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Superheroes of the Trust: Character Thread
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<blockquote data-quote="Hammerhead" data-source="post: 4548197" data-attributes="member: 73"><p><strong>Christopher Dodgson – Errant </strong></p><p><strong>PL 11 – 172 PP</strong></p><p></p><p><strong>Abilities:</strong></p><p></p><p>Strength 14</p><p>Dexterity 14</p><p>Constitution 18/32 </p><p>Intelligence 10</p><p>Wisdom 10</p><p>Charisma 14</p><p> </p><p><em>20 points </em></p><p><em></em></p><p><strong>Skills:</strong></p><p>Acrobatics +10 (8 ranks)</p><p>Bluff +18 (16 ranks)</p><p>Disable Device +12 (12 ranks)</p><p>Disguise +6/+31 (4 ranks)</p><p>Gather Information +14 (12 ranks)</p><p>Notice +12 (12 ranks)</p><p>Search +4 (4 ranks)</p><p>Sense Motive +10 (10 ranks)</p><p>Sleight of Hand +14 (12 ranks)</p><p>Stealth +12 (10 ranks)</p><p></p><p><em>25 points</em></p><p></p><p><strong>Feats:</strong> All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck , Power Attack, Uncanny Dodge (mental), Well-Informed </p><p><em></em></p><p><em>9 points</em></p><p></p><p><strong>Saves:</strong></p><p>Toughness +11</p><p>Fortitude +11</p><p>Reflex +9</p><p>Will +11</p><p></p><p><em>18 points</em></p><p></p><p><strong>Attacks and Defenses:</strong></p><p>Base Attack +2</p><p>Base Defense +3</p><p>Attack Focus: Melee +4</p><p>Dodge Focus +8</p><p></p><p><em>22 points</em></p><p></p><p><strong>Powers:</strong></p><p></p><p>Morph 5 (all humanoid shapes) - Precise</p><p>-AP: Concealment 5: All Visual, Hearing – Close –Passive</p><p></p><p><em>12 points</em></p><p></p><p>Enhanced Constitution 14</p><p>Regeneration 18 – Bruise no action, Injured no action, Staggered 1 rnd, Disabled 1 min</p><p></p><p><em>32 points</em></p><p></p><p>Grue Powers Array:</p><p>Telepathy 10 – Subtle + Comprehend 2</p><p>-AP: Mental Blast 11 – Distracting, Full Round Action</p><p>-AP: Strike 8 – Penetrating 2 - Mighty – Enhanced Feat: Attack Focus 6, Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action) </p><p></p><p><em>27 points</em></p><p></p><p>Movement Array:</p><p>Speed 1, Leaping 2</p><p>-AP: Swim 2, Immunity Drowning</p><p>-AP: Super-Movement: Wall Climbing 1, Speed 1</p><p>-AP: Flight 2 – Limited (Wings) </p><p></p><p><em>6 points</em></p><p></p><p>Super Senses: Low Light Vision </p><p></p><p><em>1 point</em></p><p></p><p><strong>Devices and Equipment: </strong></p><p>1 multitool , 1 set of masterwork handcuffs (2ep), 1 commlink (1ep), 1 iPhone (masterwork computer, cell phone, camera 4ep), 1 flashlight (1ep), 1 SigSaur P226 9mm masterwork heavy pistol w/silencer, laser sight, and ammo (11ep, +4dmg, +2 to attack), 1 set of lockpicks </p><p></p><p><em>0 points, from the Trust</em></p><p></p><p><strong>Complications</strong></p><p></p><p>Addiction – Medical drugs</p><p></p><p>Enemy – The Foundry</p><p></p><p><em>172 points</em></p><p></p><p><strong>Vital Stats</strong></p><p>Name: Christopher Marion Dodgson</p><p>Alias: Errant</p><p>Age: 35</p><p>Birthplace: Washington D.C.</p><p>Gender: Male*</p><p>Height: 5'10"*</p><p>Weight: 180 lbs.*</p><p>Hair: Black*</p><p>Eyes: Brown*</p><p>IQ: 103</p><p>Myers-Briggs Type: ESTP</p><p>*Variable due to shapeshifting</p><p></p><p><strong>Early Life</strong></p><p>Mr. Christopher Dodgson was born the only child of Richard and Mary Dodgson of Washington D.C. Christopher's mother left Washington D.C. three years after her birth for unknown reasons; her current whereabouts are unknown. Richard Dodgson, a pharmaceutical lobbyist in Washington, raised his son as a single father. Descriptions of his childhood and father by Christopher indicate that his father was a largely disinterested and absentee parent who often left Christopher to fend for himself while he concentrated on his work. Christopher was accepted to Georgetown University and majored in a Communications. He spent two semesters on academic probation, but graduated from Georgetown with a 2.8 GPA. </p><p></p><p><strong>Career with the CIA</strong></p><p>After his graduation, Christopher Dodgson was recruited by the Central Intelligence Agency; he underwent and passed field