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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4102274" data-attributes="member: 17100"><p><strong>HP3, Def +9, Toughness +13, 1 Bruise</strong></p><p></p><p><span style="color: lightslategrey">"Cargo Bay, Ares and another super. Send for a stretcher, this might get ugly..."</span></p><p></p><p>Wren takes in his surroundings, and grins, knowing that this would be a good time to buy some time. Turning to Nitro, he simply nods, saying, <span style="color: lightslategrey">"I'm not letting anyone get separated alone, so let's do this together."</span></p><p></p><p>Turning to the villains, Wren bides his time, with a simple warning...</p><p></p><p><span style="color: lightslategrey">"Voderac, nice to finally meet face to face. How does it feel knowing that your little work for Barrington is going to end up actually tilting the cosmic balance to evil, and thereby, your services of supplying arms and deals would no longer be needed? You're a businessman, and one that would not grant one side the full advantage, without the chance of offering the other side a means of prolonging their 'war', as you would call it, for your own profit. So, what's Barrington's plan for his secret weapon, and how do we stop it? Resistance is only going to make things worse..."</span></p><p></p><p><s>Inspire, Full Round Action, Aiding Nitro, Nightweaver, Viridian, and Star to grant +4 to attacks, saves, & checks for ONE ROUND! Spend them wisely... as they can increase your rolls above their power limits....</s></p><p></p><p>Ok, going to redo the post then, as I figured Inspire would have been capable due to everyone having their com links on. Wren would try to sense any cosmic energy from those gauntlets, as they seem to have some kind of energy pulsing from them. If so, and they are cosmic, then perhaps his powers are not what is needed here...</p><p></p><p>Cosmic Awareness, Passive Ability. If they ARE cosmic, then Wren will not blast the big guy, and let Nitro deal with him, as Wren does an Area Blast on the merc above the cargo area, in the doorways to clear out the small line of fire (PL11, Area Burst, Affects Insubstantial x2, Knockback x3). If they AREN'T Cosmic, then he will go with a single Blast PL11, Autofire [+1], Partial Penetrating [+3], Affects Insubstantial x2</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4102274, member: 17100"] [b]HP3, Def +9, Toughness +13, 1 Bruise[/b] [color=lightslategrey]"Cargo Bay, Ares and another super. Send for a stretcher, this might get ugly..."[/color] Wren takes in his surroundings, and grins, knowing that this would be a good time to buy some time. Turning to Nitro, he simply nods, saying, [color=lightslategrey]"I'm not letting anyone get separated alone, so let's do this together."[/color] Turning to the villains, Wren bides his time, with a simple warning... [color=lightslategrey]"Voderac, nice to finally meet face to face. How does it feel knowing that your little work for Barrington is going to end up actually tilting the cosmic balance to evil, and thereby, your services of supplying arms and deals would no longer be needed? You're a businessman, and one that would not grant one side the full advantage, without the chance of offering the other side a means of prolonging their 'war', as you would call it, for your own profit. So, what's Barrington's plan for his secret weapon, and how do we stop it? Resistance is only going to make things worse..."[/color] [s]Inspire, Full Round Action, Aiding Nitro, Nightweaver, Viridian, and Star to grant +4 to attacks, saves, & checks for ONE ROUND! Spend them wisely... as they can increase your rolls above their power limits....[/s] Ok, going to redo the post then, as I figured Inspire would have been capable due to everyone having their com links on. Wren would try to sense any cosmic energy from those gauntlets, as they seem to have some kind of energy pulsing from them. If so, and they are cosmic, then perhaps his powers are not what is needed here... Cosmic Awareness, Passive Ability. If they ARE cosmic, then Wren will not blast the big guy, and let Nitro deal with him, as Wren does an Area Blast on the merc above the cargo area, in the doorways to clear out the small line of fire (PL11, Area Burst, Affects Insubstantial x2, Knockback x3). If they AREN'T Cosmic, then he will go with a single Blast PL11, Autofire [+1], Partial Penetrating [+3], Affects Insubstantial x2 [/QUOTE]
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