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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3628219" data-attributes="member: 1139"><p>Brimstone's still not correct, but getting closer.</p><p></p><p></p><p></p><p>It's generally easier if you list your Defense score rather than your bonuses to your defense score (since your defense score= 10+ your bonuses). This is still wrong. If you've spent 12 pp on Defense, that's +6 Defense (2 pp per +1), or +3 Defense when flat-footed. Dodge Focus add +1 when you're not flat-footed, and nothing if you are. </p><p></p><p>So your Defense is 19 (13 flat-footed) (10 base + 6 ranks of Defense for 12 pp + 3 ranks of Dodge Focus for 3 pp).</p><p></p><p></p><p></p><p>Presumably Strike (Hellfire Weapons) is an alternate power of Hellfire Control i.e., Blast. But what rank is Strike at? Given that you only have +7 attack at the moment, PL limits only mean that Strike has to be at rank <=15. You'd have to have a +4 damage, -4 attack tradeoff to do this. </p><p></p><p>Since the base power only costs 14 pp, you can only take 14 pp worth of your Strike ability here. So this could be:</p><p></p><p>Hellfire Control (Blast) 7 (14 pp)</p><p>Power Feat- Alternate Power: Strike 14 (1 pp)</p><p></p><p></p><p></p><p>Impervious isn't a power feat. It's an extra that you can apply to a power like Protection or to your constitution bonus directly. You're immune to attacks with a damage bonus below your rank in Impervious. 1 rank of Impervious won't be very good- all you'll be immune to is the punches of level 0 commoners. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Given your great regeneration, Impervious is probably overkill, so I'd just get rid of that last pp.</p><p></p><p></p><p>Nothing wrong with this rules-wise, but it's not going to be a very good ability in a PL 11 game, even though you've spent 6 pp on it. If you took something more along the lines of an actual fear effect (ala Demonic Yip in my Glory Hound build) as an alternate power of Hellfire Control, that would save you pp and get you a stronger ability. Having a frightening appearance can be a Complication.</p><p></p><p>Edit- actually, looking at your most recent build if your point totals are correct, your character only costs 152 pp at the moment. I thought that your character still cost 165 pp, in which case you'd be in more of a crunch for points.</p><p></p><p></p><p>Winged flight should impose certain limitations, which take the form of drawbacks that also give you back power points. Fenris's Angel got this exactly right, in my opinion. Here's what this would look like for you.</p><p>Flight 3 "Demon's Wings" 50 MPH (4 PP, 3 Ranks @ 2/Rank- 2 Drawback)</p><p>Drawback(s): Not in liquids, Power Loss- When wings are restrained</p><p></p><p>Also, I feel like your character ought to have access to greater than normal men strength, but the way you've set the character up you get very little out of buying a high Strength score (since your attacks are a Blast and a Strike that isn't Mighty). One potential solution that doesn't require you to spend a lot of pp:</p><p></p><p>Add an alternate power of enhanced strength to your Hellfire Control Array. I'd call this something like Inner Fire and it represents how when you aren't chanelling Hellfire, you can apply the power to your strength. So this would look like:</p><p></p><p>Hellfire Control (Blast) 7 (14 pp)</p><p>Power Feat- Alternate Power: Strike 14 (1 pp)</p><p>Power Feat- Alternate Power: Enhanced Strength 14 (1 pp)</p><p></p><p>The main difference that this will make in combat is that you can grapple (and resist grapples) more easily, if you want to use a melee weapon you've picked up you'll also be good at using it, and if you find someone who is energy resistant you can switch to old-fashioned brawling and still do good damage. You'll also be able to lift much heavier objects (Heavy Load 1200 lbs with your 28 Str score). Well worth it for 1 pp and very fitting with your character concept.</p><p></p><p>Edit: since you have more pp than I thought, 2-3 ranks of Super-Strength is also a possibility.</p></blockquote><p></p>
[QUOTE="Elric, post: 3628219, member: 1139"] Brimstone's still not correct, but getting closer. It's generally easier if you list your Defense score rather than your bonuses to your defense score (since your defense score= 10+ your bonuses). This is still wrong. If you've spent 12 pp on Defense, that's +6 Defense (2 pp per +1), or +3 Defense when flat-footed. Dodge Focus add +1 when you're not flat-footed, and nothing if you are. So your Defense is 19 (13 flat-footed) (10 base + 6 ranks of Defense for 12 pp + 3 ranks of Dodge Focus for 3 pp). Presumably Strike (Hellfire Weapons) is an alternate power of Hellfire Control i.e., Blast. But what rank is Strike at? Given that you only have +7 attack at the moment, PL limits only mean that Strike has to be at rank <=15. You'd have to have a +4 damage, -4 attack tradeoff to do this. Since the base power only costs 14 pp, you can only take 14 pp worth of your Strike ability here. So this could be: Hellfire Control (Blast) 7 (14 pp) Power Feat- Alternate Power: Strike 14 (1 pp) Impervious isn't a power feat. It's an extra that you can apply to a power like Protection or to your constitution bonus directly. You're immune to attacks with a damage bonus below your rank in Impervious. 1 rank of Impervious won't be very good- all you'll be immune to is the punches of level 0 commoners. :) Given your great regeneration, Impervious is probably overkill, so I'd just get rid of that last pp. Nothing wrong with this rules-wise, but it's not going to be a very good ability in a PL 11 game, even though you've spent 6 pp on it. If you took something more along the lines of an actual fear effect (ala Demonic Yip in my Glory Hound build) as an alternate power of Hellfire Control, that would save you pp and get you a stronger ability. Having a frightening appearance can be a Complication. Edit- actually, looking at your most recent build if your point totals are correct, your character only costs 152 pp at the moment. I thought that your character still cost 165 pp, in which case you'd be in more of a crunch for points. Winged flight should impose certain limitations, which take the form of drawbacks that also give you back power points. Fenris's Angel got this exactly right, in my opinion. Here's what this would look like for you. Flight 3 "Demon's Wings" 50 MPH (4 PP, 3 Ranks @ 2/Rank- 2 Drawback) Drawback(s): Not in liquids, Power Loss- When wings are restrained Also, I feel like your character ought to have access to greater than normal men strength, but the way you've set the character up you get very little out of buying a high Strength score (since your attacks are a Blast and a Strike that isn't Mighty). One potential solution that doesn't require you to spend a lot of pp: Add an alternate power of enhanced strength to your Hellfire Control Array. I'd call this something like Inner Fire and it represents how when you aren't chanelling Hellfire, you can apply the power to your strength. So this would look like: Hellfire Control (Blast) 7 (14 pp) Power Feat- Alternate Power: Strike 14 (1 pp) Power Feat- Alternate Power: Enhanced Strength 14 (1 pp) The main difference that this will make in combat is that you can grapple (and resist grapples) more easily, if you want to use a melee weapon you've picked up you'll also be good at using it, and if you find someone who is energy resistant you can switch to old-fashioned brawling and still do good damage. You'll also be able to lift much heavier objects (Heavy Load 1200 lbs with your 28 Str score). Well worth it for 1 pp and very fitting with your character concept. Edit: since you have more pp than I thought, 2-3 ranks of Super-Strength is also a possibility. [/QUOTE]
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