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Superhero/Sci-Fi Adventures vs. Fantasy
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<blockquote data-quote="fireinthedust" data-source="post: 5978038" data-attributes="member: 51930"><p>I've been playing DC Universe Online, and it's been blowing my mind for RPGs, especially supers. </p><p></p><p>1) Open world sandbox: fly anywhere in Metropolis or Gotham you want</p><p></p><p>2) Missions are specific to locations, and that's where the action is: hot spots where anyone can join in, and then solo instances where you fight big name villains and rescue big name heroes</p><p></p><p>3) PVP means that the two factions (hero and villain) can fight each other in open world AT ANY TIME, so truly random encounters while you're flying around between the Police station hero HQ and, say, the amusement park where joker clowns and lunatics are releasing tanks of joker gas.</p><p></p><p>4) Lots of instances you can join: PvP, or vs computer missions.</p><p></p><p>5) also group targets, like Bizarro or Solomon Grundy, who you need to team up with a pile of other heroes and take out.</p><p></p><p>6) There is a crisis, a war between the factions as well as an all-out attack on both sides by Brainiac. </p><p></p><p>7) random "thugs" you can find breaking into apartments, or muggers, so as you're flying around you could "stop crimes". Nice little touch.</p><p></p><p></p><p>In terms of running a Supers game as a sandbox, you need a map of the City, and you need locations marked out. You could use your home town, or a known city with maps, in the same way you run a game of Vampire the Masquerade (or NWoD, same thing).</p><p></p><p>Or, if you really have your heroic city set up, you could use that instead.</p><p></p><p>Then have site-specific bad guys, like the park is over run by plant creatures, or else goblins from the dark dimensions have poured through there, or Brainiac's droid army has intrusions at the following intersections.</p><p></p><p>Then design "hero dungeons", like Gorilla Grodd's laboratory, complete with ape-themed traps and guards with futuristic alien weapons. Sure, the speedster could race through, but he'd get caught in a force-bubble trap or something. The regeneration-mook could take all the damage he wants, but if he's encased in carbonite then he's finished. Whatever, when you're in the dungeon, what happens there stays there. When Grodd's defeated, you're done and can move on.</p><p></p><p>Then roll randomly when they're wandering the city from place to place: the legion of supervillains has a squad of Vs coming for them, to take out the goody-goodies!</p><p></p><p>Make up some disaster encounters: a plane is crashing, or a jumper is going to take his life. Maybe when they pass by the Bank AT EXACTLY THAT MOMENT an explosion hits and there's a bomber/thief they need to catch.</p><p></p><p>And leaving a "clue" is a great way for them to find a villain proactively. Think of it as a tip. The villains are out there, so looking forthem is kind of what "detectives" are supposed to do, right?</p><p></p><p>And if you're doing "wandering villains", then finding the bad guys and taking them down could be part of the fun.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5978038, member: 51930"] I've been playing DC Universe Online, and it's been blowing my mind for RPGs, especially supers. 1) Open world sandbox: fly anywhere in Metropolis or Gotham you want 2) Missions are specific to locations, and that's where the action is: hot spots where anyone can join in, and then solo instances where you fight big name villains and rescue big name heroes 3) PVP means that the two factions (hero and villain) can fight each other in open world AT ANY TIME, so truly random encounters while you're flying around between the Police station hero HQ and, say, the amusement park where joker clowns and lunatics are releasing tanks of joker gas. 4) Lots of instances you can join: PvP, or vs computer missions. 5) also group targets, like Bizarro or Solomon Grundy, who you need to team up with a pile of other heroes and take out. 6) There is a crisis, a war between the factions as well as an all-out attack on both sides by Brainiac. 7) random "thugs" you can find breaking into apartments, or muggers, so as you're flying around you could "stop crimes". Nice little touch. In terms of running a Supers game as a sandbox, you need a map of the City, and you need locations marked out. You could use your home town, or a known city with maps, in the same way you run a game of Vampire the Masquerade (or NWoD, same thing). Or, if you really have your heroic city set up, you could use that instead. Then have site-specific bad guys, like the park is over run by plant creatures, or else goblins from the dark dimensions have poured through there, or Brainiac's droid army has intrusions at the following intersections. Then design "hero dungeons", like Gorilla Grodd's laboratory, complete with ape-themed traps and guards with futuristic alien weapons. Sure, the speedster could race through, but he'd get caught in a force-bubble trap or something. The regeneration-mook could take all the damage he wants, but if he's encased in carbonite then he's finished. Whatever, when you're in the dungeon, what happens there stays there. When Grodd's defeated, you're done and can move on. Then roll randomly when they're wandering the city from place to place: the legion of supervillains has a squad of Vs coming for them, to take out the goody-goodies! Make up some disaster encounters: a plane is crashing, or a jumper is going to take his life. Maybe when they pass by the Bank AT EXACTLY THAT MOMENT an explosion hits and there's a bomber/thief they need to catch. And leaving a "clue" is a great way for them to find a villain proactively. Think of it as a tip. The villains are out there, so looking forthem is kind of what "detectives" are supposed to do, right? And if you're doing "wandering villains", then finding the bad guys and taking them down could be part of the fun. [/QUOTE]
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