Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Superheroes of the Trust Game Thread II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Matt" data-source="post: 4370506" data-attributes="member: 1213"><p>Hope hits what's left of the enemy formation with a gigantic tornado, which further damages their vehicles, and hurts Pharoah and the Guardian (1 bruise to each)</p><p></p><p>(The Guardian's surprising gender was an accidental reveal BTW. Lets chalk that up with Optic catching that fact with his X-Ray vision)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Star and Apollo rapidly fly through the base, with Optic, now in control of the door system in the base, is able to clear them a path. They arrive, finding Viridian unconscious and two bad guys trying to unchain the other two. Killer Bee uses his mandible devices, which apparently have some kind of vibration power, to cut the chains off Murder Mouse. Battle Bunny yanks the rest of them off. Control Freak manages to activate a phasing device, and walks through his chains, which clatter to the floor and disappear.</p><p></p><p>When Star and Apollo arrive, they attack Murder Mouse, but Star's plasma fails to penetrate his armor and he manages to avoid Apollo's arrow, which blasts a small hole in the wall. Murder Mouse shoots back, rapidly propelling metal slugs at the two fast flyers. Those that come close explode, sending force and shrapnel at the heroes. It seems that the slugs are being magnetically propelled (though his portable weapon is vastly weaker than a traditional high-speed railgun), and lack detonators. It seems that MM is using a power to make them explode when he wants. Star's armor is badly cracked (disabled), and Apollo is hurt by shrapnel (1 more injury/bruise).</p><p></p><p></p><p></p><p></p><p>Nitro tries to bash LL, but she is surprisingly resilient (hp, she rerolled). He continues past her in the air, and she whirls and hits him, batting him into the sand (another bruise, hp spent on Ult Toughness)</p><p></p><p></p><p>Viridian finds herself in a circular control room with no windows. Next to her is a man in his mid-thirties, you recognize his voice as the telepath, and his appearance combines with his voice to give her the idea that he's probably Russian. He wears a helmet tied into the controls. He says "I figure I might as well borrow you mind, since your body isn't using it. I am Warmind, the commander of Ghost Squad. Technically, this is a dream, but its an accurate depiction of reality here and now. We won't be able to stick around, no matter how this battle goes, but we will be out there, fighting Barrington. If you want to remain in contact with us, go to safety deposit box #15498253 at the third branch of the Grand Caymans Investment Bank, and type the pass code 753962057319. Inside you will find a communication device."</p><p></p><p>Meanwhile, she can see the monitors and hear his orders. The several vehicles that made it to the base are quickly taking the surface. The prison is taken before all the prisoners can be taken below to the teleportal. One battlesuit is trapped inside, having told two others two run away just in time. He radios. "I'm sanitizing this building. Its been a pleasure serving the cause, sir. Seal the blast doors." He puts two keys into keyholes in the wall, and pulls a switch above one of them, and puts one hand on a second next to it. Poison gas fills the room and the sealed cells. A tank blows the front door down. He raises his gun and blasts a shell at the tank, slightly damaging it. A mech fires a volley of rail shots into the battlesuit, who manages to pull the other lever. The prison facility explodes in white-hot light, destroying much of the above-ground portion of the base and some of the attacking vehicles. Warmind looks sad.</p><p></p><p>(Yes, I realize this group isn't following the comics code. The contrasting styles are intentional.)</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 4370506, member: 1213"] Hope hits what's left of the enemy formation with a gigantic tornado, which further damages their vehicles, and hurts Pharoah and the Guardian (1 bruise to each) (The Guardian's surprising gender was an accidental reveal BTW. Lets chalk that up with Optic catching that fact with his X-Ray vision) Star and Apollo rapidly fly through the base, with Optic, now in control of the door system in the base, is able to clear them a path. They arrive, finding Viridian unconscious and two bad guys trying to unchain the other two. Killer Bee uses his mandible devices, which apparently have some kind of vibration power, to cut the chains off Murder Mouse. Battle Bunny yanks the rest of them off. Control Freak manages to activate a phasing device, and walks through his chains, which clatter to the floor and disappear. When Star and Apollo arrive, they attack Murder Mouse, but Star's plasma fails to penetrate his armor and he manages to avoid Apollo's arrow, which blasts a small hole in the wall. Murder Mouse shoots back, rapidly propelling metal slugs at the two fast flyers. Those that come close explode, sending force and shrapnel at the heroes. It seems that the slugs are being magnetically propelled (though his portable weapon is vastly weaker than a traditional high-speed railgun), and lack detonators. It seems that MM is using a power to make them explode when he wants. Star's armor is badly cracked (disabled), and Apollo is hurt by shrapnel (1 more injury/bruise). Nitro tries to bash LL, but she is surprisingly resilient (hp, she rerolled). He continues past her in the air, and she whirls and hits him, batting him into the sand (another bruise, hp spent on Ult Toughness) Viridian finds herself in a circular control room with no windows. Next to her is a man in his mid-thirties, you recognize his voice as the telepath, and his appearance combines with his voice to give her the idea that he's probably Russian. He wears a helmet tied into the controls. He says "I figure I might as well borrow you mind, since your body isn't using it. I am Warmind, the commander of Ghost Squad. Technically, this is a dream, but its an accurate depiction of reality here and now. We won't be able to stick around, no matter how this battle goes, but we will be out there, fighting Barrington. If you want to remain in contact with us, go to safety deposit box #15498253 at the third branch of the Grand Caymans Investment Bank, and type the pass code 753962057319. Inside you will find a communication device." Meanwhile, she can see the monitors and hear his orders. The several vehicles that made it to the base are quickly taking the surface. The prison is taken before all the prisoners can be taken below to the teleportal. One battlesuit is trapped inside, having told two others two run away just in time. He radios. "I'm sanitizing this building. Its been a pleasure serving the cause, sir. Seal the blast doors." He puts two keys into keyholes in the wall, and pulls a switch above one of them, and puts one hand on a second next to it. Poison gas fills the room and the sealed cells. A tank blows the front door down. He raises his gun and blasts a shell at the tank, slightly damaging it. A mech fires a volley of rail shots into the battlesuit, who manages to pull the other lever. The prison facility explodes in white-hot light, destroying much of the above-ground portion of the base and some of the attacking vehicles. Warmind looks sad. (Yes, I realize this group isn't following the comics code. The contrasting styles are intentional.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Superheroes of the Trust Game Thread II
Top