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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3631104" data-attributes="member: 1139"><p>Fenris- I began to think about what it would take to build your character on 165 pp- Angels from D&D have a ton of abilities active all of the time and it's hard to deal with this in M&M. Here's my take on what your character might look like at. I'm not using Container because I haven't had UP long enough to be that familiar with using it. </p><p></p><p>ANGEL</p><p>PL: 11 (165 pp)</p><p></p><p>ABILITIES: STR: 20 (+5) DEX: 16 (+3) CON: 20 (+5) INT: 16 (+3) WIS: 18 (+4) CHA: 18 (+4)</p><p></p><p>SKILLS: Bluff (+4), Climb (+5), Concentration (+4), Diplomacy 12 (+16), Disguise (+4), Drive (+3), Escape Artist (+3), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Know: Arcane Lore 8 (+11), Know: Theology and Philosophy 8 (+11), Know: History 8 (+11), Notice 12 (+16), Search (+3), Sense Motive 12 (+16), Stealth (+3), Survival (+4), Swim (+5) </p><p></p><p>FEATS: Animal Empathy, Attack Focus (6), Dodge Focus (6), Eidetic Memory, Evasion (1), Fearless, Interpose, Move-by Action, Power Attack, Second Chance (2) (Mind Control and Possession), Takedown Attack</p><p></p><p>POWERS: </p><p>Divine Power Array: (13 pp) </p><p>Healing Touch (Heal 5) [5], </p><p>AP: Tongues (Comprehend Languages 4-read, write, speak any language, and several at once if needed) (8 pp), </p><p>AP: Emotion Control 10 (Area- Burst, No-Range, Only Hope) (10 pp), </p><p>AP: Light Control 5 (100 foot radius) (10 pp), </p><p></p><p>Angel's Wings (Flight 3, Drawbacks: Not in Liquids, Power Loss- when wings restrained) (4 pp)</p><p>Morph 1 "Angel to/from Leang Wu secret id" [1 pp],</p><p>Super-Senses 11 (True Sight, Danger Sense (Visual)) [11 pp], </p><p>Immortality (5 pp)</p><p>Angel's Grace: Protection 5 (5 pp)</p><p>Sword of the Heavens (Device 2, Easy to Lose), Power Feat: Restricted (those worthy) (Total: 7 pp): Strike 6 (PF: Mighty, Affects Insubstantial, Accurate, Improved Crit) </p><p></p><p>COMBAT: Attack +3 [Sword +11 attack, +11 damage (crit 19-20)] Defense 22 (13 flat-footed) Init +3</p><p></p><p>SAVES: Toughness 10 (+10 flat-footed), Fortitude +10, Reflex +8, Will +10</p><p></p><p>Abilities 48 + Skills 15 (60 ranks) + Feats 22 + Powers 46 + Combat 18 + Saves 16 – Drawbacks 0 = 165 / 165</p><p></p><p></p><p>Some notes:</p><p>1) Divine Power Array including Comprehend is kind of a kludge, but it was the only way I could get the character down to 165 pp. To me, Tongues is more of a magical-type ability that could be part of an AP array and Super-Senses is an innate ability that's always active. </p><p></p><p>I've got Healing, Hope and Light in here- Fear didn't seem as appropriate so I left it out. Another way to go with Heal would be something like Heal 3 (Standard Action, PF: Persistent), but Heal is quite front-loaded and good even when bought at 5 ranks so this felt a little abusive. </p><p></p><p>2) The skills are very bare-bones, but I got the 3 most important Knowledges, Diplomacy, Notice and Sense Motive.</p><p></p><p>3) Ability Scores and Feats came out pretty well. Charisma 2 points higher might have been nice, but I only had so many pp. I also wish I had the pp for some ranks in Inspire- but 2 ranks of Inspire isn't a very useful ability and there weren't enough pp for Inspire 4-5.</p><p></p><p>4) My conception of an Angel didn't call for so many immunities because I'm thinking of an Angel as a more mortal creature- no Life Support because you do need to breathe- Angels are similar to men. This has the advantage of saving quite a few pp, if you don't mind feeling like an Enhanced Being rather than a Godly Being Above It All. </p><p></p><p>I used Second Chance against Mind Control/Possession instead of Immunity. I used Immortality to represent how different Angels are from Mortals. If I had 1 immunity to add back that I took out, it would probably be Immunity: Starvation and Thirst.</p><p></p><p>5) No Aura Sight. I thought True Sight was the more flavorful and important Super-Sense (and requires less work from the GM) and I only had so many pp. Note that Sense Motive can let you detect people under the influence of Mental Powers and you have a very high Sense Motive score.</p><p></p><p>6) I think the Sword came out reasonably well. It isn't flaming, but you could always interpret 3 points of its Strike (beyond a normal sword's 3) as coming from flame damage.</p><p></p><p>7) Getting this character to come in at 165 pp was a huge pain.</p></blockquote><p></p>