agent training at the Farm, receiving favorable recommendations from many of his instructors. He was highly rated for long-term undercover infiltration. One instructor remarked that he excelled in manipulating others even outside the training, and inspired trust unconsciously. </p><p></p><p>His first assignment sent him to Eastern Europe, where he gathered intelligence on arms dealers, freelance mercenaries, ambitious warlords, and underground war criminals. After 9/11, Christopher was quickly reassigned to Afghanistan: he made deals with regional military leaders, developed contacts within the populace, and spied on the workings of Al-Qaeda. His work in Afghanistan earned him an Intelligence star, and after returning to Langely for his promotion, he was again reassigned. With the War on Terror, officials at the DOD and CIA feared the use of next-generation technologies by traditional terrorist organizations. Christopher Dodgson infiltrated the arms-dealing organization known at the Foundry and was hired as an sales intermediary by the organization.</p><p></p><p>There he sent back large amounts of data about the Foundry's clients, locations, and technologies, preparing the CIA to destroy or subvert it. As part of his cover, he began dating the Foundry weapons and robotics genius Dr. Elira Kona. Shortly before a commando raid was organized to destroy much of the Foundry's operations within Europe, Christopher attempted to convince his girlfriend to leave the Foundry, suggesting that her life didn't have to be wasted in the employ of mercenary destruction. In his mission report, Dodgson reports that he did not ever actually break cover, but Dr. Kona was warned nonetheless, and carried this warning to her superiors. All Foundry operations were moved, and its clients warned of the impending danger. After this, the Foundry wasted no expense in discovering Christopher Dodgson's true identity, and placed a three million bounty for his capture. In addition, Dr. Kona, disgraced by Dodgson's seeming betrayal, began hunting him herself with her own suit of battle armor sporting the latest in Foundry antimatter technology. </p><p></p><p>Returning to the United States for a formal inquiry and possible psychiatric evaluation, Christopher Dodgson was demoted, and his talents largely wasted in mundane intelligence gathering. In Chile, Dodgson contracted an unknown illness and was flown home to the States once more due to his medical emergency. What was initially feared as an unknown toxin as later diagonosed at John Hopkins as a rare genetic disorder, a kind of muscular and nerve degeneration. He went on medical leave from the CIA, as modern medicine had only given him a year to live.</p><p></p><p><strong>At the Trust</strong></p><p></p><p>We had identified Dodgson's talents during his days in Afghanistan, and his medical leave offered the Trust a rare opportunity to recruit this field agent. Our scientists theorized that a modified Cold War-era Grue DNA treatment could possibly reverse the damages caused by his genetic disorder, as well as imbuing him with Grue telepathy and shapeshifting abilities. Assessments at the CIA had indicated was highly unlikely to ever make a similar mistake to the one that cost him the Foundry, and he was highly motivated to redeem his previous failures. Mr. Black approached Christopher Dodgson and offered him the chance to work for the Trust and extend his life; Dodgson readily agreed. He joined the Trust as a spy, took up the codename Errant, and underwent the Grue gene therapy.</p><p></p><p>The treatments were mostly successful, giving him traditional Grue abilities as well as very potent regenerative abilities. Further human/Grue mutations might lead to additional abilities, and we are excited by the scientific possibilities that Errant offers. However, one side effect requires the injection of a concoction of stabilizing drugs to prevent rejection and muscular/nervous degeneration. Errant carries a month's supply on his person at all times, and further drug kits when on long assignments. However, this is still a potential weakness. </p><p></p><p>Errant's three years with the Trust have proven that Mr. Black's recommendation to recruit Dodgson to be well-founded. He retains his interpersonal skills as well as those of a highly skilled CIA field agent, and still has many friends and acquaintances throughout the worldwide intelligence community. Given the severity of the Barrington situation and the personnel crises of our latest metahuman team, Errant is reassigned from his traditional assignments of espionage and sabotage to work directly with the unnamed team. </p><p></p><p></p><p><strong>-From the Trust Personnel Files</strong></p></blockquote><p></p>
