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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Shayuri" data-source="post: 3627479" data-attributes="member: 4936"><p>1) Understood. The jacket is mainly just for fun anyway. I shan't worry about it. I can spare 1 point of Equipment for vanity's sake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) Heeee. It's funny you say that, because that's -exactly- what I just did. Except I ditched the Summon entirely. I thought about it, and decided that a Summoning SHOULD be done as a ritual. I mean, an ACTUAL Ritual. Research, long performance times, powerful results... Rather than make it a spell she can pull off any time, I'd rather save it for special occasions. That seems more in line with the concept.</p><p></p><p>3) I'll think about it...I'm not entirely sold on Defense. She's -gonna- get hit. I'd rather make sure she can deal with the consequences rather than try to reduce how often it happens. Maybe boost those weak saves a bit.</p><p></p><p>4) I kept thinking about that. I still do. What I might do is limit the Utility Array that way, but I think her "battle magic" is magic that can be cast quickly and efficiently, and therefore wouldn't have that drawback. Otherwise it wouldn't be nearly as useful in...battle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>5) Odd. I thought I fixed its costing. I'll recheck. Increasing the value of the battle pool isn't a bad idea at all though...yes indeed.</p><p></p><p>6) Yeah, I know visual is two. I think I took enough flaws to work that though. If not, I'll fix. Also, thanks for news re: Selective and Progression. Missed those.</p><p></p><p>The changes I've made so far freed up plenty of points, so I'll be reworking quite a bit. I'll repost up here shortly.</p><p></p><p>Thanks to everyone for all the clarifications and rules help, especially DM Matt and Elric. Making big huge wacky power arrays is a lot harder than I thought it'd be. It should be worth it in the end though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3627479, member: 4936"] 1) Understood. The jacket is mainly just for fun anyway. I shan't worry about it. I can spare 1 point of Equipment for vanity's sake. :) 2) Heeee. It's funny you say that, because that's -exactly- what I just did. Except I ditched the Summon entirely. I thought about it, and decided that a Summoning SHOULD be done as a ritual. I mean, an ACTUAL Ritual. Research, long performance times, powerful results... Rather than make it a spell she can pull off any time, I'd rather save it for special occasions. That seems more in line with the concept. 3) I'll think about it...I'm not entirely sold on Defense. She's -gonna- get hit. I'd rather make sure she can deal with the consequences rather than try to reduce how often it happens. Maybe boost those weak saves a bit. 4) I kept thinking about that. I still do. What I might do is limit the Utility Array that way, but I think her "battle magic" is magic that can be cast quickly and efficiently, and therefore wouldn't have that drawback. Otherwise it wouldn't be nearly as useful in...battle. :) 5) Odd. I thought I fixed its costing. I'll recheck. Increasing the value of the battle pool isn't a bad idea at all though...yes indeed. 6) Yeah, I know visual is two. I think I took enough flaws to work that though. If not, I'll fix. Also, thanks for news re: Selective and Progression. Missed those. The changes I've made so far freed up plenty of points, so I'll be reworking quite a bit. I'll repost up here shortly. Thanks to everyone for all the clarifications and rules help, especially DM Matt and Elric. Making big huge wacky power arrays is a lot harder than I thought it'd be. It should be worth it in the end though. :) [/QUOTE]
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