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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Raylis" data-source="post: 3620695" data-attributes="member: 19854"><p><strong>Nightweaver</strong></p><p></p><p>This looks pretty interesting and I've been wanting to do another M&M game. </p><p></p><p>Here she is:</p><p></p><p>[sblock=Personal Info]</p><p></p><p>Concept: Darkness Controller, with some Batman and Venom thrown in</p><p>Alias: Nightweaver</p><p>Real Name: Amanda Carrington</p><p>Power Level: 11 (165pp)</p><p>Gender: Female</p><p>Age: 23</p><p>Height: 5’ 6” </p><p>Weight: 115</p><p>Hair: black </p><p>Eyes: blue </p><p>Education: College </p><p>Identity: Secret</p><p>Hero Points: 2</p><p>[/sblock]</p><p></p><p>[sblock=Character Sheet]</p><p>Abilities </p><p>Str: 14</p><p>Dex: 18</p><p>Con: 16</p><p>Int: 16</p><p>Wis: 18</p><p>Cha: 16</p><p></p><p>Combat </p><p>Init: +8</p><p>Base Def: 8 </p><p>Def: 21 </p><p>Flat Footed: 14 </p><p>Base Attack: 8</p><p>Grapple: +10</p><p></p><p>Attacks:</p><p>Strike +8 (damage bonus +8, DC 23 (toughness) crit 20, bludgening) </p><p>Blast +8 (damage bonus +3, DC 18 (toughness) crit 20, electrical)</p><p>Bolas +8 (Snare 4, range 40ft)</p><p></p><p>Saves </p><p>Fort: +7</p><p>Ref: +10</p><p>Will: +10</p><p>Tough: +11/+3*</p><p>*Without Super Suit</p><p></p><p>Skills </p><p>Acrobatics +14 (10 Ranks, +4 Dex)</p><p>Bluff +11/+15* (8 ranks, +3 Cha)</p><p>Computers +11 (8 ranks, +3 Int)</p><p>Disable Device +12 (9 ranks, +3 Int)</p><p>Escape Artist +9 (5 ranks, +4 Dex)</p><p>Gather Info +8 (5 ranks, +3 Cha)</p><p>Investigate +9 (6 ranks, +3 Int)</p><p>Notice +13 (9 ranks, +4 Wis)</p><p>Search +13 (10 ranks, +3 Int)</p><p>Sense Motive +14 (10 ranks, +4 Wis)</p><p>Slight of Hand +10 (6 ranks, +4 Dex)</p><p>Stealth +14 (10 ranks, +4 Dex)</p><p>Languages: English (native), Spanish, German (2 ranks)</p><p>* to those who find Amanda Attractive</p><p></p><p>Feats </p><p>Accurate Attack</p><p>Assessment</p><p>All out Attack</p><p>Attractive</p><p>Defensive Attack</p><p>Dodge Focus x3</p><p>Evasion x2</p><p>Equipment 2</p><p>Hide in Plain Sight</p><p>Improved Inititative</p><p>Luck</p><p>Move By Attack</p><p>Power Attack </p><p>Quick Change</p><p>Sneak Attack</p><p>Takedown Attack</p><p>Uncanny Dodge (auditory)</p><p></p><p></p><p></p><p>Powers</p><p><strong>Device R5 (4pp/rank +2 pp=22pp; bio-organic)</strong></p><p><em>Super Suit</em></p><p> Protection 8</p><p> Super Movement 2</p><p> -Wall Crawling</p><p> -Slow Fall</p><p> Concealment 4</p><p> -All Visual Senses</p><p> FL: Blending (-1)</p><p> Strike 6 (electrical)</p><p> PF: Mighty</p><p> AP: Blast 3 (electrical)</p><p> Speed 1</p><p> PF: Restricted x2</p><p><strong>Super Senses R2 (1pp/rank +0 pp=2pp ; mutation)</strong></p><p> -Darkvision</p><p><strong>Darkness Control 6 (2pp rank +1pp=13pp; mutation)</strong></p><p> AP: Shadow Walk (Teleport 8)</p><p> FL: Medium (darkness or shadows) (-1)</p><p>Equipment</p><p><strong>Utility Belt</strong></p><p> <em>Bolas</em></p><p> <em>Mini Tracer</em></p><p> <em>Multi tool</em></p><p> <em>Gas Mask</em></p><p> <em>GPS Reciever</em></p><p> <em>Rebreather</em></p><p>Commlink</p><p>Camera</p><p>PDA</p><p>Drawbacks</p><p>Power Loss (darkness control in direct sunlight or very bright light) [common -2]</p><p>Vulnerable (light based attacks) [uncommon -1]</p><p>Complications</p><p>Secret (identity)</p><p></p><p>Abilities [38]</p><p>Combat [32]</p><p>Saves [16]</p><p>Skills [24]</p><p>Feats [21]</p><p>Powers [37]</p><p>Drawbacks [-3]</p><p>Total [165]</p><p>[/sblock]</p><p></p><p>[sblock=History]</p><p>Amanda Carrington was never afraid of the dark. While other children insisted their parents look in the closet and under the bed for monsters, seeing creatures in dark rooms or dark outdoors, Amanda never did. She was born with the ability to see in the dark. She love being outside in the night, or in a dark room. As a teenager she could sneak through the house with no one being the wiser; she never worried about tripping over anything. </p><p></p><p>She was born into money; not the gross amounts where she lived in a mansion with an army of servants, but she rarely had a want that wasn’t fulfilled and she accompanied her parents on lavish trips