Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris2" data-source="post: 3631445" data-attributes="member: 7318"><p>Depends. First there is that range thing... Its not as far as you can see if its got range limit on it, which it does x2, and so is rather limited to less than normal thrown weapon range. The idea is something that does not miss once he winds it up, generally speaking anyway. But if its not somethng wanted, I can always scrounge or redo it... I have all sorts of neat weapon ideas I can do</p><p></p><p>I may have to go with AP array then though, will have to look as there just are not the power points otherwise to have a decent AB and have all the other goodies I fear.</p><p></p><p>If something negates the power? Well, tough poopie for me then, so he punts and does something else? Aid antoher, heal, use another power. . . I am certainly okay with that. </p><p></p><p>@Elric</p><p></p><p>Okay will change heal out if you think the DM does not like it. Its actually about six one half dozen the other re-regen afaik. Both have pros and cons. You can only heal a target once per round after all, reaction or no. While regen can kick in on all conditions you pay points for. </p><p></p><p>In 1-to-1 fights the reactive heal is better, x-on-1 I would probably rather have regen. A) most fights are not leathal dmg anyway. B) the react trigges first then that is that... It may heal the worst injury but may 'pick' the light one instead based on order of attack... </p><p></p><p>The pro is healing others of course, which is better imho but not absolutely so, given there are quite a few things that need to fall into place, like being next to those you want to heal and needing a move action for that anyway as I had discussed probably was needed.</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3631445, member: 7318"] Depends. First there is that range thing... Its not as far as you can see if its got range limit on it, which it does x2, and so is rather limited to less than normal thrown weapon range. The idea is something that does not miss once he winds it up, generally speaking anyway. But if its not somethng wanted, I can always scrounge or redo it... I have all sorts of neat weapon ideas I can do I may have to go with AP array then though, will have to look as there just are not the power points otherwise to have a decent AB and have all the other goodies I fear. If something negates the power? Well, tough poopie for me then, so he punts and does something else? Aid antoher, heal, use another power. . . I am certainly okay with that. @Elric Okay will change heal out if you think the DM does not like it. Its actually about six one half dozen the other re-regen afaik. Both have pros and cons. You can only heal a target once per round after all, reaction or no. While regen can kick in on all conditions you pay points for. In 1-to-1 fights the reactive heal is better, x-on-1 I would probably rather have regen. A) most fights are not leathal dmg anyway. B) the react trigges first then that is that... It may heal the worst injury but may 'pick' the light one instead based on order of attack... The pro is healing others of course, which is better imho but not absolutely so, given there are quite a few things that need to fall into place, like being next to those you want to heal and needing a move action for that anyway as I had discussed probably was needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
Top