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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3620643" data-attributes="member: 1139"><p>Here's Johnny Nitro's character sheet:</p><p></p><p>[sblock="Character Sheet"]</p><p>JOHNNY NITRO</p><p>"Not only am I better than you- I'm also better looking"</p><p>PL: 11 (165 pp)</p><p></p><p>ABILITIES: STR: 38 (+14/+4) DEX: 16 (+3) CON: 32 (+11/+4) INT: 10 (0) WIS: 10 (0) CHA: 16 (+3)</p><p></p><p>SKILLS: Acrobatics 14 (+17), Bluff 4 (+7), Climb (+14), Diplomacy 4 (+7), Disguise (+3), Drive (+3), Escape Artist (+3), Gather Info 8 (+11), Handle Animal (+3), Intimidate 14 (+17), Notice 8 (+8), Sense Motive 4 (+4), Stealth (+3), Swim (+14) </p><p></p><p>FEATS: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Focus: Melee (6), Attack Specialization: Grappling (2), Attractive (2), Contacts, Defensive Attack, Distract (Intimidate), Dodge Focus (6), Evasion (2), Fearless, Grappling Finesse, Improved Critical: Unarmed (1), Improved Grab, Improved Grapple, Interpose, Move-by Action, Power Attack, Redirect, Set-Up, Startle, Stunning Attack, Takedown Attack (1), Ultimate Effort (Toughness save), Uncanny Dodge (Hearing)</p><p></p><p>POWERS: *Enhanced Strength [20] </p><p>*Super-Strength [1], *Power Feat: Ground Strike,</p><p>*Enhanced Constitution [14], </p><p>*Leaping [4], *Speed [1], </p><p>*Regeneration 7 (Bruised, 1/round w/ no rest) [7], (Staggered, 1/ per full round)</p><p>Minor but sensible rules dodge: Regeneration works on bruises from physical damage, even when he has an injured wound from energy damage, </p><p>*Immunity 20 (lethal physical damage, Limited- [20], *lethal physical damage becomes nonlethal damage), </p><p></p><p>COMBAT: Attack +2 [Unarmed +8 attack, +14 dmg (Bruise), Grapple bonus +27] Defense 21 (13 flat-footed), Init +3</p><p></p><p>SAVES: Toughness +11 (11 flat-footed), Fortitude +11, Reflex +8, Will +6</p><p></p><p>MOVEMENT: 100 feet per move action, 200 feet for a double move, 400 feet for a sprint, Jump 600 feet running long jump/300 standing long jump/150 high jump</p><p></p><p>CARRYING CAPACITY: Heavy Load: 4.8 tons, Medium Load: 3.2 tons, Light Load: 1.6 tons</p><p></p><p>Abilities 28 + Skills 14 (56 ranks) + Feats 39 + Powers 59 + Combat 14 + Saves 11 – Drawbacks 0 = 165 / 165</p><p></p><p>Tradeoff: -3 attack, +3 damage.</p><p></p><p>I'm using the 1 mph= 10 feet/round approximation.</p><p></p><p>I almost got away with no Alternate Powers- Shockwave sort of counts as an AP, though. APs help character power, but you don't need APs to be effective.</p><p></p><p>For a picture of the real-world WWE wrestler Johnny Nitro, who the character is based on, see <a href="http://www.spiralkid.com/blogpics/johnny.jpg" target="_blank">here</a>:</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Elric, post: 3620643, member: 1139"] Here's Johnny Nitro's character sheet: [sblock="Character Sheet"] JOHNNY NITRO "Not only am I better than you- I'm also better looking" PL: 11 (165 pp) ABILITIES: STR: 38 (+14/+4) DEX: 16 (+3) CON: 32 (+11/+4) INT: 10 (0) WIS: 10 (0) CHA: 16 (+3) SKILLS: Acrobatics 14 (+17), Bluff 4 (+7), Climb (+14), Diplomacy 4 (+7), Disguise (+3), Drive (+3), Escape Artist (+3), Gather Info 8 (+11), Handle Animal (+3), Intimidate 14 (+17), Notice 8 (+8), Sense Motive 4 (+4), Stealth (+3), Swim (+14) FEATS: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Focus: Melee (6), Attack Specialization: Grappling (2), Attractive (2), Contacts, Defensive Attack, Distract (Intimidate), Dodge Focus (6), Evasion (2), Fearless, Grappling Finesse, Improved Critical: Unarmed (1), Improved Grab, Improved Grapple, Interpose, Move-by Action, Power Attack, Redirect, Set-Up, Startle, Stunning Attack, Takedown Attack (1), Ultimate Effort (Toughness save), Uncanny Dodge (Hearing) POWERS: *Enhanced Strength [20] *Super-Strength [1], *Power Feat: Ground Strike, *Enhanced Constitution [14], *Leaping [4], *Speed [1], *Regeneration 7 (Bruised, 1/round w/ no rest) [7], (Staggered, 1/ per full round) Minor but sensible rules dodge: Regeneration works on bruises from physical damage, even when he has an injured wound from energy damage, *Immunity 20 (lethal physical damage, Limited- [20], *lethal physical damage becomes nonlethal damage), COMBAT: Attack +2 [Unarmed +8 attack, +14 dmg (Bruise), Grapple bonus +27] Defense 21 (13 flat-footed), Init +3 SAVES: Toughness +11 (11 flat-footed), Fortitude +11, Reflex +8, Will +6 MOVEMENT: 100 feet per move action, 200 feet for a double move, 400 feet for a sprint, Jump 600 feet running long jump/300 standing long jump/150 high jump CARRYING CAPACITY: Heavy Load: 4.8 tons, Medium Load: 3.2 tons, Light Load: 1.6 tons Abilities 28 + Skills 14 (56 ranks) + Feats 39 + Powers 59 + Combat 14 + Saves 11 – Drawbacks 0 = 165 / 165 Tradeoff: -3 attack, +3 damage. I'm using the 1 mph= 10 feet/round approximation. I almost got away with no Alternate Powers- Shockwave sort of counts as an AP, though. APs help character power, but you don't need APs to be effective. For a picture of the real-world WWE wrestler Johnny Nitro, who the character is based on, see [url=http://www.spiralkid.com/blogpics/johnny.jpg]here[/url]: [/sblock] [/QUOTE]
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