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Superheroes of the Trust Game Thread II
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<blockquote data-quote="DM_Matt" data-source="post: 4085846" data-attributes="member: 1213"><p>Apollo and Star's combo attack take the guards by surprise, and their response is highly disorganized. Some duck for cover, others attack and get their guns slagged by plasma balls streaking from the other side of the ship. Apollo's energy arrow strikes the locking mechanism straight on, blowing a massive hole across both doors as he plummets into the cargo hold unobstructed. The hold is full of standardized cargo containers, stacked in cubby-hole like structures. In each hole are tracks to remove the containers and lifts that can lower them to the ground, where massive conveyer belts can lead them to under the doors to be lifted out by the cranes. There are two sets of containers in the center, and one set against each wall, with parallel belts and some walkways between them. Far in the distance is a window in a wall that is well-lit. Apollo can see that that is the control room for the cargo area. There are several small vehicles to lift workers to where they can add or remove items form the containers, some abandoned in the aisles as workers run for the exits, doors near the control room.</p><p></p><p>Mr. Black gets to the deck next, landing and firing both pistols at several mercenaries (autofire walking the shot). The bullets hit and burst into electrified iron dust as electricity shoots through their bodies <span style="color: RoyalBlue">"I shouldn't wreck your reputations as big damn heroes, I guess. But as soon as I see Ares, I switch to DU."</span> He clears a path around the group.</p><p></p><p>Hope can only hit one opponent with her lightning, and she sure does, blasting a merc across the ship.</p><p></p><p>The response is quite disorganized, and Wren uses his ring to bat away the few bullets and blasts that get anywhere near them. </p><p></p><p>Nitro jumps onto the deck near the back of the ship and blasts out a shockwave, clearing the mooks from the area and damaging the gun turret. The operators turn it around and try to blast him, but all they do is blow some holes in their own ship. They fire off a rocket, too, but Wren deflects it. </p><p></p><p>The giant dual laser turret is firing at the illusions when Viridian magically turns it around with a wave of her hand, causing it to cut the rail cannons off their tower, saw off most of the communications and sensors in between, and blow a big hole in the ship's deck.</p><p></p><p>Nightweaver apparently doesn't do anything other than suggesting to Viridian a really good idea. Unless she has something else to do, she finds a mook and kicks him across the deck. He doesn't get up.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 4085846, member: 1213"] Apollo and Star's combo attack take the guards by surprise, and their response is highly disorganized. Some duck for cover, others attack and get their guns slagged by plasma balls streaking from the other side of the ship. Apollo's energy arrow strikes the locking mechanism straight on, blowing a massive hole across both doors as he plummets into the cargo hold unobstructed. The hold is full of standardized cargo containers, stacked in cubby-hole like structures. In each hole are tracks to remove the containers and lifts that can lower them to the ground, where massive conveyer belts can lead them to under the doors to be lifted out by the cranes. There are two sets of containers in the center, and one set against each wall, with parallel belts and some walkways between them. Far in the distance is a window in a wall that is well-lit. Apollo can see that that is the control room for the cargo area. There are several small vehicles to lift workers to where they can add or remove items form the containers, some abandoned in the aisles as workers run for the exits, doors near the control room. Mr. Black gets to the deck next, landing and firing both pistols at several mercenaries (autofire walking the shot). The bullets hit and burst into electrified iron dust as electricity shoots through their bodies [COLOR=RoyalBlue]"I shouldn't wreck your reputations as big damn heroes, I guess. But as soon as I see Ares, I switch to DU."[/COLOR] He clears a path around the group. Hope can only hit one opponent with her lightning, and she sure does, blasting a merc across the ship. The response is quite disorganized, and Wren uses his ring to bat away the few bullets and blasts that get anywhere near them. Nitro jumps onto the deck near the back of the ship and blasts out a shockwave, clearing the mooks from the area and damaging the gun turret. The operators turn it around and try to blast him, but all they do is blow some holes in their own ship. They fire off a rocket, too, but Wren deflects it. The giant dual laser turret is firing at the illusions when Viridian magically turns it around with a wave of her hand, causing it to cut the rail cannons off their tower, saw off most of the communications and sensors in between, and blow a big hole in the ship's deck. Nightweaver apparently doesn't do anything other than suggesting to Viridian a really good idea. Unless she has something else to do, she finds a mook and kicks him across the deck. He doesn't get up. [/QUOTE]
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