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Superheroes of the Trust Game Thread II
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4391957" data-attributes="member: 17100"><p>Wren sees the shots from the foe, and easily blocks them from his own armor. As the others spray at Viridian, he is not fast enough to interpose, as the woman goes down to the poison darts. Eventually, the Extra Effort from his last round is a bit overwhelming, as he tries to think of an action that would aid them. </p><p></p><p>As he contemplates on how to take out the rest of these enemies, he hears the faint words that it's ok now... as he cocks his head in contemplation. Should he allow the foes to be free, or work on taking them out now? These type of decisions are the hardest to take, unless there was some way to do both. He should aid his allies, but at the expense of letting these freaks out into the world again?</p><p></p><p><span style="color: lightslatergrey">"And it is now, when the choice is obscure, that the right decision is not always the easiest..."</span></p><p></p><p>Turning to his allies, Wren simply shrugs off the foes, turning his back to them as he closes his eyes, as the effects of his last little stunt take over. His strength wains, ever so slightly, as the FATIGUE overtakes him. He moves to the fallen allies, turning back to the villains one last time.</p><p></p><p><span style="color: lightslategrey">"You are luck, Freak, as without your allies there, you would be rotting away for the rest of your miserable life. We will meet again, and when we do... you will not be so lucky..."</span></p><p></p><p>With the last amount of strength he has left, Wren uses his powers to channel the familiar cosmic rift, as he teleports the group away from this place, and towards the place where the plane should be, or somewhere near it. Calling into the com-link, Wren states the obvious, <span style="color: lightslategrey">"It's time to evacuate, regroup at dropoff site, and let's get out of here. We have wounded, so be prepared..."</span></p><p></p><p>With that, Wren's shoulders slump, as he can only take so much of this. He awaits a reply from the others, hoping that the retreat would go better than the fight...</p><p></p><p>(HP to remove Fatigue, EE to use Teleport with Cosmic Rift, move action to get the downed allies out through the rift)</p><p></p><p>[sblock=Explanation]Ok, Wren could have tried the interpose, but I don't think it would do much in regards to his decision. Honestly, I would rather have it this way, with him having to make the 'tough' decision. He can easily have a few more options to take, such as Blast with Area Burst, taking all of them out in one big blast, or using Create Objects to put up a HUGE barrier between himself and the foes, making it impossible for them to retreat or get at us. There's a few more options, but now, with the allies downed, and fear of the poison, Wren has to decide on letting the villains go, or taking care of his new team. Well, that's what this game is about, so he's choosing to take one for the team...</p><p></p><p>Use HP to remove Fatigue. Use Extra Effort again to Power Stunt the Teleport, getting Fatigued again. Brings me down to 2HP and Fatigued next round, where I will have to spend another HP to remove Fatigue, and probably have to power stunt something else to rescue the others.</p><p></p><p>Looks like this one was another hard fought, yet, lost battle.[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4391957, member: 17100"] Wren sees the shots from the foe, and easily blocks them from his own armor. As the others spray at Viridian, he is not fast enough to interpose, as the woman goes down to the poison darts. Eventually, the Extra Effort from his last round is a bit overwhelming, as he tries to think of an action that would aid them. As he contemplates on how to take out the rest of these enemies, he hears the faint words that it's ok now... as he cocks his head in contemplation. Should he allow the foes to be free, or work on taking them out now? These type of decisions are the hardest to take, unless there was some way to do both. He should aid his allies, but at the expense of letting these freaks out into the world again? [color=lightslatergrey]"And it is now, when the choice is obscure, that the right decision is not always the easiest..."[/color] Turning to his allies, Wren simply shrugs off the foes, turning his back to them as he closes his eyes, as the effects of his last little stunt take over. His strength wains, ever so slightly, as the FATIGUE overtakes him. He moves to the fallen allies, turning back to the villains one last time. [color=lightslategrey]"You are luck, Freak, as without your allies there, you would be rotting away for the rest of your miserable life. We will meet again, and when we do... you will not be so lucky..."[/color] With the last amount of strength he has left, Wren uses his powers to channel the familiar cosmic rift, as he teleports the group away from this place, and towards the place where the plane should be, or somewhere near it. Calling into the com-link, Wren states the obvious, [color=lightslategrey]"It's time to evacuate, regroup at dropoff site, and let's get out of here. We have wounded, so be prepared..."[/color] With that, Wren's shoulders slump, as he can only take so much of this. He awaits a reply from the others, hoping that the retreat would go better than the fight... (HP to remove Fatigue, EE to use Teleport with Cosmic Rift, move action to get the downed allies out through the rift) [sblock=Explanation]Ok, Wren could have tried the interpose, but I don't think it would do much in regards to his decision. Honestly, I would rather have it this way, with him having to make the 'tough' decision. He can easily have a few more options to take, such as Blast with Area Burst, taking all of them out in one big blast, or using Create Objects to put up a HUGE barrier between himself and the foes, making it impossible for them to retreat or get at us. There's a few more options, but now, with the allies downed, and fear of the poison, Wren has to decide on letting the villains go, or taking care of his new team. Well, that's what this game is about, so he's choosing to take one for the team... Use HP to remove Fatigue. Use Extra Effort again to Power Stunt the Teleport, getting Fatigued again. Brings me down to 2HP and Fatigued next round, where I will have to spend another HP to remove Fatigue, and probably have to power stunt something else to rescue the others. Looks like this one was another hard fought, yet, lost battle.[/sblock] [/QUOTE]
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