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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Victim" data-source="post: 4121548" data-attributes="member: 78"><p><em>Hey, I outlasted Nitro. I'm doing pretty well. // Oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, Nitro is down. We're in trouble.</em> Megan pauses, assessing the situation. <em>Oops, one of us should have grabbed that weapon. The ugly one is almost out, but the boss still seems okay. Hmm...</em></p><p>-------------------------------------------------</p><p></p><p>Delay to go after Wren.</p><p></p><p>-----------------------------------</p><p><strong>If Ares has been disarmed, but his weapon hasn't been neutralized somehow:</strong></p><p></p><p></p><p><em>Okay, let's not screw this up a second time. Now's my chance!</em> Star disengages from Ares, and slips around to his weapon. She calls out "<span style="color: MediumTurquoise">Pass it</span>!" in case Viridian is still exerting some kind of power on the weapon, and snags the device, clutching it close </p><p></p><p>(Move Action: Grab the weapon.)</p><p>(Standard Action->Move Action: leave the ship, fly away at max speed (~10000ft for single move). Skim the surface after clearing the ship, but angle upwards near the end of her move)</p><p>(Free Action: Let go of the weapon).</p><p></p><p>(Def: 22/14. Toughness +9. Fatigued. HP 2. Masterplan (final).</p><p></p><p>-------------------------------------------------------------</p><p></p><p><strong>If Deimos hasn't been finished off yet:</strong></p><p></p><p><em>Let's take care of this loose end...</em> Shooting Star flings out an arm towards the stunned Deimos and a burst of plasma spheres streak out from a foot in front of her hand and fly towards the downed bruiser. <span style="color: MediumTurquoise">"Let's see if I can't apply the knockout shot to both of your sons</span>," she taunts Ares, dodging around him. <em>Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.</em></p><p></p><p>>>Standard Action: Shoot <strong>Deimos</strong>. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise</p><p></p><p>Defensive Attack +-5. Attack +9. <a href="http://invisiblecastle.com/roller/view/1534142/" target="_blank">28</a> (Shoot, I wrote Ares instead of Deimos at invisible castle.)</p><p></p><p>Move Action: Feint Ares (for next round). Acrobatics +15 (20-1 fatigue+1 Masterplan, -5 move action). <a href="http://invisiblecastle.com/roller/view/1534145/" target="_blank">34</a></p><p></p><p>Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.</p><p>----------------------------------------------------------</p><p></p><p><strong>Otherwise:</strong></p><p></p><p>Megan blurs, manuevering around the immortal alien at lightning speed, trying to dodge any possibly deadly swings of his morphing weapon and get a shot into one of Ares's blindspots. "<span style="color: MediumTurquoise">Two down, one to go</span>," her voice sounding strange in the air (but fine over the comm) from doppler shifting. <em>Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.</em></p><p>>></p><p>Move Action: Acrobatic Feint against Ares. +15.</p><p></p><p>Standard Action. Shoot Ares. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise</p><p></p><p>Defensive Attack +-5 (whether or not the feint succeeds). Attack +9 (+14-1 fatigue, +1 MP, -5 Defensive Attack.). Angle any knockback straight down.</p><p></p><p>Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.</p><p></p><p>You can use different rolls for this action choice if you want, or take the really lucky ones above.</p></blockquote><p></p>
[QUOTE="Victim, post: 4121548, member: 78"] [i]Hey, I outlasted Nitro. I'm doing pretty well. // Oh :):):):), Nitro is down. We're in trouble.[/i] Megan pauses, assessing the situation. [i]Oops, one of us should have grabbed that weapon. The ugly one is almost out, but the boss still seems okay. Hmm...[/i] ------------------------------------------------- Delay to go after Wren. ----------------------------------- [b]If Ares has been disarmed, but his weapon hasn't been neutralized somehow:[/b] [i]Okay, let's not screw this up a second time. Now's my chance![/i] Star disengages from Ares, and slips around to his weapon. She calls out "[COLOR=MediumTurquoise]Pass it[/COLOR]!" in case Viridian is still exerting some kind of power on the weapon, and snags the device, clutching it close (Move Action: Grab the weapon.) (Standard Action->Move Action: leave the ship, fly away at max speed (~10000ft for single move). Skim the surface after clearing the ship, but angle upwards near the end of her move) (Free Action: Let go of the weapon). (Def: 22/14. Toughness +9. Fatigued. HP 2. Masterplan (final). ------------------------------------------------------------- [B]If Deimos hasn't been finished off yet:[/B] [i]Let's take care of this loose end...[/i] Shooting Star flings out an arm towards the stunned Deimos and a burst of plasma spheres streak out from a foot in front of her hand and fly towards the downed bruiser. [COLOR=MediumTurquoise]"Let's see if I can't apply the knockout shot to both of your sons[/COLOR]," she taunts Ares, dodging around him. [i]Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.[/i] >>Standard Action: Shoot [B]Deimos[/B]. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise Defensive Attack +-5. Attack +9. [URL=http://invisiblecastle.com/roller/view/1534142/ ]28[/URL] (Shoot, I wrote Ares instead of Deimos at invisible castle.) Move Action: Feint Ares (for next round). Acrobatics +15 (20-1 fatigue+1 Masterplan, -5 move action). [URL=http://invisiblecastle.com/roller/view/1534145/ ]34[/URL] Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target. ---------------------------------------------------------- [B]Otherwise:[/B] Megan blurs, manuevering around the immortal alien at lightning speed, trying to dodge any possibly deadly swings of his morphing weapon and get a shot into one of Ares's blindspots. "[COLOR=MediumTurquoise]Two down, one to go[/COLOR]," her voice sounding strange in the air (but fine over the comm) from doppler shifting. [i]Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.[/i] >> Move Action: Acrobatic Feint against Ares. +15. Standard Action. Shoot Ares. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise Defensive Attack +-5 (whether or not the feint succeeds). Attack +9 (+14-1 fatigue, +1 MP, -5 Defensive Attack.). Angle any knockback straight down. Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target. You can use different rolls for this action choice if you want, or take the really lucky ones above. [/QUOTE]
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