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Superheroes are a hot commodity -- why aren't superhero RPG's?
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<blockquote data-quote="Virgo" data-source="post: 7124442" data-attributes="member: 11988"><p>Thank you Dannyalcatraz and Morrus for your input.</p><p></p><p>Years ago I had a GM who had a similar situation with gaming sessions being okay for short adventures but wasn't feeling it when it came to a full-fledged campaign. What he did was to first outline a multi-session campaign (an alien invasion, for example). He would spend part of the session on a short adventure (like a bank robbery or disaster rescue) and the other part on a chapter of the multi-session campaign (like information-gathering). So when the campaign reached the last chapter (the aliens invade), everything that had been done in the previous sessions would lead up to the finale'.</p><p></p><p>The best way I can describe it is the format that was used in the television show "Veronica Mars". Each episode would have a story that would be resolved in that hour but there was a major story line that started with the first episode and would progress throughout the season, finishing up on the final episode. We found it worked very well, especially when the GM would give a small teaser at the end of the session on what was in store for the group on the next "issue" (as he called our sessions). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Virgo, post: 7124442, member: 11988"] Thank you Dannyalcatraz and Morrus for your input. Years ago I had a GM who had a similar situation with gaming sessions being okay for short adventures but wasn't feeling it when it came to a full-fledged campaign. What he did was to first outline a multi-session campaign (an alien invasion, for example). He would spend part of the session on a short adventure (like a bank robbery or disaster rescue) and the other part on a chapter of the multi-session campaign (like information-gathering). So when the campaign reached the last chapter (the aliens invade), everything that had been done in the previous sessions would lead up to the finale'. The best way I can describe it is the format that was used in the television show "Veronica Mars". Each episode would have a story that would be resolved in that hour but there was a major story line that started with the first episode and would progress throughout the season, finishing up on the final episode. We found it worked very well, especially when the GM would give a small teaser at the end of the session on what was in store for the group on the next "issue" (as he called our sessions). :) [/QUOTE]
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Superheroes are a hot commodity -- why aren't superhero RPG's?
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