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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3627379" data-attributes="member: 1139"><p>This is from Ultimate Power. Super-Senses has a dramatically expanded listing there. Most of the core book's powers are left relatively unchanged- I'm not sure if there's a Green Ronin file out there that has the updates to core book powers from UP. Anyone know if this exists?</p><p></p><p>Shayuri:</p><p>1) A jacket doesn't stack with Forcefield because equipment doesn't stack with Powers. That's why it's equipment and is so cheap- Superman won't get any tougher by putting on a leather jacket. Note that since your Forcefield has a sustained duration, Leather Jacket has a decent purpose- if you get stunned and fail a concentration check the forcefield goes down and then the jacket helps protect you. Of course, I'd try to keep the forcefield up anyway.</p><p></p><p>2) Honestly, the best way for you to free up a bunch of PP is to just fold her Ritual array into her Utility array. This would save 8 pp and the extra pp available for the powers (since they're now based on a 24 pp base power) would let you take a higher rank Summon than you're doing right now. Since you don't have to spend all of the pp available for each power in an array, you can leave the other powers as they are right now. </p><p></p><p>3) If you do this then I'd spend 4 of these pp for +2 Defense (change your tradeoff to +3 Tough/-3Def), buy back your Charisma to 16, and you still have 2 extra pp left over.</p><p></p><p>4) Given the way your character casts spells, you might want to consider a drawback that requires her to speak and gesture to use her magic power. Unfortunately, this is usually more trouble than the pp are worth, since it's typically 1 pp per array that you apply this limitation to. If you want something less limiting to the character, but still in this spirit, perhaps inventing a "half as bad" -1/2 pp per array drawback (which if you have two arrays, is -1 pp total) that's something along the lines of "Use of this array is Tiring (causes fatigue each round it's in use) if you cannot speak and gesture freely".</p><p></p><p>5) I just noticed that your Telekinesis power now costs 4 pp/rank since it's damaging. So it should only be rank 7. If you combine the Ritual and Utility arrays, you could use some of the pp savings to increase the base cost of Battle Magic to 34 pp. This would let you get back to rank 8 Telekinesis, get rank 11 Evil Eye (since you don't need Subtle), get rank 11 Snare, and get rank 11 Nullify.</p><p></p><p>6) For your Illusion power, visual counts as two sense types, so visual/audio/smell is 4 sense types. 3 pp/rank gets you 3 sense types and 4 pp/rank gets you all sense types. I think you were using 3 pp/rank here, which wouldn't include smell if you prioritize Visual and Audio higher.</p><p></p><p>Also, this is an update from Ultimate Power, but Selective is now the Selective Attack extra for Illusion/Obscure. The idea I think was that these powers don't force saves but they do disrupt other characters' capabilities, which is why they use the extra and not the feat (as making it a feat understates how good the ability is). Lastly, Illusion only covers a 5-foot radius area without the Progression: Area power feat. </p><p></p><p>So to model a typical D&D illusion I'd build your Illusion power as something like Illusion 7(visual/audio, Sustained, Selective Attack, Full Round, Phantasm, PF: Progression: Area x2- cover a 25 foot radius) (23 pp).</p></blockquote><p></p>
[QUOTE="Elric, post: 3627379, member: 1139"] This is from Ultimate Power. Super-Senses has a dramatically expanded listing there. Most of the core book's powers are left relatively unchanged- I'm not sure if there's a Green Ronin file out there that has the updates to core book powers from UP. Anyone know if this exists? Shayuri: 1) A jacket doesn't stack with Forcefield because equipment doesn't stack with Powers. That's why it's equipment and is so cheap- Superman won't get any tougher by putting on a leather jacket. Note that since your Forcefield has a sustained duration, Leather Jacket has a decent purpose- if you get stunned and fail a concentration check the forcefield goes down and then the jacket helps protect you. Of course, I'd try to keep the forcefield up anyway. 2) Honestly, the best way for you to free up a bunch of PP is to just fold her Ritual array into her Utility array. This would save 8 pp and the extra pp available for the powers (since they're now based on a 24 pp base power) would let you take a higher rank Summon than you're doing right now. Since you don't have to spend all of the pp available for each power in an array, you can leave the other powers as they are right now. 3) If you do this then I'd spend 4 of these pp for +2 Defense (change your tradeoff to +3 Tough/-3Def), buy back your Charisma to 16, and you still have 2 extra pp left over. 4) Given the way your character casts spells, you might want to consider a drawback that requires her to speak and gesture to use her magic power. Unfortunately, this is usually more trouble than the pp are worth, since it's typically 1 pp per array that you apply this limitation to. If you want something less limiting to the character, but still in this spirit, perhaps inventing a "half as bad" -1/2 pp per array drawback (which if you have two arrays, is -1 pp total) that's something along the lines of "Use of this array is Tiring (causes fatigue each round it's in use) if you cannot speak and gesture freely". 5) I just noticed that your Telekinesis power now costs 4 pp/rank since it's damaging. So it should only be rank 7. If you combine the Ritual and Utility arrays, you could use some of the pp savings to increase the base cost of Battle Magic to 34 pp. This would let you get back to rank 8 Telekinesis, get rank 11 Evil Eye (since you don't need Subtle), get rank 11 Snare, and get rank 11 Nullify. 6) For your Illusion power, visual counts as two sense types, so visual/audio/smell is 4 sense types. 3 pp/rank gets you 3 sense types and 4 pp/rank gets you all sense types. I think you were using 3 pp/rank here, which wouldn't include smell if you prioritize Visual and Audio higher. Also, this is an update from Ultimate Power, but Selective is now the Selective Attack extra for Illusion/Obscure. The idea I think was that these powers don't force saves but they do disrupt other characters' capabilities, which is why they use the extra and not the feat (as making it a feat understates how good the ability is). Lastly, Illusion only covers a 5-foot radius area without the Progression: Area power feat. So to model a typical D&D illusion I'd build your Illusion power as something like Illusion 7(visual/audio, Sustained, Selective Attack, Full Round, Phantasm, PF: Progression: Area x2- cover a 25 foot radius) (23 pp). [/QUOTE]
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