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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Elric" data-source="post: 4381585" data-attributes="member: 1139"><p><strong>Nitro, 1 HP, fatigued</strong></p><p></p><p><span style="color: Orange">"Don't worry Star, I'll do my best"</span> Nitro gets out between breaths. <span style="color: Orange">"Ouch, lightning. That wasn't so bad but I can't take attacks like that all day."</span></p><p></p><p>(Take the fatigue, modified stats 20 Defense, +13 dmg, +7 attack, can't run/charge)</p><p></p><p>Nitro goes after a prone Leopard with a defensive jab and tries to maneuver Leopard into hitting herself with her reply (Nitro now at 25 Defense). </p><p></p><p>[sblock](OOC: Attack a prone LL, Defensive Attack for 5 and Accurate Attack for 1. +7 to hit (+7 - 5 DA + 1 AA + 4 Prone), 12 damage on a hit.</p><p></p><p>Defense 25 for a round. Roll an 8 for a 15 to hit total (counting the +4 prone bonus). <a href="http://invisiblecastle.com/roller/view/1663122/" target="_blank">http://invisiblecastle.com/roller/view/1663122/</a> </p><p></p><p>Move action: Nitro uses Acrobatic Feint to Trick Guardian into attacking him, with the intention of Redirecting to Leopard on a miss.</p><p>EDIT- If Apollo has already blinded Guardian, I'd like to change this to before my attack Acrobatic Bluff to feint Leopard. I don't think this is abusive ex-post (I know I rolled high) as it's the best use of my move action and feints on Leopard have been working.</p><p></p><p>Rolled a 19, so total for Acrobatic Trick is 30: <a href="http://invisiblecastle.com/roller/view/1663123/" target="_blank">http://invisiblecastle.com/roller/view/1663123/</a>. That should work.</p><p></p><p>Excessive contingency announcements for my one HP: Using Ultimate Toughness if hit for 15+ dmg, rerolling any result of staggered or worse in general, rerolling any result of Stunned or worse if damage is <=12, buying off any other stuns that occur.[/sblock]</p></blockquote><p></p>
[QUOTE="Elric, post: 4381585, member: 1139"] [b]Nitro, 1 HP, fatigued[/b] [COLOR="Orange"]"Don't worry Star, I'll do my best"[/COLOR] Nitro gets out between breaths. [COLOR="Orange"]"Ouch, lightning. That wasn't so bad but I can't take attacks like that all day."[/COLOR] (Take the fatigue, modified stats 20 Defense, +13 dmg, +7 attack, can't run/charge) Nitro goes after a prone Leopard with a defensive jab and tries to maneuver Leopard into hitting herself with her reply (Nitro now at 25 Defense). [sblock](OOC: Attack a prone LL, Defensive Attack for 5 and Accurate Attack for 1. +7 to hit (+7 - 5 DA + 1 AA + 4 Prone), 12 damage on a hit. Defense 25 for a round. Roll an 8 for a 15 to hit total (counting the +4 prone bonus). [url]http://invisiblecastle.com/roller/view/1663122/[/url] Move action: Nitro uses Acrobatic Feint to Trick Guardian into attacking him, with the intention of Redirecting to Leopard on a miss. EDIT- If Apollo has already blinded Guardian, I'd like to change this to before my attack Acrobatic Bluff to feint Leopard. I don't think this is abusive ex-post (I know I rolled high) as it's the best use of my move action and feints on Leopard have been working. Rolled a 19, so total for Acrobatic Trick is 30: [url]http://invisiblecastle.com/roller/view/1663123/[/url]. That should work. Excessive contingency announcements for my one HP: Using Ultimate Toughness if hit for 15+ dmg, rerolling any result of staggered or worse in general, rerolling any result of Stunned or worse if damage is <=12, buying off any other stuns that occur.[/sblock] [/QUOTE]
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