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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3626953" data-attributes="member: 1139"><p>Hmm- I'm a font of rules info tonight: </p><p>1) I think your Summon power is at too high of a rank. Summon is 2pp/rank, +1 for type, +1 for Fanatical, +1 for Continuous, -2 for moving to full-round action, -1 for feedback= 3pp/rank, -2 more for the 2 action drawbacks to get to 5 minutes. So this should be 10 pp for rank 4 (12-2 for drawbacks). At rank 4, this power probably isn't very useful given that it takes 5 minutes to use. </p><p></p><p>2) You also haven't factored the drawbacks for action from 1 full round- 1 minute in the teleport power. It should only be 8 pp.</p><p></p><p>3) </p><p></p><p>Nope. Magical Awareness doesn't do this. Magical Awareness lets you sense powers with a magic descriptor- and the modifiers apply to this ability of being aware of magic. The ability to target people through walls is Blindsight [Mental] (Radius), which costs 5 pp (or 4 pp- it isn't clear whether Blindsight innately has the radius ability, as the Battlesuit archetype has Blindsight [radius] and has not been errata'd, but Steve Kenson has said that Blindsight has [Radius] by default).</p><p></p><p>4) The toughness bonus from a leather jacket doesn't stack with the Forcefield power you already have. Without this don't meet your defense caps by a total of 3 defense/toughness and you should probably make up 1-2 of these points, given your low exotic saves. I'd suggest 1 more point of Defense.</p></blockquote><p></p>
[QUOTE="Elric, post: 3626953, member: 1139"] Hmm- I'm a font of rules info tonight: 1) I think your Summon power is at too high of a rank. Summon is 2pp/rank, +1 for type, +1 for Fanatical, +1 for Continuous, -2 for moving to full-round action, -1 for feedback= 3pp/rank, -2 more for the 2 action drawbacks to get to 5 minutes. So this should be 10 pp for rank 4 (12-2 for drawbacks). At rank 4, this power probably isn't very useful given that it takes 5 minutes to use. 2) You also haven't factored the drawbacks for action from 1 full round- 1 minute in the teleport power. It should only be 8 pp. 3) Nope. Magical Awareness doesn't do this. Magical Awareness lets you sense powers with a magic descriptor- and the modifiers apply to this ability of being aware of magic. The ability to target people through walls is Blindsight [Mental] (Radius), which costs 5 pp (or 4 pp- it isn't clear whether Blindsight innately has the radius ability, as the Battlesuit archetype has Blindsight [radius] and has not been errata'd, but Steve Kenson has said that Blindsight has [Radius] by default). 4) The toughness bonus from a leather jacket doesn't stack with the Forcefield power you already have. Without this don't meet your defense caps by a total of 3 defense/toughness and you should probably make up 1-2 of these points, given your low exotic saves. I'd suggest 1 more point of Defense. [/QUOTE]
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