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<blockquote data-quote="Dannyalcatraz" data-source="post: 3569171" data-attributes="member: 19675"><p>HERO is my preferred system, so naturally, I'm going to reccomend it. Its the most flexible game out there. That flexibility comes with a price- PC gen can be time consuming because of all the options and some math...but once past that point, the game runs fairly smoothly.</p><p></p><p>However, that said, I find M&M to be an excellent substitute for it, especially since it plays like a combo of the D20 Modern Feats/Skills system with 95% of the flexibility of HERO, and is slightly simpler than either (there are some Marvel Super Heroes elements in its combat system). Your players who are familiar with either HERO or D20 should have no problem picking it up.</p><p></p><p>I would also say that there really is no reason why you couldn't use Marvel or V&V if you still have the books. The advantage there is that you- the GM- will be familiar with the system, which can help a lot when running a campaign.</p><p></p><p>SAS is pretty decent...and there is a D20 version as well. Ditto Aberrant. Brave New World has some good things about it, but AFAIK, there is no version of it currently in print.</p><p></p><p>If you want something darker, track down the Underground from Mayfair games (<a href="http://www.mayfairgames.com/mfg-shop/rpgs/underground/qps/ug350.html)" target="_blank">http://www.mayfairgames.com/mfg-shop/rpgs/underground/qps/ug350.html)</a>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3569171, member: 19675"] HERO is my preferred system, so naturally, I'm going to reccomend it. Its the most flexible game out there. That flexibility comes with a price- PC gen can be time consuming because of all the options and some math...but once past that point, the game runs fairly smoothly. However, that said, I find M&M to be an excellent substitute for it, especially since it plays like a combo of the D20 Modern Feats/Skills system with 95% of the flexibility of HERO, and is slightly simpler than either (there are some Marvel Super Heroes elements in its combat system). Your players who are familiar with either HERO or D20 should have no problem picking it up. I would also say that there really is no reason why you couldn't use Marvel or V&V if you still have the books. The advantage there is that you- the GM- will be familiar with the system, which can help a lot when running a campaign. SAS is pretty decent...and there is a D20 version as well. Ditto Aberrant. Brave New World has some good things about it, but AFAIK, there is no version of it currently in print. If you want something darker, track down the Underground from Mayfair games ([url]http://www.mayfairgames.com/mfg-shop/rpgs/underground/qps/ug350.html)[/url]. [/QUOTE]
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