to Europe. She had always shown a penchant for agility and activity, so when she was twelve her mother put her in gymnastics, and her father insisted that she take karate saying “every young woman needs to know how to defend herself, and the earlier you start the better able you are.” </p><p></p><p>Amanda excelled at both, winning scholarships to Freedom City University; choosing the school solely to continue her gymnastics career. During the course of college she discovered that begin able to see in the dark wasn’t the only thing she had the ability to do. She was alone in the gym one night, frustrated about her routine and irritated that the gym was so bright. On the balance beam she glared at the lights, wishing that someone would just turn them off so she could practice in the dark. Then it happened. Caught by the sudden change in environment she fell off the beam, fortunately the only thing hurt was her pride. </p><p></p><p>Soon the darkness faded and the young girl began to experiment, to her joy discovering that not only could she see in the dark, she could control it. After fine honing her ability she began to wonder what she could do with it. She mused that perhaps she could take on some sort of mantle, join the ranks of Freedom City’s supers, after all the Raven and Foreshadow did it without having any powers, why not her?</p><p></p><p>Thinking that she could easily handle her gymnastics (her goals have always been to become an Olympic gymnast) and the life of a super hero she enrolled at Master Li’s School of Defense to continue the martial arts training she had received as a child and throughout her teenage years. </p><p></p><p>The discovery of a third ability happened one night on the way home from Master Li’s. She was nearly to her apartment when a trio of thugs stepped out of the shadows. Tired and sore from both the martial arts training and the day’s gymnastics workout, Amanda threw up a globe of darkness instead of trying to fight her way past them. At least that was her intent. Rather then throwing up the globe, she vanished into the shadows appearing several blocks away in one of the rooms of ASTRO Labs. </p><p></p><p>Jeremy Mackenzie, one of ASTRO labs scientists working late, saw her appear from the shadows, as startled as Amanda was by her appearance. The scientist quickly composed himself and bluntly asked, “So…what kind of thief are you?” Angered by the accusation Amanda venially declared that she wasn’t a thief, that she was going to be a hero. Mackenzie was amused, “Then perhaps I could interest you in something. My associates think it has no merit and no value. I am finished with it, and it may prove to be of more value to you then to me. </p><p></p><p>Mackenzie led Amanda to a different part of the lab, where a ball of black material was suspended in a jar. “It’s a synthetic, organic composition designed to provide a number of benefits. It has certain adhesive capabilities and has a strong bio-electric signal-would you like to test it?”</p><p></p><p>Although her mind screamed that this could be a trap that this was all together too contrived, too covenant, Amanda said “Yes.” Mackenzie opened the container and told Amanda to hold out her hand. She did so and the “creature” reached out and swarmed over her. The suit as Mackenzie called it, enveloped her and after a few moments it settled, form fitting around her body and receding from her head so she could breath. It responded to her subconscious thoughts about what a costume should look like and used the material that had been a mask to drape over her back as a cape instead and domino mask instead. </p><p></p><p>Mackenzie held out a device, scanning Amanda and the suit “Interesting” he said, “It seems like my little organism has synched itself with your natural electrical current, your nervous system if you will. It likes you.” He let out a small chuckle, “Go ahead and keep it, young lady. Like I said, I no longer have a use for it and my colleagues thought it a waste of time to create and organic suit, technology this and technology that. </p><p></p><p>With the suit in tow Amanda walked back to the shadows she had emerged from, trying to figure out how to Shadow Walk again and found