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<blockquote data-quote="SteveC" data-source="post: 3578671" data-attributes="member: 9053"><p>Sigh. Of course, I must be playing HERO at some strange power level other than the norm. Tell you what, go take a look at the other members of his own team and come back and say that again. Nighthawk has the same DCV as Defender, but his defenses, Stun and Con are significantly lower. Heck he has the same DCV as Ironclad, the brick. His attacks are also lower. It's a bad writeup. The only thing he does have is a 6 Speed, which is higher than the other members of the team. I think that Batman type characters always get the shaft in point based systems, since they spend many points on things that don't come into play often, leaving them with only a few options in combat.</p><p></p><p>It's also nice that your players get Hero Points raining down from the sky, too. It would be extra awesome if they didn't have to spend them to, I don't know, actually take an action in a combat. Yep, that's very HEROIC. "What did you spend your Hero Points on last session, Bob?" "Saving someone from being hit by a truck, how about you, Joe?" "So I could actually act in the battle." "Oh...sorry about that...I'll try and get attacked by one of the villains next time so that you can do something."</p><p></p><p>If the odds are 50/50 of being stunned each time you're hit, it's not lucky rolls, it's, to my mind, bad game design. It's one of the very few parts of M&M that's not designed very well, but with all the combat you see in a superhero game it's also a gaping flaw (again, this is just my opinion we're talking about). Is the game still fun? Yes, but it's fun despite this problem. </p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3578671, member: 9053"] Sigh. Of course, I must be playing HERO at some strange power level other than the norm. Tell you what, go take a look at the other members of his own team and come back and say that again. Nighthawk has the same DCV as Defender, but his defenses, Stun and Con are significantly lower. Heck he has the same DCV as Ironclad, the brick. His attacks are also lower. It's a bad writeup. The only thing he does have is a 6 Speed, which is higher than the other members of the team. I think that Batman type characters always get the shaft in point based systems, since they spend many points on things that don't come into play often, leaving them with only a few options in combat. It's also nice that your players get Hero Points raining down from the sky, too. It would be extra awesome if they didn't have to spend them to, I don't know, actually take an action in a combat. Yep, that's very HEROIC. "What did you spend your Hero Points on last session, Bob?" "Saving someone from being hit by a truck, how about you, Joe?" "So I could actually act in the battle." "Oh...sorry about that...I'll try and get attacked by one of the villains next time so that you can do something." If the odds are 50/50 of being stunned each time you're hit, it's not lucky rolls, it's, to my mind, bad game design. It's one of the very few parts of M&M that's not designed very well, but with all the combat you see in a superhero game it's also a gaping flaw (again, this is just my opinion we're talking about). Is the game still fun? Yes, but it's fun despite this problem. --Steve [/QUOTE]
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