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Superheroes of the Trust Game Thread III
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4481868" data-attributes="member: 17100"><p><strong>Wren: 2 HP left, Tough +14, Fort +11</strong></p><p></p><p>Wren: 2 HP left, Tough +14, Fort +11</p><p></p><p>Using a HP, Wren shakes off the Fatigue that his last action imbued upon him. Hearing the new series of events, Wren can only hope that Star and Apollo were not dead. Hearing Nitro ask about the teleporting over to the boardwalk, ,he acts quickly.</p><p></p><p><span style="color: lightslategrey">"Hope, I'll be right back. Nitro and Optic are needed on the boardwalk."</span></p><p></p><p>With but a thought, and knowledge that there was going to be trouble all around soon enough, Wren teleports to the boardwalk, with Nitro and Optic. Immediately upon arrival, Wren notes the baddies, and their spray cans...</p><p></p><p>[sblock=If Teleport location is MORE than 600 feet...]If distance from his spot to the boardwalk is more than 600 feet, he will use the Teleport as a Full Round to get Nitro and Optic to the boardwalk. Wren also takes account of the new surroundings, asking Hope, <span style="color: ligthslategrey">"If things are under control there now, get out while you can. Looks like the party has moved to the boardwalk. Otherwise, I will be there in a few seconds. Star and Apollo seem to be in the river."</span> [/sblock]</p><p></p><p>[sblock=If Teleport Range is LESS than 600 feet...] Wren will teleport the two allies to the boardwalk, take an account of the surroundings (Standard Action capable), and then teleport back instantly to aid Hope.</p><p></p><p>I was hoping to gain the standard action to do something useful, yet with the rules, I can't switch powers in an array during the same round. OH well, what kind of gear is on me right now? Some type of stun gun perhaps? Anything is better than wasting the standard action I have the ability to use... But, I don't think it's less than 600 feet from where I am in the stadium, so moot point.[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4481868, member: 17100"] [b]Wren: 2 HP left, Tough +14, Fort +11[/b] Wren: 2 HP left, Tough +14, Fort +11 Using a HP, Wren shakes off the Fatigue that his last action imbued upon him. Hearing the new series of events, Wren can only hope that Star and Apollo were not dead. Hearing Nitro ask about the teleporting over to the boardwalk, ,he acts quickly. [COLOR=lightslategrey]"Hope, I'll be right back. Nitro and Optic are needed on the boardwalk."[/COLOR] With but a thought, and knowledge that there was going to be trouble all around soon enough, Wren teleports to the boardwalk, with Nitro and Optic. Immediately upon arrival, Wren notes the baddies, and their spray cans... [sblock=If Teleport location is MORE than 600 feet...]If distance from his spot to the boardwalk is more than 600 feet, he will use the Teleport as a Full Round to get Nitro and Optic to the boardwalk. Wren also takes account of the new surroundings, asking Hope, [color=ligthslategrey]"If things are under control there now, get out while you can. Looks like the party has moved to the boardwalk. Otherwise, I will be there in a few seconds. Star and Apollo seem to be in the river."[/color] [/sblock] [sblock=If Teleport Range is LESS than 600 feet...] Wren will teleport the two allies to the boardwalk, take an account of the surroundings (Standard Action capable), and then teleport back instantly to aid Hope. I was hoping to gain the standard action to do something useful, yet with the rules, I can't switch powers in an array during the same round. OH well, what kind of gear is on me right now? Some type of stun gun perhaps? Anything is better than wasting the standard action I have the ability to use... But, I don't think it's less than 600 feet from where I am in the stadium, so moot point.[/sblock] [/QUOTE]
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