herself in FCU’s gym. Once more experimenting with her powers and with the suit, Amanda was able to control her Shadow Walking ability, though she discovered that she couldn’t use it in conjunction with her Darkness Control. The suit protected her from harm, enhanced her speed and by connecting its electrons with the electrons in other objects allowed her to climb walls, the adhesive property Mackenzie had described. The suit also had an abundance of electrons and could regenerate them quickly, allowing Amanda to emit small blasts of electricity or concentrate them in her gloves giving her strike more bite. The suit responded to her thoughts and could conceal itself under her clothing or adapt itself to her surroundings, greatly increasing her stealth. Finally, the suit could slow her descent, allowing her to land safely from long distances, the cape ends attaching itself to her body and acting like a parachute. Following the example of the Raven, Amanda also added a utility belt to the costume “besides, it looks really good” she told the suit.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p> Amanda is a slender girl of 5’6”. She regularly dresses in athletic gear while training or in the latest popular fashion, favoring pants to skirts. Her raven black hair falls to her shoulder blades and her eyes are a deep, almost purple blue. </p><p></p><p> Her costume is completely black, form fitting garb complete with a calf length cape which appears to attach at the shoulders. The gloves and boots are flared to appear as separate garments from the suit and the utility belt is a dull silver color. The mask is shaped like the infinity symbol and covers her eyes, the top half of her nose and extends to her temples</p><p></p><p>[sblock=Personality and Combat]</p><p> Amanda is a fairly outgoing, if determined girl. Once she sets her mind on something she is going to do, there is little anyone can do to disueade her. Despite her determination she is active and a social butterfly quick with a smile to anyone. </p><p> Her Nightweaver personality takes her drive and focuses it. While she is still determined she's more patient, and quiet; not one to mix in banter with combat. </p><p></p><p> In combat she relies on her darkness control to blanket and area, and uses her ability to see in the dark to her advantage. If an opponent can also see in the dark or if she's forced into a situation where her powers do not work (outside in broad daylight) then she goes on the defensive, sizing up her opponent and adapting her technique. She's not shy about using her bio-armor's shock blast; in fact she's more wary of using her Shadow Walk ability then the armor's powers.</p><p>[/sblock]</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Raylis, post: 3620695, member: 19854"] [b]Nightweaver[/b] This looks pretty interesting and I've been wanting to do another M&M game. Here she is: [sblock=Personal Info] Concept: Darkness Controller, with some Batman and Venom thrown in Alias: Nightweaver Real Name: Amanda Carrington Power Level: 11 (165pp) Gender: Female Age: 23 Height: 5’ 6” Weight: 115 Hair: black Eyes: blue Education: College Identity: Secret Hero Points: 2 [/sblock] [sblock=Character Sheet] Abilities Str: 14 Dex: 18 Con: 16 Int: 16 Wis: 18 Cha: 16 Combat Init: +8 Base Def: 8 Def: 21 Flat Footed: 14 Base Attack: 8 Grapple: +10 Attacks: Strike +8 (damage bonus +8, DC 23 (toughness) crit 20, bludgening) Blast +8 (damage bonus +3, DC 18 (toughness) crit 20, electrical) Bolas +8 (Snare 4, range 40ft) Saves Fort: +7 Ref: +10 Will: +10 Tough: +11/+3* *Without Super Suit Skills Acrobatics +14 (10 Ranks, +4 Dex) Bluff +11/+15* (8 ranks, +3 Cha) Computers +11 (8 ranks, +3 Int) Disable Device +12 (9 ranks, +3 Int) Escape Artist +9 (5 ranks, +4 Dex) Gather Info +8 (5 ranks, +3 Cha) Investigate +9 (6 ranks, +3 Int) Notice +13 (9 ranks, +4 Wis) Search +13 (10 ranks, +3 Int) Sense Motive +14 (10 ranks, +4 Wis) Slight of Hand +10 (6 ranks, +4 Dex) Stealth +14 (10 ranks, +4 Dex) Languages: English (native), Spanish, German (2 ranks) * to those who find Amanda Attractive Feats Accurate Attack Assessment All out Attack Attractive Defensive Attack Dodge Focus x3 Evasion x2 Equipment 2 Hide in Plain Sight