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Superhero RPG w/o the kitchen sink?
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<blockquote data-quote="pawsplay" data-source="post: 5403673" data-attributes="member: 15538"><p>In terms of pre-made settings:</p><p>- Wild Talents has wide open character concepts but some basic unity for origins</p><p>- Adventure! is good for Golden Age pulp/comics action at a low to medium power level. Trinity is kind of cool for futuristic psionics, but I hate the psionics rules and recommend converting.</p><p>- Wildcards is a focused setting, with powers all being essentially psionic or advanced alien tech.</p><p>- The cinematic X-Men would work.</p><p>- Godsend Agenda has a fairly unified concept.</p><p></p><p>In terms of games, you could use just about anything. Take DC Adventures and disallow Magic is a descriptor. Use DC Heroes and disallow Mystical Powers. Or require them. GURPS Supers or Hero System can do essentially anything.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5403673, member: 15538"] In terms of pre-made settings: - Wild Talents has wide open character concepts but some basic unity for origins - Adventure! is good for Golden Age pulp/comics action at a low to medium power level. Trinity is kind of cool for futuristic psionics, but I hate the psionics rules and recommend converting. - Wildcards is a focused setting, with powers all being essentially psionic or advanced alien tech. - The cinematic X-Men would work. - Godsend Agenda has a fairly unified concept. In terms of games, you could use just about anything. Take DC Adventures and disallow Magic is a descriptor. Use DC Heroes and disallow Mystical Powers. Or require them. GURPS Supers or Hero System can do essentially anything. [/QUOTE]
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Superhero RPG w/o the kitchen sink?
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