, BUT flaws in M&M aren't weighted. Look at full effect. On an energy blast that's not a bad flaw b/c yr probably going to be using it full-blast almost all the time, BUT it's still a flaw, so it''s worth a one 1pp/rank discount. You could design a power w/alot of nuisance flaws only, but it's up to the GM to approve it. A Good Gm should realize yr trying to cheat the system and disallow that power or not give you the full discount.</p><p></p><p></p><p></p><p></p><p>I don't think it needs to be revised. Why? b/c A> it works really well as a straghtforward, 4-color supers system, and B> it's GREAT to customize. Why apply rules that some people don't want when it's so easy for everyone to alter it into the game they do want? Its like they give you a basic car, and it's up to you to decide what kind of low-rider you wanna turn it into.</p><p></p><p>Now if you meant it's time for big revisions in your own game. Go for it.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Taking out the strength (and dex) bonuses to hit seems unnecessary to me, but probably wouldn't mess things up too bad. But it gives maxed out defenders a 5pt advantage over maxed attackers, so expect alot more misses from everybody.</p><p></p><p></p><p>*Edit: Actually this isn't true b/c the base power doesn't get a flaw if it has extra powers attached to it. So it would be 1pp/rank cheaper to do it w/this method.</p></blockquote><p></p>
[QUOTE="The Grackle, post: 1822916, member: 23976"] Well, really the whole using-powers-as-extras isn't any different from putting a flaw on a power. Imagine if you flawed some powers so that if one power got drained or transferred, all other powers w/the same flaw get drained or transferred as well. The effect and point cost are identical*. This is just an easier/slicker way to write up a power. Now you could argue that having powers linked together isn't much of a flaw, and that's a good point, BUT flaws in M&M aren't weighted. Look at full effect. On an energy blast that's not a bad flaw b/c yr probably going to be using it full-blast almost all the time, BUT it's still a flaw, so it''s worth a one 1pp/rank discount. You could design a power w/alot of nuisance flaws only, but it's up to the GM to approve it. A Good Gm should realize yr trying to cheat the system and disallow that power or not give you the full discount. I don't think it needs to be revised. Why? b/c A> it works really well as a straghtforward, 4-color supers system, and B> it's GREAT to customize. Why apply rules that some people don't want when it's so easy for everyone to alter it into the game they do want? Its like they give you a basic car, and it's up to you to decide what kind of low-rider you wanna turn it into. Now if you meant it's time for big revisions in your own game. Go for it. :D Taking out the strength (and dex) bonuses to hit seems unnecessary to me, but probably wouldn't mess things up too bad. But it gives maxed out defenders a 5pt advantage over maxed attackers, so expect alot more misses from everybody. *Edit: Actually this isn't true b/c the base power doesn't get a flaw if it has extra powers attached to it. So it would be 1pp/rank cheaper to do it w/this method. [/QUOTE]
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