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<blockquote data-quote="Acid_crash" data-source="post: 3581011" data-attributes="member: 16278"><p>Well its no surprise that Mutants and Masterminds would be nominated most on these boards, as these are so biased towards d20 that most others aren't even considered.</p><p></p><p>So, beyond all these 'another vote for M&M' and 'M&M2e' is the way to go, please look at Wild Talents before you look at another game.</p><p></p><p>Not only will you get a robust game with all the versatility that Mutants and Masterminds can provide, you also get a really cool game engine that isn't hampered by a plethora of feats and basic structured powers that M&M has, and you get a game engine that quite literally has each and every single player involved ALL THE TIME. </p><p></p><p>If you are tired of rolling initiative and having everybody think tactically like that, and instead want all your players involved more, then Wild Talents is the way to go. It takes M&M and quite literally shows it how to do supers 'right.'</p><p></p><p>If you want something different than d20, then look at Wild Talents. </p><p></p><p>And I am saying all this about Wild Talents because it is a superior game, and I like M&M. A lot. It does what it does okay, but it's not the greatest super hero game on the market, and there are some things it does NOT do well at all.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 3581011, member: 16278"] Well its no surprise that Mutants and Masterminds would be nominated most on these boards, as these are so biased towards d20 that most others aren't even considered. So, beyond all these 'another vote for M&M' and 'M&M2e' is the way to go, please look at Wild Talents before you look at another game. Not only will you get a robust game with all the versatility that Mutants and Masterminds can provide, you also get a really cool game engine that isn't hampered by a plethora of feats and basic structured powers that M&M has, and you get a game engine that quite literally has each and every single player involved ALL THE TIME. If you are tired of rolling initiative and having everybody think tactically like that, and instead want all your players involved more, then Wild Talents is the way to go. It takes M&M and quite literally shows it how to do supers 'right.' If you want something different than d20, then look at Wild Talents. And I am saying all this about Wild Talents because it is a superior game, and I like M&M. A lot. It does what it does okay, but it's not the greatest super hero game on the market, and there are some things it does NOT do well at all. [/QUOTE]
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