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Superheroes of the Trust Game Thread III
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4526254" data-attributes="member: 17100"><p>0 HP, 2 Injury, 2 Bruise</p><p>Toughness +12 (from 2 bruises), Fort +11< Refl +9, Will +14</p><p></p><p>Since TP is still last action tried, Wren turns his attention to the unconscious ally, quickly taking her from her captor. (Assuming Grapple Check again, so here goes....<a href="http://invisiblecastle.com/roller/view/1788672/" target="_blank">TP Grapple to take Nereid away from Devil Ray (1d20 6=24)</a>)</p><p></p><p>Removing the unconscious woman from Devil Ray, Wren takes the chance to deal with the Devil Ray without remorse for retaliation. With gun in hand, Wren shoots at the villain, and Teleports back to safety with Nereid. (I have no other attack, since keeping with TP AltPower, so I had to improvise. This gun should work... +9 to hit I believe, and +4 dmg bonus for the bullet. Crossing Fingers, <a href="http://invisiblecastle.com/roller/view/1788714/" target="_blank">Gun Shot to Devil Ray... fingers crossed (1d20 9=20)</a>)</p><p></p><p>[sblock=Valid Action?]Ok, Move action to TP to Neried, Standard Action to shoot, and then complete TurnAround with Teleport to return back to where he was originally. With TP and TurnAround, I can Teleport, take standard action, then Teleport back as a Full Round. Is shooting with the gun a viable option? If not, then I skip my standard action, to retrieve the woman, with Grapple Check. Nothing else I can do, at the moment, but to start damage control...[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4526254, member: 17100"] 0 HP, 2 Injury, 2 Bruise Toughness +12 (from 2 bruises), Fort +11< Refl +9, Will +14 Since TP is still last action tried, Wren turns his attention to the unconscious ally, quickly taking her from her captor. (Assuming Grapple Check again, so here goes....[url=http://invisiblecastle.com/roller/view/1788672/]TP Grapple to take Nereid away from Devil Ray (1d20 6=24)[/url]) Removing the unconscious woman from Devil Ray, Wren takes the chance to deal with the Devil Ray without remorse for retaliation. With gun in hand, Wren shoots at the villain, and Teleports back to safety with Nereid. (I have no other attack, since keeping with TP AltPower, so I had to improvise. This gun should work... +9 to hit I believe, and +4 dmg bonus for the bullet. Crossing Fingers, [url=http://invisiblecastle.com/roller/view/1788714/]Gun Shot to Devil Ray... fingers crossed (1d20 9=20)[/url]) [sblock=Valid Action?]Ok, Move action to TP to Neried, Standard Action to shoot, and then complete TurnAround with Teleport to return back to where he was originally. With TP and TurnAround, I can Teleport, take standard action, then Teleport back as a Full Round. Is shooting with the gun a viable option? If not, then I skip my standard action, to retrieve the woman, with Grapple Check. Nothing else I can do, at the moment, but to start damage control...[/sblock] [/QUOTE]
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