[QUOTE="Hammerhead, post: 4548197, member: 73"] [B]Christopher Dodgson – Errant PL 11 – 172 PP[/B] [B]Abilities:[/B] Strength 14 Dexterity 14 Constitution 18/32 Intelligence 10 Wisdom 10 Charisma 14 [I]20 points [/I] [B]Skills:[/B] Acrobatics +10 (8 ranks) Bluff +18 (16 ranks) Disable Device +12 (12 ranks) Disguise +6/+31 (4 ranks) Gather Information +14 (12 ranks) Notice +12 (12 ranks) Search +4 (4 ranks) Sense Motive +10 (10 ranks) Sleight of Hand +14 (12 ranks) Stealth +12 (10 ranks) [I]25 points[/I] [B]Feats:[/B] All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck , Power Attack, Uncanny Dodge (mental), Well-Informed [I] 9 points[/I] [B]Saves:[/B] Toughness +11 Fortitude +11 Reflex +9 Will +11 [I]18 points[/I] [B]Attacks and Defenses:[/B] Base Attack +2 Base Defense +3 Attack Focus: Melee +4 Dodge Focus +8 [I]22 points[/I] [B]Powers:[/B] Morph 5 (all humanoid shapes) - Precise -AP: Concealment 5: All Visual, Hearing – Close –Passive [I]12 points[/I] Enhanced Constitution 14 Regeneration 18 – Bruise no action, Injured no action, Staggered 1 rnd, Disabled 1 min [I]32 points[/I] Grue Powers Array: Telepathy 10 – Subtle + Comprehend 2 -AP: Mental Blast 11 – Distracting, Full Round Action -AP: Strike 8 – Penetrating 2 - Mighty – Enhanced Feat: Attack Focus 6, Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action) [I]27 points[/I] Movement Array: Speed 1, Leaping 2 -AP: Swim 2, Immunity Drowning -AP: Super-Movement: Wall Climbing 1, Speed 1 -AP: Flight 2 – Limited (Wings) [I]6 points[/I] Super Senses: Low Light Vision [I]1 point[/I] [B]Devices and Equipment: [/B] 1 multitool , 1 set of masterwork handcuffs (2ep), 1 commlink (1ep), 1 iPhone (masterwork computer, cell phone, camera 4ep), 1 flashlight (1ep), 1 SigSaur P226 9mm masterwork heavy pistol w/silencer, laser sight, and ammo (11ep, +4dmg, +2 to attack), 1 set of lockpicks [I]0 points, from the Trust[/I] [B]Complications[/B] Addiction – Medical drugs Enemy – The Foundry [I]172 points[/I] [b]Vital Stats[/b] Name: Christopher Marion Dodgson Alias: Errant Age: 35 Birthplace: Washington D.C. Gender: Male* Height: 5'10"* Weight: 180 lbs.* Hair: Black* Eyes: Brown* IQ: 103 Myers-Briggs Type: ESTP *Variable due to shapeshifting [b]Early Life[/b] Mr. Christopher Dodgson was born the only child of Richard and Mary Dodgson of Washington D.C. Christopher's mother left Washington D.C. three years after her birth for unknown reasons; her current whereabouts are unknown. Richard Dodgson, a pharmaceutical lobbyist in Washington, raised his son as a single father. Descriptions of his childhood and father by Christopher indicate that his father was a largely disinterested and absentee parent who often left Christopher to fend for himself while he concentrated on his work. Christopher was accepted to Georgetown University and majored in a Communications. He spent two semesters on academic probation, but graduated from Georgetown with a 2.8 GPA. [b]Career with the CIA[/b] After his graduation, Christopher Dodgson was recruited by the Central Intelligence Agency; he underwent and passed field agent training at the Farm, receiving favorable recommendations from many of his instructors. He was highly rated for long-term undercover infiltration. One instructor remarked that he excelled in manipulating others even outside the training, and inspired trust unconsciously. His first assignment sent him to Eastern Europe, where he gathered intelligence on arms dealers, freelance mercenaries, ambitious warlords, and underground war criminals. After 9/11, Christopher was quickly reassigned