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Superhero/Sci-Fi Adventures vs. Fantasy
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5972856" data-attributes="member: 19675"><p>Approach it the same way as you would a FRPG campaign, but plan to have more recurring NPCs and mooks.</p><p></p><p><span style="color: DeepSkyBlue">While they DO accumulate enemies over time, superheroes tend to butt heads with a small core of the same guys over and over again. In sci-fi, there might only be one true enemy, a few powerful followers, and a bunch of faceless mooks.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">Both genres may also feature rivals whose adversarial nature may range from romantic rival, an old childhood bully, a professional colleague with conflicting goals or someone willing to sabotage the PCs. IOW, he may be taking actions just shy of open combat. And if combat <strong>does</strong> occur, it is probably going to be non-lethal unless he is the campaign's true BBEG or a truly bitter rival. As in Shakespearean rival.</span></p><p><span style="color: DeepSkyBlue"></span></p><p></p><p>My best ever campaign- a supers game set in a Jules Verneian/HG Wellsian world- featured 2 main recurring nemeses for the party, as well as a cast of henchmen of various power. For plots, I raided <em>Wild, Wild West</em>, <em>Kung Fu</em>, <em>Alien Nation</em>, James Bond movies, Michael Moorcock's Eternal Champion cycle, William Gibson's <em>Difference Engine</em>, ERB's <em>John Carter</em> stories and other stuff.</p><p></p><p>My players raided classic period fiction, anime, and so forth for their PC concepts.</p><p></p><p><span style="color: DeepSkyBlue">For you, this means find some literary, movie, TV or other sources that have elements similar to the campaign you intend to run, and mine them for ideas.</span></p><p></p><p>As a sandbox technique, I posted the goings on of the Agency to which the PCs belonged in a memo posted on our host's corkboard...and listened very carefully to the table talk of my players. Whenever they had an idea that was better than my own, I yoinked it. My plagiarism made them feel clever like they were reading <strong>MY</strong> mind!</p><p></p><p><span style="color: DeepSkyBlue">Communication is your friend. Use your email or some kind of Yahoo group or whatever to keep your players informed about the game world...both their actions and the stuff that happened when they were doing their heroic deeds.</span></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5972856, member: 19675"] Approach it the same way as you would a FRPG campaign, but plan to have more recurring NPCs and mooks. [COLOR="DeepSkyBlue"]While they DO accumulate enemies over time, superheroes tend to butt heads with a small core of the same guys over and over again. In sci-fi, there might only be one true enemy, a few powerful followers, and a bunch of faceless mooks. Both genres may also feature rivals whose adversarial nature may range from romantic rival, an old childhood bully, a professional colleague with conflicting goals or someone willing to sabotage the PCs. IOW, he may be taking actions just shy of open combat. And if combat [B]does[/B] occur, it is probably going to be non-lethal unless he is the campaign's true BBEG or a truly bitter rival. As in Shakespearean rival. [/COLOR] My best ever campaign- a supers game set in a Jules Verneian/HG Wellsian world- featured 2 main recurring nemeses for the party, as well as a cast of henchmen of various power. For plots, I raided [I]Wild, Wild West[/I], [I]Kung Fu[/I], [I]Alien Nation[/I], James Bond movies, Michael Moorcock's Eternal Champion cycle, William Gibson's [I]Difference Engine[/I], ERB's [I]John Carter[/I] stories and other stuff. My players raided classic period fiction, anime, and so forth for their PC concepts. [COLOR="DeepSkyBlue"]For you, this means find some literary, movie, TV or other sources that have elements similar to the campaign you intend to run, and mine them for ideas.[/COLOR] As a sandbox technique, I posted the goings on of the Agency to which the PCs belonged in a memo posted on our host's corkboard...and listened very carefully to the table talk of my players. Whenever they had an idea that was better than my own, I yoinked it. My plagiarism made them feel clever like they were reading [B]MY[/B] mind! [COLOR="DeepSkyBlue"]Communication is your friend. Use your email or some kind of Yahoo group or whatever to keep your players informed about the game world...both their actions and the stuff that happened when they were doing their heroic deeds.[/COLOR] [/QUOTE]
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