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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Victim" data-source="post: 4350680" data-attributes="member: 78"><p>Star rights herself after the being clipped by the Pharoah. <em>It'd be awful to throw up inside this thing. Well, I'm here... Let's not fail again.</em> "<span style="color: MediumTurquoise">I'm by the ship and the force field is down because the Mystery Super is attacking it from behind</span>," Star says into the comm. She jinks aboutin a blur of motion, then creates several white hot plasma spheres which arc downwards towards her fallen opponent. "<span style="color: mediumturquoise">Just a minute, I need to get rid of this guy. Optic, can you tell me where to aim to hit any other important systems inside or outside of the ship</span>?" </p><p></p><p>Star will to stay in a line between the Egyptian super and the ship's guns, so weapons fire will strike her assailant should it miss her. <em>Those railgun slugs are hard to see; be careful.</em></p><p></p><p>------------------------------------</p><p>Spend a HP to recover a fatigue level.</p><p></p><p>Standard Action: Fire Plasma Orbs at the Pharoah. Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Homing 2 (2 extra chances), Indirect 3 (any angle), Precise.</p><p></p><p>Defensive Attack: -5, Attack +8: <a href="http://invisiblecastle.com/roller/view/1647685/" target="_blank">21</a> (23 versus stunned target?)</p><p></p><p>Move Action: Acrobatic Trick: Redirect an attack from the ship into Pharoah. Acrobatics +14 (+20-5 move action, -1 fatigue): <a href="http://invisiblecastle.com/roller/view/1647694/" target="_blank">33</a></p><p></p><p>Free Action: activate Displacement versus normal sight, unless using Wren's shield gets in the way.</p><p></p><p>Def 27/14. Toughness +9. 3 Bruises. Fatigued. 2 HP. Wren's armor has 1 damage</p></blockquote><p></p>
[QUOTE="Victim, post: 4350680, member: 78"] Star rights herself after the being clipped by the Pharoah. [i]It'd be awful to throw up inside this thing. Well, I'm here... Let's not fail again.[/i] "[COLOR="MediumTurquoise"]I'm by the ship and the force field is down because the Mystery Super is attacking it from behind[/COLOR]," Star says into the comm. She jinks aboutin a blur of motion, then creates several white hot plasma spheres which arc downwards towards her fallen opponent. "[COLOR="mediumturquoise"]Just a minute, I need to get rid of this guy. Optic, can you tell me where to aim to hit any other important systems inside or outside of the ship[/COLOR]?" Star will to stay in a line between the Egyptian super and the ship's guns, so weapons fire will strike her assailant should it miss her. [i]Those railgun slugs are hard to see; be careful.[/i] ------------------------------------ Spend a HP to recover a fatigue level. Standard Action: Fire Plasma Orbs at the Pharoah. Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Homing 2 (2 extra chances), Indirect 3 (any angle), Precise. Defensive Attack: -5, Attack +8: [URL="http://invisiblecastle.com/roller/view/1647685/"]21[/URL] (23 versus stunned target?) Move Action: Acrobatic Trick: Redirect an attack from the ship into Pharoah. Acrobatics +14 (+20-5 move action, -1 fatigue): [URL="http://invisiblecastle.com/roller/view/1647694/"]33[/URL] Free Action: activate Displacement versus normal sight, unless using Wren's shield gets in the way. Def 27/14. Toughness +9. 3 Bruises. Fatigued. 2 HP. Wren's armor has 1 damage [/QUOTE]
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