to Afghanistan: he made deals with regional military leaders, developed contacts within the populace, and spied on the workings of Al-Qaeda. His work in Afghanistan earned him an Intelligence star, and after returning to Langely for his promotion, he was again reassigned. With the War on Terror, officials at the DOD and CIA feared the use of next-generation technologies by traditional terrorist organizations. Christopher Dodgson infiltrated the arms-dealing organization known at the Foundry and was hired as an sales intermediary by the organization. There he sent back large amounts of data about the Foundry's clients, locations, and technologies, preparing the CIA to destroy or subvert it. As part of his cover, he began dating the Foundry weapons and robotics genius Dr. Elira Kona. Shortly before a commando raid was organized to destroy much of the Foundry's operations within Europe, Christopher attempted to convince his girlfriend to leave the Foundry, suggesting that her life didn't have to be wasted in the employ of mercenary destruction. In his mission report, Dodgson reports that he did not ever actually break cover, but Dr. Kona was warned nonetheless, and carried this warning to her superiors. All Foundry operations were moved, and its clients warned of the impending danger. After this, the Foundry wasted no expense in discovering Christopher Dodgson's true identity, and placed a three million bounty for his capture. In addition, Dr. Kona, disgraced by Dodgson's seeming betrayal, began hunting him herself with her own suit of battle armor sporting the latest in Foundry antimatter technology. Returning to the United States for a formal inquiry and possible psychiatric evaluation, Christopher Dodgson was demoted, and his talents largely wasted in mundane intelligence gathering. In Chile, Dodgson contracted an unknown illness and was flown home to the States once more due to his medical emergency. What was initially feared as an unknown toxin as later diagonosed at John Hopkins as a rare genetic disorder, a kind of muscular and nerve degeneration. He went on medical leave from the CIA, as modern medicine had only given him a year to live. [b]At the Trust[/b] We had identified Dodgson's talents during his days in Afghanistan, and his medical leave offered the Trust a rare opportunity to recruit this field agent. Our scientists theorized that a modified Cold War-era Grue DNA treatment could possibly reverse the damages caused by his genetic disorder, as well as imbuing him with Grue telepathy and shapeshifting abilities. Assessments at the CIA had indicated was highly unlikely to ever make a similar mistake to the one that cost him the Foundry, and he was highly motivated to redeem his previous failures. Mr. Black approached Christopher Dodgson and offered him the chance to work for the Trust and extend his life; Dodgson readily agreed. He joined the Trust as a spy, took up the codename Errant, and underwent the Grue gene therapy. The treatments were mostly successful, giving him traditional Grue abilities as well as very potent regenerative abilities. Further human/Grue mutations might lead to additional abilities, and we are excited by the scientific possibilities that Errant offers. However, one side effect requires the injection of a concoction of stabilizing drugs to prevent rejection and muscular/nervous degeneration. Errant carries a month's supply on his person at all times, and further drug kits when on long assignments. However, this is still a potential weakness. Errant's three years with the Trust have proven that Mr. Black's recommendation to recruit Dodgson to be well-founded. He retains his interpersonal skills as well as those of a highly skilled CIA field agent, and still has many friends and acquaintances throughout the worldwide intelligence community. Given the severity of the Barrington situation and the personnel crises of our latest metahuman team, Errant is reassigned from his traditional assignments of espionage and sabotage to work directly with the unnamed team. [b]-From the Trust Personnel Files[/b] [/QUOTE]
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