Improved Inititative Luck Move By Attack Power Attack Quick Change Sneak Attack Takedown Attack Uncanny Dodge (auditory) Powers [b]Device R5 (4pp/rank +2 pp=22pp; bio-organic)[/b] [i]Super Suit[/i] Protection 8 Super Movement 2 -Wall Crawling -Slow Fall Concealment 4 -All Visual Senses FL: Blending (-1) Strike 6 (electrical) PF: Mighty AP: Blast 3 (electrical) Speed 1 PF: Restricted x2 [b]Super Senses R2 (1pp/rank +0 pp=2pp ; mutation)[/b] -Darkvision [b]Darkness Control 6 (2pp rank +1pp=13pp; mutation)[/b] AP: Shadow Walk (Teleport 8) FL: Medium (darkness or shadows) (-1) Equipment [b]Utility Belt[/b] [i]Bolas[/i] [i]Mini Tracer[/i] [i]Multi tool[/i] [i]Gas Mask[/i] [i]GPS Reciever[/i] [i]Rebreather[/i] Commlink Camera PDA Drawbacks Power Loss (darkness control in direct sunlight or very bright light) [common -2] Vulnerable (light based attacks) [uncommon -1] Complications Secret (identity) Abilities [38] Combat [32] Saves [16] Skills [24] Feats [21] Powers [37] Drawbacks [-3] Total [165] [/sblock] [sblock=History] Amanda Carrington was never afraid of the dark. While other children insisted their parents look in the closet and under the bed for monsters, seeing creatures in dark rooms or dark outdoors, Amanda never did. She was born with the ability to see in the dark. She love being outside in the night, or in a dark room. As a teenager she could sneak through the house with no one being the wiser; she never worried about tripping over anything. She was born into money; not the gross amounts where she lived in a mansion with an army of servants, but she rarely had a want that wasn’t fulfilled and she accompanied her parents on lavish trips to Europe. She had always shown a penchant for agility and activity, so when she was twelve her mother put her in gymnastics, and her father insisted that she take karate saying “every young woman needs to know how to defend herself, and the earlier you start the better able you are.” Amanda excelled at both, winning scholarships to Freedom City University; choosing the school solely to continue her gymnastics career. During the course of college she discovered that begin able to see in the dark wasn’t the only thing she had the ability to do. She was alone in the gym one night, frustrated about her routine and irritated that the gym was so bright. On the balance beam she glared at the lights, wishing that someone would just turn them off so she could practice in the dark. Then it happened. Caught by the sudden change in environment she fell off the beam, fortunately the only thing hurt was her pride. Soon the darkness faded and the young girl began to experiment, to her joy discovering that not only could she see in the dark, she could control it. After fine honing her ability she began to wonder what she could do with it. She mused that perhaps she could take on some sort of mantle, join the ranks of Freedom City’s supers, after all the Raven and Foreshadow did it without having any powers, why not her? Thinking that she could easily handle her gymnastics (her goals have always been to become an Olympic gymnast) and the life of a super hero she enrolled at Master Li’s School of Defense to continue the martial arts training she had received as a child and throughout her teenage years. The discovery of a third ability happened one night on the way home from Master Li’s. She was nearly to her apartment when a trio of thugs stepped out of the shadows. Tired and sore from both the martial arts training and the day’s gymnastics workout, Amanda threw up a globe of darkness instead of trying to fight her way past them. At least that was her intent. Rather then throwing up the globe, she vanished into the shadows appearing several blocks away in one of the rooms of ASTRO Labs. Jeremy Mackenzie, one of ASTRO labs scientists working late, saw her appear from the shadows, as startled as Amanda was by her appearance. The scientist quickly composed himself and bluntly asked, “So…what kind of thief are you?” Angered by the accusation Amanda venially declared that she wasn’t a thief, that she was going to be a hero. Mackenzie was amused, “Then perhaps I could interest you in something. My associates think it has no merit and no value. I