Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Superhero RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 3579490" data-attributes="member: 177"><p>Okay, hold up here. We are getting deep into Miscommunication Land.</p><p></p><p>The words you used, specifically were, <em>"Part of the beauty of M&M's damage system is that lesser threats are still valid against a foe..."</em>.</p><p></p><p>Now, maybe "threat" has a very specific meaning in M&M of which I'm unaware. To me, the threat is not the gun, but he whole package - the threat is the villain or foe overall. So, a mook with a gun is a lesser threat, but Bullseye with that very same weapon is not "lesser" by any stretch of my imagination. </p><p></p><p>Also, I now understand that "impervious" has a very specific meaning within M&M. I was unaware of that when I spoke, and I didn't mean it in the game's specific sense. I meant it in the generic sense of "overall, however I manage to do it, I'm not taking damage in this encounter".</p><p></p><p>Let me phrase it in the common tongue of D&D - I'm not familiar with the system, and I'm trying to figure out at what point the lower PL foes are a reasonably challenging encounter for the higher PL hero. If a normal guy on the street with a pistol is still an issue for what the system would make for Captain America, that's a very different game from having to use a dozen or more trained soldiers to challenge Cap. </p><p></p><p>Now, however, I also see the game has a mechanical differentiation for "mooks" - the term I have seen used is "minions", and that, at least in genre terms, I can understand is part of the difference.</p><p></p><p>I ask because I've played several supers games - and there's a range. In the old "faserip" Marvel Superheroes, or other games designed to emulate most comic book heroes, there's a wide range of power, and Captain America can take on a dozen soldiers without much issue at all. At the other end, there's Godlike - where a common soldier with a rifle may still be rather deadly to the more powerful heroes the system will produce.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3579490, member: 177"] Okay, hold up here. We are getting deep into Miscommunication Land. The words you used, specifically were, [i]"Part of the beauty of M&M's damage system is that lesser threats are still valid against a foe..."[/i]. Now, maybe "threat" has a very specific meaning in M&M of which I'm unaware. To me, the threat is not the gun, but he whole package - the threat is the villain or foe overall. So, a mook with a gun is a lesser threat, but Bullseye with that very same weapon is not "lesser" by any stretch of my imagination. Also, I now understand that "impervious" has a very specific meaning within M&M. I was unaware of that when I spoke, and I didn't mean it in the game's specific sense. I meant it in the generic sense of "overall, however I manage to do it, I'm not taking damage in this encounter". Let me phrase it in the common tongue of D&D - I'm not familiar with the system, and I'm trying to figure out at what point the lower PL foes are a reasonably challenging encounter for the higher PL hero. If a normal guy on the street with a pistol is still an issue for what the system would make for Captain America, that's a very different game from having to use a dozen or more trained soldiers to challenge Cap. Now, however, I also see the game has a mechanical differentiation for "mooks" - the term I have seen used is "minions", and that, at least in genre terms, I can understand is part of the difference. I ask because I've played several supers games - and there's a range. In the old "faserip" Marvel Superheroes, or other games designed to emulate most comic book heroes, there's a wide range of power, and Captain America can take on a dozen soldiers without much issue at all. At the other end, there's Godlike - where a common soldier with a rifle may still be rather deadly to the more powerful heroes the system will produce. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Superhero RPG
Top