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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Victim" data-source="post: 4151364" data-attributes="member: 78"><p>Megan frowns and whispers back, "<span style="color: MediumTurquoise">I don't want to talk about it right now</span>." <em>It'll just start making me angry again.</em> Star's taste in music could be generously described as diverse or eclectic. An alternative explanation would be that she's seemingly incapable of disliking songs. (I don't really have the knowledge or inclination to be more specific about what she's listening to at any given moment. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ) </p><p></p><p>"<span style="color: MediumTurquoise">No. Not me</span>." <em>Like I can handle any more stress. I'm not really sure about Wren either - he's defensive yes, but that's sort of confining. Still might be the best choice though. Hmm, combination ideas...</em></p><p></p><p>"<span style="color: MediumTurquoise">I'm not sure that I miss enough for that to be worthwhile. If you could distract someone so Nitro could land a more solid hit, that might be better. Or pick people up and hold them still so everyone can punch or shoot them. I was also considering ways to manipulate shadows. We should be able to move or define shadows as much by creating light as by creating darkness directly. By shining a bright light at something, we can create sharply defined shadow behind it, right</span>?" She pauses, assuming that Apollo or someone digging out their flashlight would provide a demonstration. "<span style="color: MediumTurquoise">So if we get the angles and timing right, Nightweaver might be able to get enough darkness from our target's shadow to max her powers as we attack even without favorable environmental conditions</span>."</p></blockquote><p></p>
[QUOTE="Victim, post: 4151364, member: 78"] Megan frowns and whispers back, "[COLOR=MediumTurquoise]I don't want to talk about it right now[/COLOR]." [i]It'll just start making me angry again.[/i] Star's taste in music could be generously described as diverse or eclectic. An alternative explanation would be that she's seemingly incapable of disliking songs. (I don't really have the knowledge or inclination to be more specific about what she's listening to at any given moment. :heh: ) "[COLOR=MediumTurquoise]No. Not me[/COLOR]." [i]Like I can handle any more stress. I'm not really sure about Wren either - he's defensive yes, but that's sort of confining. Still might be the best choice though. Hmm, combination ideas...[/i] "[COLOR=MediumTurquoise]I'm not sure that I miss enough for that to be worthwhile. If you could distract someone so Nitro could land a more solid hit, that might be better. Or pick people up and hold them still so everyone can punch or shoot them. I was also considering ways to manipulate shadows. We should be able to move or define shadows as much by creating light as by creating darkness directly. By shining a bright light at something, we can create sharply defined shadow behind it, right[/COLOR]?" She pauses, assuming that Apollo or someone digging out their flashlight would provide a demonstration. "[COLOR=MediumTurquoise]So if we get the angles and timing right, Nightweaver might be able to get enough darkness from our target's shadow to max her powers as we attack even without favorable environmental conditions[/COLOR]." [/QUOTE]
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