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Superheroes campaign idea... too complex?
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<blockquote data-quote="Raduin711" data-source="post: 7913433" data-attributes="member: 15303"><p>I can definitely see what you are saying. Sometimes random tables help to "enforce" the concept if players aren't quite getting it. </p><p></p><p>It's kind of like if I ran the session 1 in the Golden age, finished, and then went on to the silver age and all the players were like "Oh, I'll just be running the same character again with no changes."</p><p></p><p>Like, I get that you are attached to your character and want to play him again, but bitch, not every hero made it out of the goldens. We can come back to these characters later. </p><p></p><p>Plus tables can be kind of fun like that. We can all collectively gasp when it turns out Captain Thunder fades into obscurity and feel all the more excited when he gets reintroduced in the modern. </p><p></p><p>If players seem to be digging the concept then the tables can become much less ironclad and can be treated more like suggestions.</p><p></p><p></p><p></p><p>I think regardless of what people play they should try to look at their character through the lens of the age. Even Superman had his grim n' gritty phase. But don't overdo it (I'm looking at you, Speedball...) unless, you know, you want to.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 7913433, member: 15303"] I can definitely see what you are saying. Sometimes random tables help to "enforce" the concept if players aren't quite getting it. It's kind of like if I ran the session 1 in the Golden age, finished, and then went on to the silver age and all the players were like "Oh, I'll just be running the same character again with no changes." Like, I get that you are attached to your character and want to play him again, but bitch, not every hero made it out of the goldens. We can come back to these characters later. Plus tables can be kind of fun like that. We can all collectively gasp when it turns out Captain Thunder fades into obscurity and feel all the more excited when he gets reintroduced in the modern. If players seem to be digging the concept then the tables can become much less ironclad and can be treated more like suggestions. I think regardless of what people play they should try to look at their character through the lens of the age. Even Superman had his grim n' gritty phase. But don't overdo it (I'm looking at you, Speedball...) unless, you know, you want to. [/QUOTE]
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Superheroes campaign idea... too complex?
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