Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Superheroes, hero points and M&M
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thormagni" data-source="post: 2909503" data-attributes="member: 13637"><p>I was just reading the Mutants and Masterminds segment about Hero Points and thought I would share with the group how cool of a feature it is. </p><p></p><p>Hero Points are almost exactly like Fate Points in Conan, Action Dice in Spycraft or Unearthed Arcana or the Dramatic Editing in White Wolf's Trinity Universe books. You use them to alter the game or the results of die rolls, to achieve something that you "really" couldn't achieve, such as suddenly possessing a needed feat or succeeding where your first die roll failed.</p><p></p><p>What to me, is REALLY interesting about the Hero Points is the ways you accumulate them. </p><p></p><p>The main way, that I can see, is by voluntarily taking Complications in your character's life and then role-playing those complications. If you and the GM drop in a scene about your Secret ID, there could be a Hero Point. Or you have a fear of heights you role-play, another Hero Point. It encourages you to take on these "negative" traits to parlay the role-playing of them into Hero Points.</p><p></p><p>Another way, is to fail spectacularly at something. Botch a roll and the GM gives you a Hero Point so you can better succeed heroically next time.</p><p></p><p>And if the GM decides to out and out cheat, the players get a Hero Point. For example, if the players are getting ready to knock out the bad guy, and the GM wants the bad guy to escape, the GM just doles out Hero Points and makes it happen.</p><p></p><p>There are several other situations where Hero Points are handed out, and I don't want the great Green Ronin to come down on me for spilling too much of the beans, but really, I just think this is a fascinating mechanic. It really seems to have hit on a way to make for more heroic game play and to raise the players "metagame" involvement.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2909503, member: 13637"] I was just reading the Mutants and Masterminds segment about Hero Points and thought I would share with the group how cool of a feature it is. Hero Points are almost exactly like Fate Points in Conan, Action Dice in Spycraft or Unearthed Arcana or the Dramatic Editing in White Wolf's Trinity Universe books. You use them to alter the game or the results of die rolls, to achieve something that you "really" couldn't achieve, such as suddenly possessing a needed feat or succeeding where your first die roll failed. What to me, is REALLY interesting about the Hero Points is the ways you accumulate them. The main way, that I can see, is by voluntarily taking Complications in your character's life and then role-playing those complications. If you and the GM drop in a scene about your Secret ID, there could be a Hero Point. Or you have a fear of heights you role-play, another Hero Point. It encourages you to take on these "negative" traits to parlay the role-playing of them into Hero Points. Another way, is to fail spectacularly at something. Botch a roll and the GM gives you a Hero Point so you can better succeed heroically next time. And if the GM decides to out and out cheat, the players get a Hero Point. For example, if the players are getting ready to knock out the bad guy, and the GM wants the bad guy to escape, the GM just doles out Hero Points and makes it happen. There are several other situations where Hero Points are handed out, and I don't want the great Green Ronin to come down on me for spilling too much of the beans, but really, I just think this is a fascinating mechanic. It really seems to have hit on a way to make for more heroic game play and to raise the players "metagame" involvement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Superheroes, hero points and M&M
Top