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<blockquote data-quote="Teflon Billy" data-source="post: 1234217" data-attributes="member: 264"><p>I would say "Agree" on this one. The power creation, while appearing simple on it's surface, gets pretty damn complex when you start adding in Extras, Flaws and Power Stunts to the mix.</p><p></p><p>Mostly it's a question of the <em>costs</em> of such power groupings. It's is very, very unclear in the rules as to how the price breaks occur for Extras and Flaws when they are embedded deep in the "power structure" (For instance, you would generally get a cost break on a power for having attached to another power </p><p></p><p>Like, for example, if your <strong>Protection</strong> was a sub-function of your <strong>Super-Constitution</strong>, protection would cost 1 power point/level rather than 2. Now, if you attach a Flaw to <strong>Super-Constitution</strong>--like "only at night" or something--does that affect the <strong>Protection</strong> as well? If so, what is the benefit, as power point Cost per level cannot go below 1. If not, why not? The powers are linked.</p><p></p><p>It just goes downhill from there if you attach another power to <strong>Super Constitution</strong>'s extra: <strong>Protection</strong>. Assume it is a 1 power point/level Superpower like <strong>Amazing Save: Reflex</strong>...with the pp cost/level unable to go below 1, is there any point in this at all?</p><p></p><p>There are also easily exploitable peculiarities in the system like Having your base power (Say, <strong>Amazing Save: Reflex</strong> again) as a 1pp/level power, then attaching a 2pp/level power to it as an Extra (say the aforementioned <strong>Protection</strong>).</p><p></p><p>With the Cost break of 1pp/level for having <strong>Protection</strong> as an extra, you wind up getting <strong>Amazing Save: Reflex </strong> <em>and</em> <strong>Protection</strong> forthe same ost as <strong>Protection </strong> alone.</p><p></p><p>It's a great system if you have players who are not prone to abusing rules (or you don't care), but when people rave about the simplicity of the system, i think they are holding it up to HERO's example...which is saying that building a television from scratch is easier than building a particle accelerator. it's true, but does the fact that it's easi<em>er</em> make it easy?</p><p></p><p></p><p></p><p>They haven't announced one yet. GReen ronin are very concerned about their retailers, and don't want anyone to "get stuck" with first printings. They haven't annouced a date for the second printing, but the Errata is available on their site for free and is well-organized and designed.</p><p></p><p></p><p></p><p>Low power builds, exactly. Though they have examples of Normals for use in the book, and their supplement <strong>Crooks</strong> has an incredibly good selection of "mooks" (low-power build criminals).</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1234217, member: 264"] I would say "Agree" on this one. The power creation, while appearing simple on it's surface, gets pretty damn complex when you start adding in Extras, Flaws and Power Stunts to the mix. Mostly it's a question of the [i]costs[/i] of such power groupings. It's is very, very unclear in the rules as to how the price breaks occur for Extras and Flaws when they are embedded deep in the "power structure" (For instance, you would generally get a cost break on a power for having attached to another power Like, for example, if your [B]Protection[/B] was a sub-function of your [B]Super-Constitution[/B], protection would cost 1 power point/level rather than 2. Now, if you attach a Flaw to [B]Super-Constitution[/B]--like "only at night" or something--does that affect the [b]Protection[/b] as well? If so, what is the benefit, as power point Cost per level cannot go below 1. If not, why not? The powers are linked. It just goes downhill from there if you attach another power to [b]Super Constitution[/b]'s extra: [B]Protection[/B]. Assume it is a 1 power point/level Superpower like [B]Amazing Save: Reflex[/B]...with the pp cost/level unable to go below 1, is there any point in this at all? There are also easily exploitable peculiarities in the system like Having your base power (Say, [B]Amazing Save: Reflex[/B] again) as a 1pp/level power, then attaching a 2pp/level power to it as an Extra (say the aforementioned [b]Protection[/b]). With the Cost break of 1pp/level for having [b]Protection[/b] as an extra, you wind up getting [B]Amazing Save: Reflex [/B] [I]and[/I] [B]Protection[/B] forthe same ost as [B]Protection [/B] alone. It's a great system if you have players who are not prone to abusing rules (or you don't care), but when people rave about the simplicity of the system, i think they are holding it up to HERO's example...which is saying that building a television from scratch is easier than building a particle accelerator. it's true, but does the fact that it's easi[i]er[/i] make it easy? They haven't announced one yet. GReen ronin are very concerned about their retailers, and don't want anyone to "get stuck" with first printings. They haven't annouced a date for the second printing, but the Errata is available on their site for free and is well-organized and designed. Low power builds, exactly. Though they have examples of Normals for use in the book, and their supplement [b]Crooks[/b] has an incredibly good selection of "mooks" (low-power build criminals). [/QUOTE]
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