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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Blind Azathoth" data-source="post: 3624281" data-attributes="member: 22041"><p>Oh? His statement that "slots are not assured until the character is approved as mostly done" had me thinking otherwise. But if I was wrong, then I'll definitely be tossing out a character. I have two character ideas at moment; I must admit I haven't really checked out most other submitted characters too thoroughly, however, so I'm not sure how many people's toes they step on.</p><p></p><p>The first character is the most developed--I even have a (rather lengthy) backstory prepared for him, although no stats as of yet. He is the owner of a mystical weapon, an ancient mace dedicated to the Mesopotamian god of the sun and healing, Shamash; the mace allows him to utilize a few powers (Light Control primarily, what with being a sun god and all), and has granted him a couple inherent ones (such as a Healing touch).</p><p></p><p>The second I have just started thinking about, a Plant Control-focused character. I'm not certain what other powers to give him; perhaps just some that represent a body that has become more plantlike. He'd probably be something of a brawler if this was the case, in addition to using his plants to disable and disrupt foes.</p><p></p><p>Either of those sound like they'd be particularly helpful to the team as a whole?</p></blockquote><p></p>
[QUOTE="Blind Azathoth, post: 3624281, member: 22041"] Oh? His statement that "slots are not assured until the character is approved as mostly done" had me thinking otherwise. But if I was wrong, then I'll definitely be tossing out a character. I have two character ideas at moment; I must admit I haven't really checked out most other submitted characters too thoroughly, however, so I'm not sure how many people's toes they step on. The first character is the most developed--I even have a (rather lengthy) backstory prepared for him, although no stats as of yet. He is the owner of a mystical weapon, an ancient mace dedicated to the Mesopotamian god of the sun and healing, Shamash; the mace allows him to utilize a few powers (Light Control primarily, what with being a sun god and all), and has granted him a couple inherent ones (such as a Healing touch). The second I have just started thinking about, a Plant Control-focused character. I'm not certain what other powers to give him; perhaps just some that represent a body that has become more plantlike. He'd probably be something of a brawler if this was the case, in addition to using his plants to disable and disrupt foes. Either of those sound like they'd be particularly helpful to the team as a whole? [/QUOTE]
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