[QUOTE="Elric, post: 3631104, member: 1139"] Fenris- I began to think about what it would take to build your character on 165 pp- Angels from D&D have a ton of abilities active all of the time and it's hard to deal with this in M&M. Here's my take on what your character might look like at. I'm not using Container because I haven't had UP long enough to be that familiar with using it. ANGEL PL: 11 (165 pp) ABILITIES: STR: 20 (+5) DEX: 16 (+3) CON: 20 (+5) INT: 16 (+3) WIS: 18 (+4) CHA: 18 (+4) SKILLS: Bluff (+4), Climb (+5), Concentration (+4), Diplomacy 12 (+16), Disguise (+4), Drive (+3), Escape Artist (+3), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Know: Arcane Lore 8 (+11), Know: Theology and Philosophy 8 (+11), Know: History 8 (+11), Notice 12 (+16), Search (+3), Sense Motive 12 (+16), Stealth (+3), Survival (+4), Swim (+5) FEATS: Animal Empathy, Attack Focus (6), Dodge Focus (6), Eidetic Memory, Evasion (1), Fearless, Interpose, Move-by Action, Power Attack, Second Chance (2) (Mind Control and Possession), Takedown Attack POWERS: Divine Power Array: (13 pp) Healing Touch (Heal 5) [5], AP: Tongues (Comprehend Languages 4-read, write, speak any language, and several at once if needed) (8 pp), AP: Emotion Control 10 (Area- Burst, No-Range, Only Hope) (10 pp), AP: Light Control 5 (100 foot radius) (10 pp), Angel's Wings (Flight 3, Drawbacks: Not in Liquids, Power Loss- when wings restrained) (4 pp) Morph 1 "Angel to/from Leang Wu secret id" [1 pp], Super-Senses 11 (True Sight, Danger Sense (Visual)) [11 pp], Immortality (5 pp) Angel's Grace: Protection 5 (5 pp) Sword of the Heavens (Device 2, Easy to Lose), Power Feat: Restricted (those worthy) (Total: 7 pp): Strike 6 (PF: Mighty, Affects Insubstantial, Accurate, Improved Crit) COMBAT: Attack +3 [Sword +11 attack, +11 damage (crit 19-20)] Defense 22 (13 flat-footed) Init +3 SAVES: Toughness 10 (+10 flat-footed), Fortitude +10, Reflex +8, Will +10 Abilities 48 + Skills 15 (60 ranks) + Feats 22 + Powers 46 + Combat 18 + Saves 16 – Drawbacks 0 = 165 / 165 Some notes: 1) Divine Power Array including Comprehend is kind of a kludge, but it was the only way I could get the character down to 165 pp. To me, Tongues is more of a magical-type ability that could be part of an AP array and Super-Senses is an innate ability that's always active. I've got Healing, Hope and Light in here- Fear didn't seem as appropriate so I left it out. Another way to go with Heal would be something like Heal 3 (Standard Action, PF: Persistent), but Heal is quite front-loaded and good even when bought at 5 ranks so this felt a little abusive. 2) The skills are very bare-bones, but I got the 3 most important Knowledges, Diplomacy, Notice and Sense Motive. 3) Ability Scores and Feats came out pretty well. Charisma 2 points higher might have been nice, but I only had so many pp. I also wish I had the pp for some ranks in Inspire- but 2 ranks of Inspire isn't a very useful ability and there weren't enough pp for Inspire 4-5. 4) My conception of an Angel didn't call for so many immunities because I'm thinking of an Angel as a more mortal creature- no Life Support because you do need to breathe- Angels are similar to men. This has the advantage of saving quite a few pp, if you don't mind feeling like an Enhanced Being rather than a Godly Being Above It All. I used Second Chance against Mind Control/Possession instead of Immunity. I used Immortality to represent how different Angels are from Mortals. If I had 1 immunity to add back that I took out, it would probably be Immunity: Starvation and Thirst. 5) No Aura Sight. I thought True Sight was the more flavorful and important Super-Sense (and requires less work from the GM) and I only had so many pp. Note that Sense Motive can let you detect people under the influence of Mental Powers and you have a very high Sense Motive score. 6) I think the Sword came out reasonably well. It isn't flaming, but you could always interpret 3 points of its Strike (beyond a normal sword's 3) as coming from flame damage. 7) Getting this character to come in at 165 pp was a huge pain. [/QUOTE]
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