am finished with it, and it may prove to be of more value to you then to me. Mackenzie led Amanda to a different part of the lab, where a ball of black material was suspended in a jar. “It’s a synthetic, organic composition designed to provide a number of benefits. It has certain adhesive capabilities and has a strong bio-electric signal-would you like to test it?” Although her mind screamed that this could be a trap that this was all together too contrived, too covenant, Amanda said “Yes.” Mackenzie opened the container and told Amanda to hold out her hand. She did so and the “creature” reached out and swarmed over her. The suit as Mackenzie called it, enveloped her and after a few moments it settled, form fitting around her body and receding from her head so she could breath. It responded to her subconscious thoughts about what a costume should look like and used the material that had been a mask to drape over her back as a cape instead and domino mask instead. Mackenzie held out a device, scanning Amanda and the suit “Interesting” he said, “It seems like my little organism has synched itself with your natural electrical current, your nervous system if you will. It likes you.” He let out a small chuckle, “Go ahead and keep it, young lady. Like I said, I no longer have a use for it and my colleagues thought it a waste of time to create and organic suit, technology this and technology that. With the suit in tow Amanda walked back to the shadows she had emerged from, trying to figure out how to Shadow Walk again and found herself in FCU’s gym. Once more experimenting with her powers and with the suit, Amanda was able to control her Shadow Walking ability, though she discovered that she couldn’t use it in conjunction with her Darkness Control. The suit protected her from harm, enhanced her speed and by connecting its electrons with the electrons in other objects allowed her to climb walls, the adhesive property Mackenzie had described. The suit also had an abundance of electrons and could regenerate them quickly, allowing Amanda to emit small blasts of electricity or concentrate them in her gloves giving her strike more bite. The suit responded to her thoughts and could conceal itself under her clothing or adapt itself to her surroundings, greatly increasing her stealth. Finally, the suit could slow her descent, allowing her to land safely from long distances, the cape ends attaching itself to her body and acting like a parachute. Following the example of the Raven, Amanda also added a utility belt to the costume “besides, it looks really good” she told the suit. [/sblock] [sblock=Description] Amanda is a slender girl of 5’6”. She regularly dresses in athletic gear while training or in the latest popular fashion, favoring pants to skirts. Her raven black hair falls to her shoulder blades and her eyes are a deep, almost purple blue. Her costume is completely black, form fitting garb complete with a calf length cape which appears to attach at the shoulders. The gloves and boots are flared to appear as separate garments from the suit and the utility belt is a dull silver color. The mask is shaped like the infinity symbol and covers her eyes, the top half of her nose and extends to her temples [sblock=Personality and Combat] Amanda is a fairly outgoing, if determined girl. Once she sets her mind on something she is going to do, there is little anyone can do to disueade her. Despite her determination she is active and a social butterfly quick with a smile to anyone. Her Nightweaver personality takes her drive and focuses it. While she is still determined she's more patient, and quiet; not one to mix in banter with combat. In combat she relies on her darkness control to blanket and area, and uses her ability to see in the dark to her advantage. If an opponent can also see in the dark or if she's forced into a situation where her powers do not work (outside in broad daylight) then she goes on the defensive, sizing up her opponent and adapting her technique. She's not shy about using her bio-armor's shock blast; in fact she's more wary of using her Shadow Walk ability then the armor's powers. [/sblock] [/sblock] [/QUOTE]
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