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<blockquote data-quote="Krolik" data-source="post: 3579194" data-attributes="member: 17219"><p>No. I'm saying you're playing at 4E power levels, which have nothing to do with 5E Champions.</p><p></p><p></p><p></p><p>Nighthawk has the same DCV as Defender when he's wearing his armor, but Nighthawk also has the advantage of Martial Arts bonuses that Defender doesn't. That means Defender usually has an 8 and Nighthawk usually has a 10 DCV. Ironclad has a 7 DCV. </p><p></p><p></p><p></p><p>Wrong again. NIghthawk does 12d6. That's the same damage done by Defender, Ironclad, and Sapphire. So he hits as hard as Defender but only has 2 less PD and only 7 less then Ironclad. Ultimately that only means Defender can withstand +1d6 more attack and Ironclad can withstand +2d6 more attack. They will both be taken out by a 12d6 attack with 2 hits. </p><p></p><p></p><p>I have no control over how many Hero Points you get or what you spend them on. I'd call the hero pretty lame if he had to use them to save someone from getting hit by a truck. His superheroness should be able to do that alone. </p><p></p><p>In the game I GM players average between 4 and 6 Hero Points gained per session. In the game I play in I average about the same. When I played Captain Thunder in the M&M demo Steve Kenson ran at Gen Con I had 5 Hero Points accumulated in 30 minutes. They're not designed to be an 1 or 2 per game bonus. Like I said, maybe you should have your GM read through the Beginner's Guide. The very first thing someone does in that solo adventure is need to make a Reflex Save. If they fail the simple DC 15 Save they get a Hero Point. Hero Points aren't supposed to be rare like gold. They're supposed to flow like water. </p><p></p><p></p><p>Well, as I said, Nighthawk will stun himself every time he hits himself. He will be stunned by every blow from Shadowdragon, his archenemy. He will stun Shadowdragon with every blow he lands on him. What you're describing as a flaw in M&M is an even bigger flaw in Champions.</p></blockquote><p></p>
[QUOTE="Krolik, post: 3579194, member: 17219"] No. I'm saying you're playing at 4E power levels, which have nothing to do with 5E Champions. Nighthawk has the same DCV as Defender when he's wearing his armor, but Nighthawk also has the advantage of Martial Arts bonuses that Defender doesn't. That means Defender usually has an 8 and Nighthawk usually has a 10 DCV. Ironclad has a 7 DCV. Wrong again. NIghthawk does 12d6. That's the same damage done by Defender, Ironclad, and Sapphire. So he hits as hard as Defender but only has 2 less PD and only 7 less then Ironclad. Ultimately that only means Defender can withstand +1d6 more attack and Ironclad can withstand +2d6 more attack. They will both be taken out by a 12d6 attack with 2 hits. I have no control over how many Hero Points you get or what you spend them on. I'd call the hero pretty lame if he had to use them to save someone from getting hit by a truck. His superheroness should be able to do that alone. In the game I GM players average between 4 and 6 Hero Points gained per session. In the game I play in I average about the same. When I played Captain Thunder in the M&M demo Steve Kenson ran at Gen Con I had 5 Hero Points accumulated in 30 minutes. They're not designed to be an 1 or 2 per game bonus. Like I said, maybe you should have your GM read through the Beginner's Guide. The very first thing someone does in that solo adventure is need to make a Reflex Save. If they fail the simple DC 15 Save they get a Hero Point. Hero Points aren't supposed to be rare like gold. They're supposed to flow like water. Well, as I said, Nighthawk will stun himself every time he hits himself. He will be stunned by every blow from Shadowdragon, his archenemy. He will stun Shadowdragon with every blow he lands on him. What you're describing as a flaw in M&M is an even bigger flaw in Champions. [/QUOTE]
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