Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Superhero RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krolik" data-source="post: 3578537" data-attributes="member: 17219"><p>See, this is the problem. You're not playing Champions. You're playing your own pseudo-rules version of Champions. Nighthawk is a perfect example of a starting level Batman-like character in HERO. He is built to the exact same specifications of every like-hero in Champions: His Damage is completely average, his DCV is slightly above average, his PD is only 2 pts below average, representing losing about 1/2d6 of defensive potential, his Speed is above average, etc. You might be playing 33 Dex, 25 Defense, 7 Speed Nighthawk in your game but that's not what Champions is representing as a "correct" character within the example universe that currently have over 500 superheroes and villains written-up in it. </p><p></p><p>I really see this issue come up a lot. Everyone plays Champions at their own power level, and then they somehow think that their chosen power level is representative of the game itself. It's not. You can tweak the game to your own needs and desires but the examples it's showing you are there for a reason. Any game can be tweaked to your own personal desires. You can tweak M&M just as easily as you can Hero. Give M&M characters 3 more Toughness just like you would Champions characters 5 more PD and most of your stunning issues are solved. </p><p></p><p></p><p>And if Nighthawk's Speed isn't greater then anyone else's he's out of luck too. And in HERO he doesn't even have the option of shaking it off with a Hero Point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for your Hero Point issues, they're not supposed to be that rare. Read through the example solo battle in the Beginner's Guide. Hero Points seem to fall out of the sky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Our players generally get between 4 and 6 per session. This generally includes 1-2 from dealing with personal life Complications and 3-5 coming from combat situtaions: unlucky rolls that lead to quick Stunnings are grounds for a Hero Point in the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Krolik, post: 3578537, member: 17219"] See, this is the problem. You're not playing Champions. You're playing your own pseudo-rules version of Champions. Nighthawk is a perfect example of a starting level Batman-like character in HERO. He is built to the exact same specifications of every like-hero in Champions: His Damage is completely average, his DCV is slightly above average, his PD is only 2 pts below average, representing losing about 1/2d6 of defensive potential, his Speed is above average, etc. You might be playing 33 Dex, 25 Defense, 7 Speed Nighthawk in your game but that's not what Champions is representing as a "correct" character within the example universe that currently have over 500 superheroes and villains written-up in it. I really see this issue come up a lot. Everyone plays Champions at their own power level, and then they somehow think that their chosen power level is representative of the game itself. It's not. You can tweak the game to your own needs and desires but the examples it's showing you are there for a reason. Any game can be tweaked to your own personal desires. You can tweak M&M just as easily as you can Hero. Give M&M characters 3 more Toughness just like you would Champions characters 5 more PD and most of your stunning issues are solved. And if Nighthawk's Speed isn't greater then anyone else's he's out of luck too. And in HERO he doesn't even have the option of shaking it off with a Hero Point. :) As for your Hero Point issues, they're not supposed to be that rare. Read through the example solo battle in the Beginner's Guide. Hero Points seem to fall out of the sky. :) Our players generally get between 4 and 6 per session. This generally includes 1-2 from dealing with personal life Complications and 3-5 coming from combat situtaions: unlucky rolls that lead to quick Stunnings are grounds for a Hero Point in the rules. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Superhero RPG
Top